Almost at level 100 in PP so now thinking about how to take advantage of the PP modules. I'll go through them 1 by 1. Looking for ideas on engineering for them, ship builds to utilize them on, etc.
Please note, i'm not overly concerned with optimized perfection, just taking advantage of these modules in some way. Are you using these modules, and if so, how?
1) Advanced Plasma Accelerator - I do have a PA focused build, my FdL, but that's size 2 and 4, and this is size 3. So, makes sense to put them on a ship with a few size 3 slots. The big standout here is the Python Mk 2. Combined with a medium MC turret doing corrosive, this could work. The only shame for me is it is currently a turreted frag ship, which works amazingly well... but can change. Engineer for Efficient?
2) Concord Cannon - Size 2, gimballed. My current cannon ship is my Anaconda, which i treat like a battleship with turreted cannons, but that's not going to work here. What ship? Gunship or Dropship both have plenty of size 2s, and a size 3 to slap a beam laser on. Engineering for the CC?
3) Containment Missile - I struggle to see a use for this, since i'm not into PvP. I do have a pirate ship, a Clipper... so i could replace the missiles on that. Worth it?
4) Cytoscrambler - As i understand, by default, pretty poor, but mixed with phasing sequence something funky happens? On a smaller ship? What can be done with these?
5) Enforcer Cannnon - struggling for ideas with this one. Size 1, so pretty weak, although better than normal with big spin up time. Small agile combat ship perhaps? Engineering?
6) Imperial Hammer - I've tried and tried and tried with standard rail guns to make an effective combat ship and just never done it. I doubt these will help in any way. Happy to ignore.
7) Mining Lance - LOL. Ok, but seriously,we can ignore the combat aspect of this, except as a meme ship, so some sort of mining ship where poking at range? Less concern about quantity/profit, just casual mining with a bunch of collectors? Anyone have any fun with these?
8) Pacifier Frag - been waiting a while to get my hands on these since i love frags. Again, the Python Mk2 is a good candidate for these. Any thoughts on these? Engineering?
9) Pack Hounds - love the visual effect, but missiles are so limited in use. Thought about just sticking a load of these on a ship to blow up small ships (which they will destroy). Thoughts?
10) Prismatics - i'm pretty much sold on bi-weave for combat builds and really feel it when i use standard shields for recharge. Prismatics are even worse in this regards, so think i'll just use them to stick on my trade ships for the ability to get more absoloute shield for a lower sized slot. My only other thought is a meme massive MJ shield ship with a ton of shield boosters and guardian boosters to get shield strength to silly levels. Could be good for those assassination missions where you get pounded by a wing.
11) Pulse Disruptor - struggling with this one. It seems like a worse scramble spectrum and more targeted. Size 2 and fixed, its... hmm... ideas?
12) Retributor - again, another one whose use seems questionable. Size 1 and fixed, just to cook a ship a bit, when NPCs really don't care about heat, and if i want to dump heat, there is always engineering...
So, tell me what has worked for you with any of these modules.
Please note, i'm not overly concerned with optimized perfection, just taking advantage of these modules in some way. Are you using these modules, and if so, how?
1) Advanced Plasma Accelerator - I do have a PA focused build, my FdL, but that's size 2 and 4, and this is size 3. So, makes sense to put them on a ship with a few size 3 slots. The big standout here is the Python Mk 2. Combined with a medium MC turret doing corrosive, this could work. The only shame for me is it is currently a turreted frag ship, which works amazingly well... but can change. Engineer for Efficient?
2) Concord Cannon - Size 2, gimballed. My current cannon ship is my Anaconda, which i treat like a battleship with turreted cannons, but that's not going to work here. What ship? Gunship or Dropship both have plenty of size 2s, and a size 3 to slap a beam laser on. Engineering for the CC?
3) Containment Missile - I struggle to see a use for this, since i'm not into PvP. I do have a pirate ship, a Clipper... so i could replace the missiles on that. Worth it?
4) Cytoscrambler - As i understand, by default, pretty poor, but mixed with phasing sequence something funky happens? On a smaller ship? What can be done with these?
5) Enforcer Cannnon - struggling for ideas with this one. Size 1, so pretty weak, although better than normal with big spin up time. Small agile combat ship perhaps? Engineering?
6) Imperial Hammer - I've tried and tried and tried with standard rail guns to make an effective combat ship and just never done it. I doubt these will help in any way. Happy to ignore.
7) Mining Lance - LOL. Ok, but seriously,we can ignore the combat aspect of this, except as a meme ship, so some sort of mining ship where poking at range? Less concern about quantity/profit, just casual mining with a bunch of collectors? Anyone have any fun with these?
8) Pacifier Frag - been waiting a while to get my hands on these since i love frags. Again, the Python Mk2 is a good candidate for these. Any thoughts on these? Engineering?
9) Pack Hounds - love the visual effect, but missiles are so limited in use. Thought about just sticking a load of these on a ship to blow up small ships (which they will destroy). Thoughts?
10) Prismatics - i'm pretty much sold on bi-weave for combat builds and really feel it when i use standard shields for recharge. Prismatics are even worse in this regards, so think i'll just use them to stick on my trade ships for the ability to get more absoloute shield for a lower sized slot. My only other thought is a meme massive MJ shield ship with a ton of shield boosters and guardian boosters to get shield strength to silly levels. Could be good for those assassination missions where you get pounded by a wing.
11) Pulse Disruptor - struggling with this one. It seems like a worse scramble spectrum and more targeted. Size 2 and fixed, its... hmm... ideas?
12) Retributor - again, another one whose use seems questionable. Size 1 and fixed, just to cook a ship a bit, when NPCs really don't care about heat, and if i want to dump heat, there is always engineering...
So, tell me what has worked for you with any of these modules.