ShinDez Attack: AX Zero to Hero?

So with the attack on ShinDez perhaps this is the day I start with AX combat. Ive not kept up with what's the current best approach in this side of the game. Anyone care to suggest a starter build and what to do with it in ShinDez?
 
So with the attack on ShinDez perhaps this is the day I start with AX combat. Ive not kept up with what's the current best approach in this side of the game. Anyone care to suggest a starter build and what to do with it in ShinDez?


go out of the station, kill the Scouts right there in front of the entrance - they're easy - slowly feel the vibe of it all, and often run into the station to repair

EDIT
of course, first go to V886 Centauri, Rescue Ship Cornwallis to join the CG, and only after that go to Jameson's.
 
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I've tackled scouts in the past and been round all the Titans but never faced an Interceptor. I read loads of guides and if I'm honest it all just seemed too complicated. Switch on this, avoid that, heatsink, pips and so on. I just thought I'd be useless and so it slipped down the long list of Elite stuff to do.

However in response to events I ended up with a build from CMDR Mechan (Good video here) of a Krait - spent yesterday building and engineering it, (EDSY build) then last night I hit ShinnyDez. I found a wing (a first for me!). Honestly massive fun. I died a fair few times but was on the donating end of 11 Interceptor kills, including 4 Basilisks and a Hydra (took AGES). It's almost like cheating to keep repairing at the station, but it means I was able to keep chipping away at them.

It's not even that complex to do it (albeit badly) .... take their shields down with laser (at a distance) or shards if brave, run away for a bit while it tantrums (I think), go back smash the living daylights out them until a heart glows, shoot the heart until it breaks, then smash it for a bit to see if you can kill it (after a few hearts). Eventually IT GOES BANG! Cyclops easiest, the others take longer and hit harder. Of course I bought rebuy at every stage of that because I'm not very good but it was really great fun and I can't wait to go back.
 
Optionals: +1 experimental weapon module,
If you’re running two flak launchers alongside 3 AX multicannons, you don’t actually need this. The flak launchers do not contribute to the experimental weapon limit, if memory serves (because I used to have one on a Krait with 4 gauss cannons).

Not that I’d know what else you could stick in it besides another hull or module reinforcement, but just putting that out there.
 
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