Ship Handling - The death of the game

I get from this excellent post, that it would be beneficial to allow an rgb type selection for the hud colour, so that those of us who play in the dark (all of us?) can set the hud to a low grey colour, with a little red maybe.

What is also important is the varying quality of monitors in use. I use a 144Hz monitor for my centre display, which is FAR clearer, especially in motion than my 2 lateral 60Hz displays.

We could also consider the possibility of creating overlay applications that mask the colours of the ED HUDs (and provide a direction assist for docking with guns stowed, sshhh).

The centre of your eye's sensitive bits is the retina behind the pupil (the fovea). That is bursting with cone cells, and the layout and proportion of red, blue, green cells varies from individual to individual. You can do a rough test on yourself by looking (one eye) at a dot and pull a red pen away from the dot. At some point you'll lose the colour. Repeat in different directions. Now do it with a blue then green pen. You'll have a map of the back of your eye. Try not to freak when you go through the blind spot, the pen will vanish.

Cones need more (this next word is wrong, but makes it easy to see the point) photons to fire than the binary "rods". So they tend to fail in low light. Rods are better in low light, and are across the retina but prevail in the periphery.

So, you see colour and fine detail very well where the lens causes light to focus on the colour cells.

At night those cells are less use, but your rods work. As they are more prevalent in your periphery, you see more there. If you look at the night sky, you'll see more by looking slightly to the side of where you are interested. This comes at a cost, it's not focussed.

Can't comment on the actual question though - the use of orange in the displays. My guess would be any colour would do as long as it's not so bright as to bleach receptors, or cause your pupil to constrict.
 
"' Ship Handling - The death of the game."

The sensationalism present in your title discredits your post as well as your motives. People everywhere are raving over the feel of Elite: Dangerous.

Terribly sorry you don't like it but, there is another game being worked on where turning on all axes is practically unlimited. Perhaps you might be happier with that?

...and for a truly bizarre experience, it's possible to dive into a large (and now heavily moderated) thread on their forum entitled, "Yaw biased Dogfighting - The premature death of Star Citizen?"! I kid you not!
 
I am very satisfied with the controls. I did not get my joystick out yet, but flying with mouse and keyboard is fun and easy for me.
 
...and for a truly bizarre experience, it's possible to dive into a large (and now heavily moderated) thread on their forum entitled, "Yaw biased Dogfighting - The premature death of Star Citizen?"! I kid you not!

This only shows how mature our forum is. OP was mostly given reasonable answers to his questions.
 
I was of a similar mind on the yaw question.

Elite was one of the first games i ever played and regular picked up elite2 every few years. And am a great fan of Tie fighter.

When i picked up the ED scenario's I quickly dropped it after 10 minutes and was disappointing with the controls. After a few day's i picked it up again and put in more effort to learn the controls. And I started to get used to it. Now i very like the controls and don't want to miss them.

But what i most like about it is that i had to learn them. And could feel an improvement the longer i played. It's a great thing to actually notice mastering the controls. And I think it is quite important to the game to have this sense of progression in the game, when it takes so long to get to a new ship. Also how much of a different feel the other ship's have in handling is great.

I can see the issue with displeased player's that pick up the game and can't get into the controls fast. But I think it is worth it for the sense of progression you gain from this.
 
Thanks all of you on this thread for your replies to the OP. I am also a standard beta backer who has recently picked up the combat scenarios and been faced with the steep learning curve. I jumped on the forums to see what others had to say.

The message from this thread is clear - perseverance will be rewarded! I can see many evenings of practice ahead of me ...
 
To be honest the combat scenarios are quite hard and once you get into the main part of the game it is easy to get into.

What is useful about the scenarios, especially the first one is you can sit there work out your key bindings are try things out.

I am currently using a 15 year old MS Sidewinder 2 joystick and flying ED feels very similar to how the original BBC version felt on a joystick, especially as that was geared for pitch/roll manuvering.
 
Thanks all of you on this thread for your replies to the OP. I am also a standard beta backer who has recently picked up the combat scenarios and been faced with the steep learning curve. I jumped on the forums to see what others had to say.

The message from this thread is clear - perseverance will be rewarded! I can see many evenings of practice ahead of me ...

Tweak the controls in the first mission (or the first two missions) until you're satisfied with them. The rest is practice :)

Remember, you don't have to be an ACE dogfighter to enjoy the game, especially early on.

If you're using a joystick, look into response curves (if you have software that can do that). Think about what controls you need always on hand, and what can be on the keyboard.
 
To be honest the combat scenarios are quite hard and once you get into the main part of the game it is easy to get into.

What is useful about the scenarios, especially the first one is you can sit there work out your key bindings are try things out.

I am currently using a 15 year old MS Sidewinder 2 joystick and flying ED feels very similar to how the original BBC version felt on a joystick, especially as that was geared for pitch/roll manuvering.

Did you have the original pads that were analogue but didn't have springs in them? I couldn't play with those now! I used to jam one in my legs so that I could combine control with that and the keyboard.
 
...and for a truly bizarre experience, it's possible to dive into a large (and now heavily moderated) thread on their forum entitled, "Yaw biased Dogfighting - The premature death of Star Citizen?"! I kid you not!

Just reading the SC thread over there and it's quite interesting. A lot of people criticising the SC high Yaw and acceleration rates, some preferring ED's flight model. And different people saying one is more realistic than the other...exactly like here, but backwards :)
 
Just reading the SC thread over there and it's quite interesting. A lot of people criticising the SC high Yaw and acceleration rates, some preferring ED's flight model. And different people saying one is more realistic than the other...exactly like here, but backwards :)

!esrevinu rorrim a s'tI
 
I agree with OP about the GUI color. I want to be able to chose from a few options. Orange is a bit off for my taste, but I can ignore it. I'd still want some choises, I'd rather go with greyish metal color, or like dark grey car dashboard or something. orange is way too game_ish... we are striving for realism in ED aren't we?
 
What was the color of the Hud in the last spaceship you were in?

They are made to stand out to be SEEN. Thats realistic. Look in any fighter jet its either bright green or yellow in some cases. Thats realism.

I agree with OP about the GUI color. I want to be able to chose from a few options. Orange is a bit off for my taste, but I can ignore it. I'd still want some choises, I'd rather go with greyish metal color, or like dark grey car dashboard or something. orange is way too game_ish... we are striving for realism in ED aren't we?
 
What was the color of the Hud in the last spaceship you were in?

They are made to stand out to be SEEN. Thats realistic. Look in any fighter jet its either bright green or yellow in some cases. Thats realism.

green would not be a bad shout for rift DK2 users. I believe the green pixels are at a much higher density on the pentile screens

edit... err.... unfortunate spelling
 
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No hate against the OP, but i think he's wrong. Not only is the flight model refreshing and adds a tactical element to dogfights, but it's also fun and cinematic.

It's *the* highlight for me, followed by the sound design.

Also, sensationalist subject is sensational, but devalues your opinion. Doesn't matter if you studied physics or even if you're secretly an astronaut during nights. This is a game, not a 100% accurate simulation. And it won't die just because you don't like it or disagree with design choices. Of course, it would be cooler if you could come to accept the core design choices and enjoy it ;)
 
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+1 rep.

Definitely one of the best posts I've ever read on the forum that talks about the possible manoeuvres and intense gameplay elite lends itself to

The real value of a good space sim is not really in offering you an additional, but technically redundant, way (yaw) to get to aim to the same point of space, no. The real value of a good space sim is in allowing for balanced alternative dogfighting options other than "demented orbits", in the first place.

And that is where ED excels at, as those alternatives are built in by way of several aspects
 
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