Shifting colours while flying above planets

  • Thread starter Deleted member 182079
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My hope lies on the additional fixes / enhancements for terrain textures that are scheduled for Update 7. Maybe there will be a fix for our issue, or a general improvement. Probably not, but we'll see...
 

Deleted member 182079

D
Just edited the OP with an example image I'm currently seeing just outside Lei Cheung's base.

Combined with some really, really bad framerate drops and stutters at settlements (one second it's 60 when no NPCs are near, then it drops right down to low 20s for a few seconds, introducing awful input lag and freezes that can be costly when engaging NPCs - this hasn't happened since patch 5 for me until now) I'm about to throw in the towel. Patch 7 isn't gonna fix this is it.

If even the one thing that I find reasonably enjoyable in EDO (planet tech and sightseeing/exploration) doesn't work properly then what's the point of forcing myself to stick with this. What a :poop: show.
 
Something I noticed before on occasion, but much more so last night in the current CG system is how the planet's colouring seems to change around you (roughly a radius of a few hundred meters around your ship).

Say you approach a planet that's dark red, and grey. Looks lovely until about 500m and below - where ground textures below and around you change from dark red to grey. Beyond the aforementioned radius the colour remains as it should (red/grey mix). This happens a lot on planets with distinctly different colours, but I also noticed it on icy planets where it's less obvious because of the less distinct contrast between colours (usually white, grey, light blue, etc.).

I feel it's aligned with the LoD pop in range roughly, i.e. rocks etc. appear in the same distance as the colour 'shifting' occurs, beyond that it's fine (but also no visible LoD). Am thinking if this is because the more detailed textures load in at a certain point, and those are in one particular colour only?

Before anyone asks, I don't have screenshots (you wouldn't be able to see it as clearly) and don't do videos so don't have any evidence, but it's easily reproducable (at least for me).

I'm just wondering whether others have noticed this and whether it's by design or a known issue? I can't unsee it now and it's really putting me off the new planet tech (which has grown on me since the last couple of patches).

Edit: added an example (with bonus bugs) below:

A) darker coloured circle below ship that moves with the ship
B) lighter colour that should be the actual surface colour as seen from higher altitude
C) some really bizarre, unrelated ... bug. All the while the rest of the terrain morphs and moves around weirdly. It's freaky stuff.

View attachment 262671
Could be wrong here ...usually am....Your area lettered 'C' looks like it is the base terrain 'box' grid system (sometimes erroneously seen along with floating rocks as you ascend or descend on a planet port landing elevator, AND seen as a gyrating red dotted grid matrix on the radar when close to landing).. and the grid system is being rendered at a different and incorrect height map just outside of the circle you have highlighted. View the grid as if the delineating coloured pixels are streaking up to the allocated map height and we are seeing the edge on coloured streaks..... obviously the base grid rotates, gyrates and moves reacting to our ship's movement. So the short version = surface colouring is clashing or interacting with terrain delineation and generation grid. o7
 
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Deleted member 182079

D
Could be wrong here ...usually am....Your area lettered 'C' looks like it is the base terrain 'box' grid system (sometimes erroneously seen along with floating rocks as you ascend or descend on a planet port landing elevator, AND seen as a gyrating red dotted grid matrix on the radar when close to landing).. and the grid system is being rendered at a different and incorrect height map just outside of the circle you have highlighted. View the grid as if the delineating coloured pixels are streaking up to the allocated map height and we are seeing the edge on coloured streaks..... obviously the base grid rotates, gyrates and moves reacting to our ship's movement. So the short version = surface colouring is clashing or interacting with terrain generation grid. o7
It's actually the first time the weird artifacts happen to me to be fair - seen it posted on the forums ages ago but I guess today was my day to pop that particular cherry... it's coincidental with the colouring issue, I've observed that on every single planet I travelled to today. It's one of those subtle enough things (if the colour tones are subdued enough that is - the more extreme the contrast the more obvious) that once you see them, you really can't unsee them again.

It's such a shame, I've just logged into Horizons, and the game looks and feels so much better (and my Coriolis bobblehead looks shiny again!) - except for the planet tech, which does look pretty meh in comparison. But at least it's a consistent and smooth meh.
 
They're aware of that lag which was introduced with update 5. It's mentioned in the update 7/8 info post - can't remember which of those has the fix.

Also the navmesh fix in update 7 might fix the lag when there are NPCs around.
 

Deleted member 182079

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They're aware of that lag which was introduced with update 5. It's mentioned in the update 7/8 info post - can't remember which of those has the fix.

Also the navmesh fix in update 7 might fix the lag when there are NPCs around.
I thought the lag was fixed with 6, or 6.01? Or did I mix that up with something else? I hadn't come across it since 6 iirc so was surprised it's crept up again. UNLESS I simply was lucky and didn't visit the offending settlement types (today's was a smaller version of the tourism one fwiw).

Either way there's sufficient hope then to wait for 7 still. Not hoping it's a god patch, but I kinda do in a way :cry:
 
I traveled out30,000 ly from the bubble one way. After landing on and exploring dozens of planets, the discoloration was noticeable for me always. I often use the external camera (like a drone of sorts) to search for biology or fly low in my ship along the planet surface. This problem is very prevalent doing that and I wish it did not happen. What I find worse though is watching sizable rocks materialize right in front of me as I get close. This late drawing rocks are not just a visual problem as it has real ramifications (pun intended). When flyving and finding a smooth spot to land, suddenly there is a big rock that draws in at the last second and I ram it as it is too late to avoid. The work around of course is to land sooner leaving a little burst for the very last minute. I'm up for developing new flying skills and techniques but not to work around game performance issues.
 
I’m afraid I’ve been unable to replicate the bug @ObiW - I’ve taken a scav mission to the same planet and everything worked fine once more.

This means I’m not happy to submit an issue as I can’t get screenshot evidence or get the bug to occur again - though if anyone else submits a report then I’ll add a Confirmation seeing as I have experienced the problem at least once.

Edit: for what it’s worth, the planet is BD-05 2778 8 A, an icy body.
 
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I’m afraid I’ve been unable to replicate the bug @ObiW - I’ve taken a scav mission to the same planet and everything worked fine once more.

This means I’m not happy to submit an issue as I can’t get screenshot evidence or get the bug to occur again - though if anyone else submits a report then I’ll add a Confirmation seeing as I have experienced the problem at least once.
A video clip would be the best evidence to provide. I’ll see if I can get something, but it won’t be for a few days.

Perhaps someone else can do something sooner?
 
It's actually the first time the weird artifacts happen to me to be fair - seen it posted on the forums ages ago but I guess today was my day to pop that particular cherry... it's coincidental with the colouring issue, I've observed that on every single planet I travelled to today. It's one of those subtle enough things (if the colour tones are subdued enough that is - the more extreme the contrast the more obvious) that once you see them, you really can't unsee them again.

It's such a shame, I've just logged into Horizons, and the game looks and feels so much better (and my Coriolis bobblehead looks shiny again!) - except for the planet tech, which does look pretty meh in comparison. But at least it's a consistent and smooth meh.
Totally agree! Re: the Coriolis bobbleheads, mine has lost the chrome too (just bland creamy-grey) and the other more solid coriolis bobblehead is just so bright as to burn out ALL the detail....I have retired both until a fix arrives... as they were a constant reminder on my dashboard of just how far Elite has fallen since EDO dropped on us!..... paid real RL money for both and other now useless paintjobs etc... no more ARX for me until fixed!!! o7
 
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Here are 2 videos showing examples of the issue:



Unfortunately, a problem with my Frontier account prevents me from creating a ticket on the Issue Tracker.

@ObiW - as the thread starter, would you mind creating a ticket so you can update your original post with a link to it? You can just copy and paste the details below if you like:




Problem Description
Some planets with coloured ground textures change their colour when you approach to within 100m of the surface.

See examples:


https://www.youtube.com/watch?v=YSGXsSsmYMo

https://www.youtube.com/watch?v=dkGnnthHeSo


Steps to Reproduce
1. Find any landable planet with vivid ground colours (e.g. Thailae FP-A D3 AB 1 and Thailae FP-A D3 AB 3 have strong red colouring).
2. Approach a strongly coloured section, as if to land.
3. When you get to within 100m of the ground, the coloured ground textures are replaced with different coloured textures instead.
 
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Deleted member 182079

D
Totally agree! Re: the Coriolis bobbleheads, mine has lost the chrome too (just bland creamy-grey) and the other more solid coriolis bobblehead is just so bright as to burn out ALL the detail....I have retired both until a fix arrives... as they were a constant reminder on my dashboard of just how far Elite has fallen since EDO dropped on us!..... paid real RL money for both and other now useless paintjobs ect... no more ARX for me until fixed!!! o7
I went even further and wiped my main account because (in part at least) I couldn't stand looking at my FC any longer, or the Triple Elite decal being a shadow of its former self - PJ's ruined, worse jaggies, exhaust notes without volumetric effects (since fixed I believe), and some weird lighting bug around the landing pads that I believe should be fixed with patch 7 finally.

Do I regret my decision?

Kind of... playing EDO not so much... but whenever I go back to Horizons, where everything looks as it should, I very much do. Got another 4.8bn credits to grind out before I can apply them again... not to mention both rank and credits Cutter & Corvette. Oh boy.


😩😩😩
 
ObiW said:
''.......I went even further and wiped my main account because (in part at least) I couldn't stand looking at my FC any longer, or the Triple Elite decal being a shadow of its former self - PJ's ruined, worse jaggies, exhaust notes without volumetric effects (since fixed I believe), and some weird lighting bug around the landing pads...........''

I say:
Nooooooooooooooo!!!!!!!!!! NOT the main account..... I just couldn't bear to loose just what I've built up since 2014.... Ouch! (I REALLY feel your pain buddy!!!) No wipe of main account for me (Nor Alt account either for that matter) ..... BUT I did sell my Fleet Carrier and moved lock-stock-and-barrel back to Shinny D
HMS PF decom 1.jpg
 
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Deleted member 182079

D
Nooooooooooooooo!!!!!!!!!! NOT the main account..... I just couldn't bear to loose just what I've built up since 2014.... Ouch! (I REALLY feel your pain buddy!!!) No wipe of main account for me (Nor Alt account either for that matter) ..... BUT I did sell my Fleet Carrier and moved lock-stock-and-barrel back to Shinny D
Yup... while there are a few things I miss about my previous CMDR (the FC and the ability to just quickly build a ship for whatever purpose I wanted to, including G4/5'ing it) I got a little second wind in terms of motivation to play the game again, because I wanted to see what it's like in terms of balance and progression within EDO, and it allowed for a more focused game experience again (small fleet, engineer unlocking provides a reason to play, credits mean something again, etc.).

Starting the on-foot stuff at Harmless level while already being a ship billionaire and Triple Elite felt weird, and I also wanted to experience the starter zone on-foot as I thought that would be pretty cool given how many CMDRs you could encounter there.

Suffice to say, it didn't really work as planned, 90% of my time I spend on Horizons loops as making credits with those is just so much better, and in the beginning what you really need is money first and foremost (even pre-engineered EDO gear is quite expensive when you start over). Beyond BGS I still find it difficult to find a decent reason to visit and engage EDO content (namely settlements and plants) beyond just doing them for the sake of it. Neither helps my ship progression nor engineering/mats gathering as it's kept completely separate, and the pay is awful especially given the time required to complete activities.

To add insult to injury, starting anew in EDO dumps you in another random system, the noob zone gets completely ignored. Was pretty disappointed but not necessarily surprised, in a 'typical!' kind of way.

But I digress. I wouldn't do it again I have to say, but it is what it is, and playing the game as I did before had gotten stale anyways.
 
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Deleted member 182079

D
Here are 2 videos showing examples of the issue:



Unfortunately, a problem with my Frontier account prevents me from creating a ticket on the Issue Tracker.

@ObiW - as the thread starter, would you mind creating a ticket so you can update your original post with a link to it? You can just copy and paste the details below if you like:




Problem Description
Some planets with coloured ground textures change their colour when you approach to within 100m of the surface.

See examples:


https://www.youtube.com/watch?v=YSGXsSsmYMo

https://www.youtube.com/watch?v=dkGnnthHeSo


Steps to Reproduce
1. Find any landable planet with vivid ground colours (e.g. Thailae FP-A D3 AB 1 and Thailae FP-A D3 AB 3 have strong red colouring).
2. Approach a strongly coloured section, as if to land.
3. When you get to within 100m of the ground, the coloured ground textures are replaced with different coloured textures instead.
Thanks for putting the effort into gathering evidence, unfortunately I'm not going to go anywhere near that abomination (issue tracker I mean) but if anyone else wants to take the initiative by all means go for it.

PS I will add the issue tracker link in the OP though if anyone creates a ticket.
 
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If anyone with all the late game content is tempted to wipe in future, I would recommend this: Move all your modules, ships and funds to your carrier and buy a starter Sidey. Jump the carrier around until there's barely any trit left. Send the carrier 500 Ly away. Enjoy.

If you decide you made a mistake, build a ship that can reach your carrier.
 

Deleted member 182079

D
If anyone with all the late game content is tempted to wipe in future, I would recommend this: Move all your modules, ships and funds to your carrier and buy a starter Sidey. Jump the carrier around until there's barely any trit left. Send the carrier 500 Ly away. Enjoy.

If you decide you made a mistake, build a ship that can reach your carrier.
See, I've done all that before. Deleted/sold my fleet several times, hid my fleet in far places, burned credits by shipping my A-rated Corvette/Cutter to Colonia and back. Because of ranks and faction reputation it was always way too easy to make those credits back in no time.

I even got an alt account previously because I figured I could experience the early game that way, and it worked, until EDO released - I didn't want to buy it twice so getting the starter experience in EDO was only possible by wiping my main account. And I wanted to see if income is better balanced between EDH and EDO early game. It isn't.

But I do agree one should give those options a go first before going nukular like I did. AX combat for example is now pretty much locked away from me, and so is PvP. Got ganked by another player for the first time in ages, was in my weak Cobra, there was nothing I could've done to escape in time - in my G5'd speedboy Cobra previously it would've been a much different story. I miss those moments I have to say. G5 thrusters in particularly are literally pretty far away for me as I'm not a fan of long distance exploration. Oh well. G3 will have to do for a while.
 
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I got an alt account with Odyssey because I bought it for three friends, and they refused to play with me unless I started from scratch (fair enough.) None of them have even had time to install the game yet, as they're all flat out with work, and in the meantime I've used the alt account and got that cmdr to Elite II in trade, picked up a fleet carrier and nearly ranked the alt up to Marquis for the Cutter. Yesterday I was doing Med and High CZ on foot, although that was a strain with the GTX970 in my second PC.

Progression is really fast when you know what you're doing - I think that's the problem. (My main cmdr is an owns-everything-what-do-I-do-with-all-this-cash account.)
 

Deleted member 182079

D
I got an alt account with Odyssey because I bought it for three friends, and they refused to play with me unless I started from scratch (fair enough.) None of them have even had time to install the game yet, as they're all flat out with work, and in the meantime I've used the alt account and got that cmdr to Elite II in trade, picked up a fleet carrier and nearly ranked the alt up to Marquis for the Cutter. Yesterday I was doing Med and High CZ on foot, although that was a strain with the GTX970 in my second PC.

Progression is really fast when you know what you're doing - I think that's the problem. (My main cmdr is an owns-everything-what-do-I-do-with-all-this-cash account.)
(I realise I'm derailing my own thread here, but why the heck not)

You know what I was surprised about? How quickly I'm unlocking the engineers (the few nasty ones notwithstanding though) - although having said that there seems to be a bug in EDO (presumably only there) where the secondary unlock, such as deliver 200t of Gold etc, is met without actually delivering it. Not for all of them, but for most. Not gonna complain though.

I'm not playing the game as intensively as I used to, the only real grind I engaged in so far was Fed rank to open up Sol (took a few hours of mission running in Sothis, not too bad but was a bit boring after a while) and very mild grind (2 relogs) to unlock the FSD booster. Am at around 280m credits in assets, and 3 ships (Cobra 3 multirole, AspX which is a miner/explorer hybrid, and a combat/SRV Vulture). What's fun at this point of the game is to progress through the various ships, and deciding on roles/internals. Visiting engineers is a bit of a chore though without the FC.

However it also made me realise that while I play mostly in EDO (99%) I engage mostly in Horizons content, and given the terrible performance drops I still get planetside (near NPCs and plants at least - in empty areas it goes up to 100fps with FSR enabled), and stuff like in this OP, I'm seriously considering switching back to Horizons permanently. I'll wait for patch 7 but it'd have to do small wonders at this stage to make me reconsider. All the while I'm thinking why I keep playing because there won't really be anything at the end of it that I haven't already experienced before, while EDO content leaves me pretty cold. Maybe it works best now as a 'filler game' (nicked that term from someone else who described it yesterday here, i.e. something I play in-between other games when getting bored with those).
 
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