The use of Small class ships is practically minimal. As soon as you get out of the starting blocks and up to your first Medium, you rarely go back (in b4 "I have a small ship I use all the time").
Is it not possible for FDev to create a solution to this by providing improved Small ships with better modules that can actually compete with larger ships. I mean, if you look at actual ships (in the Navy), you've got Aircraft Carriers, and their biggest weakness is typically a Destroyer class vessel, which is tiny in comparison. Yet in Elite Dangerous if you're in a small ship, you can never beat a bigger ship if you're equals as pilots (in b4 "I beat Anacondas in a Sidewinder all the time")... please understand this is about an equal footing - so two mirrored pilots fighting each other, one in a Sidey, the other in a 'Conda... the 'Conda wins every single fight.
What I'm suggesting is FDev create a ship something like the following (Comparison with Cobra Mk3):
(click left picture to show bigger picture)
So basically, you're getting about 50% more in the ship, compact into a Small frame, for about 2539%~ of the price. The cost is huge, but the trade off should be good enough that players would be able to utilise Small ships like this again instead of everyone just using Large/Medium ships.
Likewise, there really should be a better balance of ships among the financial timeline for players. Why isn't the T9 more easily available to newer players? Aside from it's storage capacity, it's a pretty terrible ship. A lot of newer players really can't get involved in anything other than Trading as the financial investment required isn't available to them and the return off the early trips is minimal in comparison to what's actually required.
Really, what I'm looking for is a "Grade" aspect to be assigned to Ship Classes.
You get a certain Size module, and then it it Graded based on it's performance... surely this should also apply to Ship Classes, where for example a T9 could be considering a D-C Grade Large vessel. Great storage, terrible handling, speed and jump-range and requires heavily engineering to make it worthwhile. A ship similar to the Hauler could be your Grade E Medium Ship available early on - gaining storage space while sacrificing hull strength, speed, handling etc. We'd need Grade A, B, C (+ D?) Small ships creating and adding in. Medium Class ships are pretty well balanced from E-A, and Large Ships are basically non-existant aside from at the A Grade end and T9 really shouldn't be considered that high up on the scales, so there'd need to be E, D, C (+B?) Large ships to be created too.
Now you could then say "Well what stops you from fitting the same modules in a Grade A ship to a Grade E ship?". The honest answer would be the Size compartments for modules would be what prevents that. So your E Grade ships should typically have poor Powerplant capacity, so even if you had the Grade A modules, you wouldn't be able to power any of them since a 1A Powerplant wouldn't be able to run a 4A FSD etc... The ships would also be categorised based on Weight, Turning Speed, Mass, Hull density etc... So if you spent say 3,000,000 Cr on a Large E Ship (Lets call it a T3 for example), the T3 would be a heavy, bulky, ship with low Hull strength, and slow movement. The jump range would be limited to 8/9 Ly, and the fuel supply would be enough to do around 3 or 4 jumps. Making it an ideal starter ship for new players to do short-distance hauling.
However, you wouldn't want to utilise the T3 for a long-distance mission, since you'd have to stop and refuel every couple of jumps. You also wouldn't use it for mining, since the low hull strength could be catastrophic when navigating an asteroid field.
Is it not possible for FDev to create a solution to this by providing improved Small ships with better modules that can actually compete with larger ships. I mean, if you look at actual ships (in the Navy), you've got Aircraft Carriers, and their biggest weakness is typically a Destroyer class vessel, which is tiny in comparison. Yet in Elite Dangerous if you're in a small ship, you can never beat a bigger ship if you're equals as pilots (in b4 "I beat Anacondas in a Sidewinder all the time")... please understand this is about an equal footing - so two mirrored pilots fighting each other, one in a Sidey, the other in a 'Conda... the 'Conda wins every single fight.
What I'm suggesting is FDev create a ship something like the following (Comparison with Cobra Mk3):


(click left picture to show bigger picture)
So basically, you're getting about 50% more in the ship, compact into a Small frame, for about 2539%~ of the price. The cost is huge, but the trade off should be good enough that players would be able to utilise Small ships like this again instead of everyone just using Large/Medium ships.
Likewise, there really should be a better balance of ships among the financial timeline for players. Why isn't the T9 more easily available to newer players? Aside from it's storage capacity, it's a pretty terrible ship. A lot of newer players really can't get involved in anything other than Trading as the financial investment required isn't available to them and the return off the early trips is minimal in comparison to what's actually required.
Really, what I'm looking for is a "Grade" aspect to be assigned to Ship Classes.
You get a certain Size module, and then it it Graded based on it's performance... surely this should also apply to Ship Classes, where for example a T9 could be considering a D-C Grade Large vessel. Great storage, terrible handling, speed and jump-range and requires heavily engineering to make it worthwhile. A ship similar to the Hauler could be your Grade E Medium Ship available early on - gaining storage space while sacrificing hull strength, speed, handling etc. We'd need Grade A, B, C (+ D?) Small ships creating and adding in. Medium Class ships are pretty well balanced from E-A, and Large Ships are basically non-existant aside from at the A Grade end and T9 really shouldn't be considered that high up on the scales, so there'd need to be E, D, C (+B?) Large ships to be created too.
Now you could then say "Well what stops you from fitting the same modules in a Grade A ship to a Grade E ship?". The honest answer would be the Size compartments for modules would be what prevents that. So your E Grade ships should typically have poor Powerplant capacity, so even if you had the Grade A modules, you wouldn't be able to power any of them since a 1A Powerplant wouldn't be able to run a 4A FSD etc... The ships would also be categorised based on Weight, Turning Speed, Mass, Hull density etc... So if you spent say 3,000,000 Cr on a Large E Ship (Lets call it a T3 for example), the T3 would be a heavy, bulky, ship with low Hull strength, and slow movement. The jump range would be limited to 8/9 Ly, and the fuel supply would be enough to do around 3 or 4 jumps. Making it an ideal starter ship for new players to do short-distance hauling.
However, you wouldn't want to utilise the T3 for a long-distance mission, since you'd have to stop and refuel every couple of jumps. You also wouldn't use it for mining, since the low hull strength could be catastrophic when navigating an asteroid field.
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