I have seen numerous threads on the forums from people who lost ships that it took them months to acquire. Whether it was due to them taking a risk or simply making a bonehead mistake the result is the same. They cannot afford to pay the insurance claim on the ship and wind up losing a multimillion credit craft that took them months to acquire. My suggestion for fixing this issue is this: Ship impound.
It works like so:
Instead of that multimillion credit ship simply being gone when you can't afford the insurance claim, it gets put into impound and is held there until you pay the insurance claim on it. You, meanwhile, are put back into a basic Sidewinder with whatever credits you still have to keep playing. But you can only have 1 ship in impound at a time. Get killed again without being able to afford the insurance on your craft & you're just out like the current system and have to start back with whatever credits you still have.
Example:
You have a 100M credit Python and 1M credits available. You take off for a warzone to do some fighting and end up getting pummeled by a wing of 4 Vultures. Your 100M credit ship that took you 5 months to be able to afford is toast. And you are short 4M credits on the insurance cost. But instead of your awesome ship simply being gone it now gets put into an impound with a 5M buyout cost. You are now back in a Sidewinder with your 1M credits. Enough to afford a decently equipped Cobra to start earning that 5M credits you need to get your Python out of impound. Once you have 5M you travel back to the station that has your Python in impound and pay the insurance claim. Your Python is now available to you again through the stored ships tab of the Shipyard.
Trying to juggle the complicated issue of what happens when the player dies is a very tricky part of game development. You want the penalty to be severe enough that players fear getting killed and try to play their best to avoid it. But at the same time you do not want it so severe that you drive players away because something they have worked months to achieve is now gone. In the above scenario it would probably take somewhere in the neighborhood of 12~15 hours of game time to get the credits you need to recover your ship. I believe this is penalty enough without making the player have to start again from ground 0. Its severe enough that it hurts. But not so severe that you are causing your players to loose enjoyment in your game. After all. This is a game and to enjoy ourselves is why we're here.
It works like so:
Instead of that multimillion credit ship simply being gone when you can't afford the insurance claim, it gets put into impound and is held there until you pay the insurance claim on it. You, meanwhile, are put back into a basic Sidewinder with whatever credits you still have to keep playing. But you can only have 1 ship in impound at a time. Get killed again without being able to afford the insurance on your craft & you're just out like the current system and have to start back with whatever credits you still have.
Example:
You have a 100M credit Python and 1M credits available. You take off for a warzone to do some fighting and end up getting pummeled by a wing of 4 Vultures. Your 100M credit ship that took you 5 months to be able to afford is toast. And you are short 4M credits on the insurance cost. But instead of your awesome ship simply being gone it now gets put into an impound with a 5M buyout cost. You are now back in a Sidewinder with your 1M credits. Enough to afford a decently equipped Cobra to start earning that 5M credits you need to get your Python out of impound. Once you have 5M you travel back to the station that has your Python in impound and pay the insurance claim. Your Python is now available to you again through the stored ships tab of the Shipyard.
Trying to juggle the complicated issue of what happens when the player dies is a very tricky part of game development. You want the penalty to be severe enough that players fear getting killed and try to play their best to avoid it. But at the same time you do not want it so severe that you drive players away because something they have worked months to achieve is now gone. In the above scenario it would probably take somewhere in the neighborhood of 12~15 hours of game time to get the credits you need to recover your ship. I believe this is penalty enough without making the player have to start again from ground 0. Its severe enough that it hurts. But not so severe that you are causing your players to loose enjoyment in your game. After all. This is a game and to enjoy ourselves is why we're here.