Could be wrong here ...usually am....Your area lettered 'C' looks like it is the base terrain 'box' grid system (sometimes erroneously seen along with floating rocks as you ascend or descend on a planet port landing elevator, AND seen as a gyrating red dotted grid matrix on the radar when close to landing).. and the grid system is being rendered at a different and incorrect height map just outside of the circle you have highlighted. View the grid as if the delineating coloured pixels are streaking up to the allocated map height and we are seeing the edge on coloured streaks..... obviously the base grid rotates, gyrates and moves reacting to our ship's movement. So the short version = surface colouring is clashing or interacting with terrain delineation and generation grid. o7Something I noticed before on occasion, but much more so last night in the current CG system is how the planet's colouring seems to change around you (roughly a radius of a few hundred meters around your ship).
Say you approach a planet that's dark red, and grey. Looks lovely until about 500m and below - where ground textures below and around you change from dark red to grey. Beyond the aforementioned radius the colour remains as it should (red/grey mix). This happens a lot on planets with distinctly different colours, but I also noticed it on icy planets where it's less obvious because of the less distinct contrast between colours (usually white, grey, light blue, etc.).
I feel it's aligned with the LoD pop in range roughly, i.e. rocks etc. appear in the same distance as the colour 'shifting' occurs, beyond that it's fine (but also no visible LoD). Am thinking if this is because the more detailed textures load in at a certain point, and those are in one particular colour only?
Before anyone asks, I don't have screenshots (you wouldn't be able to see it as clearly) and don't do videos so don't have any evidence, but it's easily reproducable (at least for me).
I'm just wondering whether others have noticed this and whether it's by design or a known issue? I can't unsee it now and it's really putting me off the new planet tech (which has grown on me since the last couple of patches).
Edit: added an example (with bonus bugs) below:
A) darker coloured circle below ship that moves with the ship
B) lighter colour that should be the actual surface colour as seen from higher altitude
C) some really bizarre, unrelated ... bug. All the while the rest of the terrain morphs and moves around weirdly. It's freaky stuff.
View attachment 262671
It's actually the first time the weird artifacts happen to me to be fair - seen it posted on the forums ages ago but I guess today was my day to pop that particular cherry... it's coincidental with the colouring issue, I've observed that on every single planet I travelled to today. It's one of those subtle enough things (if the colour tones are subdued enough that is - the more extreme the contrast the more obvious) that once you see them, you really can't unsee them again.Could be wrong here ...usually am....Your area lettered 'C' looks like it is the base terrain 'box' grid system (sometimes erroneously seen along with floating rocks as you ascend or descend on a planet port landing elevator, AND seen as a gyrating red dotted grid matrix on the radar when close to landing).. and the grid system is being rendered at a different and incorrect height map just outside of the circle you have highlighted. View the grid as if the delineating coloured pixels are streaking up to the allocated map height and we are seeing the edge on coloured streaks..... obviously the base grid rotates, gyrates and moves reacting to our ship's movement. So the short version = surface colouring is clashing or interacting with terrain generation grid. o7
I thought the lag was fixed with 6, or 6.01? Or did I mix that up with something else? I hadn't come across it since 6 iirc so was surprised it's crept up again. UNLESS I simply was lucky and didn't visit the offending settlement types (today's was a smaller version of the tourism one fwiw).They're aware of that lag which was introduced with update 5. It's mentioned in the update 7/8 info post - can't remember which of those has the fix.
Also the navmesh fix in update 7 might fix the lag when there are NPCs around.
A video clip would be the best evidence to provide. I’ll see if I can get something, but it won’t be for a few days.I’m afraid I’ve been unable to replicate the bug @ObiW - I’ve taken a scav mission to the same planet and everything worked fine once more.
This means I’m not happy to submit an issue as I can’t get screenshot evidence or get the bug to occur again - though if anyone else submits a report then I’ll add a Confirmation seeing as I have experienced the problem at least once.
Totally agree! Re: the Coriolis bobbleheads, mine has lost the chrome too (just bland creamy-grey) and the other more solid coriolis bobblehead is just so bright as to burn out ALL the detail....I have retired both until a fix arrives... as they were a constant reminder on my dashboard of just how far Elite has fallen since EDO dropped on us!..... paid real RL money for both and other now useless paintjobs etc... no more ARX for me until fixed!!! o7It's actually the first time the weird artifacts happen to me to be fair - seen it posted on the forums ages ago but I guess today was my day to pop that particular cherry... it's coincidental with the colouring issue, I've observed that on every single planet I travelled to today. It's one of those subtle enough things (if the colour tones are subdued enough that is - the more extreme the contrast the more obvious) that once you see them, you really can't unsee them again.
It's such a shame, I've just logged into Horizons, and the game looks and feels so much better (and my Coriolis bobblehead looks shiny again!) - except for the planet tech, which does look pretty meh in comparison. But at least it's a consistent and smooth meh.
I went even further and wiped my main account because (in part at least) I couldn't stand looking at my FC any longer, or the Triple Elite decal being a shadow of its former self - PJ's ruined, worse jaggies, exhaust notes without volumetric effects (since fixed I believe), and some weird lighting bug around the landing pads that I believe should be fixed with patch 7 finally.Totally agree! Re: the Coriolis bobbleheads, mine has lost the chrome too (just bland creamy-grey) and the other more solid coriolis bobblehead is just so bright as to burn out ALL the detail....I have retired both until a fix arrives... as they were a constant reminder on my dashboard of just how far Elite has fallen since EDO dropped on us!..... paid real RL money for both and other now useless paintjobs ect... no more ARX for me until fixed!!! o7
Yup... while there are a few things I miss about my previous CMDR (the FC and the ability to just quickly build a ship for whatever purpose I wanted to, including G4/5'ing it) I got a little second wind in terms of motivation to play the game again, because I wanted to see what it's like in terms of balance and progression within EDO, and it allowed for a more focused game experience again (small fleet, engineer unlocking provides a reason to play, credits mean something again, etc.).Nooooooooooooooo!!!!!!!!!! NOT the main account..... I just couldn't bear to loose just what I've built up since 2014.... Ouch! (I REALLY feel your pain buddy!!!) No wipe of main account for me (Nor Alt account either for that matter) ..... BUT I did sell my Fleet Carrier and moved lock-stock-and-barrel back to Shinny D
Thanks for putting the effort into gathering evidence, unfortunately I'm not going to go anywhere near that abomination (issue tracker I mean) but if anyone else wants to take the initiative by all means go for it.Here are 2 videos showing examples of the issue:
Unfortunately, a problem with my Frontier account prevents me from creating a ticket on the Issue Tracker.
@ObiW - as the thread starter, would you mind creating a ticket so you can update your original post with a link to it? You can just copy and paste the details below if you like:
Problem Description
Some planets with coloured ground textures change their colour when you approach to within 100m of the surface.
See examples:
https://www.youtube.com/watch?v=YSGXsSsmYMo
https://www.youtube.com/watch?v=dkGnnthHeSo
Steps to Reproduce
1. Find any landable planet with vivid ground colours (e.g. Thailae FP-A D3 AB 1 and Thailae FP-A D3 AB 3 have strong red colouring).
2. Approach a strongly coloured section, as if to land.
3. When you get to within 100m of the ground, the coloured ground textures are replaced with different coloured textures instead.
See, I've done all that before. Deleted/sold my fleet several times, hid my fleet in far places, burned credits by shipping my A-rated Corvette/Cutter to Colonia and back. Because of ranks and faction reputation it was always way too easy to make those credits back in no time.If anyone with all the late game content is tempted to wipe in future, I would recommend this: Move all your modules, ships and funds to your carrier and buy a starter Sidey. Jump the carrier around until there's barely any trit left. Send the carrier 500 Ly away. Enjoy.
If you decide you made a mistake, build a ship that can reach your carrier.
(I realise I'm derailing my own thread here, but why the heck not)I got an alt account with Odyssey because I bought it for three friends, and they refused to play with me unless I started from scratch (fair enough.) None of them have even had time to install the game yet, as they're all flat out with work, and in the meantime I've used the alt account and got that cmdr to Elite II in trade, picked up a fleet carrier and nearly ranked the alt up to Marquis for the Cutter. Yesterday I was doing Med and High CZ on foot, although that was a strain with the GTX970 in my second PC.
Progression is really fast when you know what you're doing - I think that's the problem. (My main cmdr is an owns-everything-what-do-I-do-with-all-this-cash account.)