2. Increases the amount of shield resistance.
I'd say it increases the base value of the shields. On top of that the resists are calculated
I wouldn't use "resistance" to avoid confusion with the thermal, explosive and kinetic resistances that are explicitly acknowledged in the game as resistances ontop of the absolute values (and to maintain cohesion with absolute damage that ignores resistances, but not the PIPS)
Check this EDSY build.
Check shields values: RAW (base value), Absolute (after pips is applied, 0 Pips = Raw value), After Resists
Play with PIPS while checking how shields values are affected
Conclusion:
- 0 PIPS Absolute shields equals RAW Value
- 1 PIPS Absolute shields equals 122% RAW Value
- 2 PIPS Absolute shields equals 150% RAW Value
- 3 PIPS Absolute shields equals 188% RAW Value
- 4 PIPS Absolute shields equals 250% RAW Value
Edit: and maybe it's worth mentioning that Collisions (that includes ramming other ships) are doing Absolute damage.
And remembering to put 4 PIPS into SYS before a collision might mean the difference between living to tell the story and the rebuy screen
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