Ship exploded when fixing life support!

General question as I never did this:

what happens if you synth life support?

If you synth ammo you see in the synth menu how much ammo is left. Do you see this with life support, too?
If yes, it would be a viable indicator...
I just opened the game to look into this and the synthesis screen doesn't show your current life support level.

In fact, I couldn't even get the synthesis screen to show how much ammo was in my weapon... It could be that it only shows ammo levels if you have more than one weapon that could take a refill, so you don't pick the wrong one. The ship I happen to be in at the moment only has one frag cannon and two lasers, so it's honestly the first time I've ever looked at the synth menu without multiple reloadable weapons. Thus I can't tell if that was a change that came with the new UI layout, or if it's never shown ammo levels with only one kinetic weapon.

But I'm getting off track. The point is that the refill screen doesn't show how much oxygen is left in life support.
 

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General question as I never did this:

what happens if you synth life support?

If you synth ammo you see in the synth menu how much ammo is left. Do you see this with life support, too?
If yes, it would be a viable indicator...
Oxygen synth refills to maximum, regardless of what LS you have. It's a very simple check-box mechanic.
 
When you power down your life support to repair it, your countdown timer appears on your HUD.

Life support synthesis restores 100% of your oxygen as far as I know.
 
There's no way to see how much left without switching the Life Support off.
It's a bit of contraddiction to switch it OFF to actually engage it... bah...

When you synthesize you just reset an invisible counter and that's it. No special message.
The idea that the ship blows up when life support goes to zero is just stupid.
Even if the air supply stops the ship is still filled with breathable air and the oxygen will last for days. The only thing that can drop quickly is the atmospheric pressure but unless you open a door it will anyway stay high enough to survive for several minutes.
you'd think that's the way it works, but it's unpleasant to find out you're wrong.
 
In fact, I couldn't even get the synthesis screen to show how much ammo was in my weapon... It could be that it only shows ammo levels if you have more than one weapon that could take a refill, so you don't pick the wrong one. The ship I happen to be in at the moment only has one frag cannon and two lasers, so it's honestly the first time I've ever looked at the synth menu without multiple reloadable weapons. Thus I can't tell if that was a change that came with the new UI layout, or if it's never shown ammo levels with only one kinetic weapon.

The module pane shows ammo remaining and I do most of my synthesis from here as it's generally more convenient anyway.

Would be nice if there was a similar guage for life support, but it's really a minor detail.

But I'm getting off track. The point is that the refill screen doesn't show how much oxygen is left in life support.

Just turn it off and check and if the number is less than a wide margin for error/comfort, synthesize more.

Not sure why people obsess over life support integrity when life support cannot even malfunction; it either works or it doesn't. Unless it's been destroyed outright there is no real point in repairing it.

you'd think that's the way it works, but it's unpleasant to find out you're wrong.

Definitely something to test before you go out on a long trip.
 
Something sounds off here, I’d contact support.

I took a ship to the other side of the galaxy and back, fiddled about with my AFMU loads of times (boredom). Never lost more than 2 mins of oxygen while my AFMU was at work over the whole journey...

One thing that could have caused an issue is queuing up AFMU repairs. If your AFMU is busy fixing up a damaged FSD and your life support is further down the repair queue then that could let your o2 run low...

I’d want support to confirm it was pilot error and not a bug, especially if there’s weeks/months of work involved.
 
Something sounds off here, I’d contact support.

I took a ship to the other side of the galaxy and back, fiddled about with my AFMU loads of times (boredom). Never lost more than 2 mins of oxygen while my AFMU was at work over the whole journey...

One thing that could have caused an issue is queuing up AFMU repairs. If your AFMU is busy fixing up a damaged FSD and your life support is further down the repair queue then that could let your o2 run low...

I’d want support to confirm it was pilot error and not a bug, especially if there’s weeks/months of work involved.
Yeah, it was one at a time, my own fault for the predicament really as I'd gone off track to an 'O' and fuel'd up then burnt myself firing a probe at it to see what'd happen... (nothing happens) then I figured I'd make repairs before setting off again, I've had the countdown before and heard my dude stupidly suffocating after 2 -3 seconds with no air (jeez dude be a man...lol) so though nothing of it.

I would expect that a warning of what problems could arise with a suggestion to replenish/synth LS if it's gonna be that destructive.

However, I'll ask support for conformation.
 
Yeah, it was one at a time, my own fault for the predicament really as I'd gone off track to an 'O' and fuel'd up then burnt myself firing a probe at it to see what'd happen... (nothing happens) then I figured I'd make repairs before setting off again, I've had the countdown before and heard my dude stupidly suffocating after 2 -3 seconds with no air (jeez dude be a man...lol) so though nothing of it.

I would expect that a warning of what problems could arise with a suggestion to replenish/synth LS if it's gonna be that destructive.

However, I'll ask support for conformation.
I’m an expert at fooling around with my ship during long voyages, sometimes I’d get so bored i’d bash up my hull just for the pleasure of repairing it again.

You have to do a lot of screwing about to blow through 7:30 minutes of oxygen...

Can’t hurt to ask support just in case.
 
Mmmmmmmonths of it.
I can't be R'sd with this issue tracker business, so I'll wear it!
I guess FD see fewer problems if it's more complicated to report.
 
My understanding (maybe wrong) is that life support isn't just air. When your life cannot be supported, you die. This would likely include pressurization, hydration and a Depends™ undergarment along with food being feed to you intravenously because you really don't have time to be eating anything while watching Netflix out sitting in your nowhere land thinking of your nowhere plans for nobody.

So when life support expires, it's not like someone ripped the mask off your face. It's like poof.. unplugged.
 
Mmmmmmmonths of it.
I can't be R'sd with this issue tracker business, so I'll wear it!
I guess FD see fewer problems if it's more complicated to report.
I could be wrong here but I think reporting bugs with the issue tracker is different to contacting FD for direct support.

Support are meant to be awesome and very quick to help. Maybe someone here could provide you with the right link, I’ve never filed a ticket before...
 
You could end up running it empty from the accumulated time repairing it.
I had no idea that LS air does not "refill" as soon as you enabled the module again.... Huh!

Doesn't make much sense to me. If LS emergency air is like an EAB on a submarine, compressed air reserves can be recharged once "life support" is restored. Now if our air comes from the RemLock suit itself, then why on earth would we need to eject from our ship when we run out? It's not at all the equivalent to leaving a submarine and popping up to the surface ('ho ho ho'). We should just suffocate in our seats, like Tony Stark. On the other hand, even if emergency air does come from the ship, why do we need to eject and scuttle the ship in order to switch to Remlock life support?
 
I had no idea that LS air does not "refill" as soon as you enabled the module again.... Huh!

Doesn't make much sense to me. If LS emergency air is like an EAB on a submarine, compressed air reserves can be recharged once "life support" is restored. Now if our air comes from the RemLock suit itself, then why on earth would we need to eject from our ship when we run out? It's not at all the equivalent to leaving a submarine and popping up to the surface ('ho ho ho'). We should just suffocate in our seats, like Tony Stark. On the other hand, even if emergency air does come from the ship, why do we need to eject and scuttle the ship in order to switch to Remlock life support?
It works like in aircrafts. The oxygen bottles are used in case of depressurization. The air conditioning-pressurization system will not recharge them. Only ground crew can refill the bottles or replace the oxygen generators (depends what system is installed).
In game when you disable the life support system you can hear the sound of an oxygen mask and breather. I suppose that our cmdr is breathing through that (in fact he should wear the elmet)
 
Something to show what's going on would be a good idea, at the moment I'm a bit miffed as not only did I lose a gazillion credits worth of data, I had to suisidewinde back to the bubble and send for my clipper now have to wait 70 odd hours, not entirely sure that's good gameplay, for the sake of a bit of information.
I'd say this is a good case to ask Support to reinstate you before it happened, if possible. It doesn't sound right.
 
It works like in aircrafts. The oxygen bottles are used in case of depressurization. The air conditioning-pressurization system will not recharge them. Only ground crew can refill the bottles or replace the oxygen generators (depends what system is installed).
So these bottles, they are part of the plane, or the flight suit? And let's say you run out of air at extreme altitude (SR-71 altitude), is the procedure to eject when your air runs out?

BTW, submarines have refillable pressurized air bottles as well, along with chemical oxygen generators which are one-time use. The later is part of a "remlock" suit (damage control) which allows mobility, whereas the former is a breather connected via a hose to the emergency air supply, which can last for days. Now a crew can abandon ship if not too deep and wait for rescue on the surface, but in space there is no "surface" we can escape to in order to breath. If anything, our ship should be treated like a capsized surface ship, and you're trained to stay with your ship as long as it's afloat to increase the chance of rescue, not scuttle it (unless it's wartime and your on a Navy ship with classified equipment, which I doubt my T7 does).
 
So these bottles, they are part of the plane, or the flight suit? And let's say you run out of air at extreme altitude (SR-71 altitude), is the procedure to eject when your air runs out?

BTW, submarines have refillable pressurized air bottles as well, along with chemical oxygen generators which are one-time use. The later is part of a "remlock" suit (damage control) which allows mobility, whereas the former is a breather connected via a hose to the emergency air supply, which can last for days. Now a crew can abandon ship if not too deep and wait for rescue on the surface, but in space there is no "surface" we can escape to in order to breath. If anything, our ship should be treated like a capsized surface ship, and you're trained to stay with your ship as long as it's afloat to increase the chance of rescue, not scuttle it (unless it's wartime and your on a Navy ship with classified equipment, which I doubt my T7 does).
That's part of the game and lore. I would leave the ship to be teleported to the station and then return with assistance to refill the oxygen. The reason why the ship self-destruct is unreasonable
 
I had no idea that LS air does not "refill" as soon as you enabled the module again.... Huh!

Doesn't make much sense to me. If LS emergency air is like an EAB on a submarine, compressed air reserves can be recharged once "life support" is restored. Now if our air comes from the RemLock suit itself, then why on earth would we need to eject from our ship when we run out? It's not at all the equivalent to leaving a submarine and popping up to the surface ('ho ho ho'). We should just suffocate in our seats, like Tony Stark. On the other hand, even if emergency air does come from the ship, why do we need to eject and scuttle the ship in order to switch to Remlock life support?
SPOILER ALERT!!!

Dude!
 
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