They used to do this, but were changed at some point, to make pirates' life a little bit easier.
Not easier , but doable, as pirating in this game is the hardest in all games I played so far.
They used to do this, but were changed at some point, to make pirates' life a little bit easier.
Yes it's perfectly possible to be an speed issues as most missiles and guided weapons detonate upon proximity and not impact
why does the sheild then block hitting roids and other objects if we are slow?
Why would people not have developed weapons that utilise this? All i woudl need is some limpets with laser drills or explosive charges flyin through the shields and then explode, or drill holes into the hull.
tbh FD should just implement mechanics basd around simple things, it would make a better space experience, and also make a newbies Life easier.
"Also, don't tell me this is "speed" related, if so missile catching me with hardly any higher speed than me would pass as well"
Yes it's perfectly possible to be an speed issues as most missiles and guided weapons detonate upon proximity and not impact
We don't have the science today, to be able to adequately explain the science of tomorrow. Michael Faraday (a great mind of his time) would not have been able to explain the operation of a Transistor (something so ubiquitous today, we all own and use 100's of millions of them on a daily basis) using only what he knew in his life. I would not claim that it would appear as magic to him, but I'm fairly certain his reaction would be "how little I knew!".
Its only a 150 years since Faraday passed. Imagine how inexplicable the modern world would seem to people from the 8th Century - literally in the Dark Ages.
Your beef is with the perceived lack of logic in the game, not people brainstorming ideas as you explicitly asked them to. Also, our current understanding of classical physics and quantum mechanics is in no way sufficient to gauge how "realistic" tech over a millennium from now will be. That understanding has drastically changed many times in the past few decades alone. You could be making a mistake by trying to use current theories to get a grasp on anything the game presents. I know it's not the answer you want, but it's an answer nonetheless. And a plausible one.doubt you have an idea about how big the bubble is around some cutter parrt, nor do I think missiles in space would use the "explode on proximity" idea. Even less when they have a "percing value" and clearly explode on impact. Have you even ever used missiles in ED?
Honestly, your own words do not bear any proper logic unless you ignore 90% of what happens in ED.
there is a difference between people not wanting to believe somrthing or not understanding it, and I doubt there is much to understand in such a fundamentaly differently behaving, yet physically equally based conditions.
So, after shields
cannot protect my ships from the magical sandsurfing in space making my paint wear of faster than it can dry.
cannot even protect from the fartfumes of thargs.
cannot proect me from hatch breaker limpets.
So what weird handwaveium are weapons made of, that they can be "deflected?" by shields, while basically evertyhing else can't?
Also, what are they? What is that forcefield made of? Is there any officiel lore science explaining that? When we can burn off the corrosive effect by heating the ship up, the shields surely can not be made of something that is hot, otherwise the fartbubbles would never enter the area within the shield. How can we even land with shields without them not getting shut down or us bouncing off the surface? Or enter exit the ship as a person/SLF/SRV/limpet without having to shut it down? Also, don#t tell me this is "speed" related, if so msisile catching me with hardly any higher speed than me would pass as well.
So do we have a proper non handwaveium explanation on how they work and what they are?
Just reminds of the personal shielding in David Lynch's: Dune. In that movie, slow moving targets could get through the shielding and high velocity projectiles will be reflected. (opposite shielding effect as discribed above)
so much for my techno-babble![]()