Ship Interiors 'not at launch' for Odyssey (worth a shot)

It worked for VR... so...

Seriously though, why can't we even walk around our cockpits? Like VR, walking in ships could be just the most basic implementation at launch. Just let us walk around the already finished cockpits if only to give that feeling of finally being a commander in a ship.

Alright then everyone... just 200 pages more to go until basic ship interiors!





Edits:
Just to be clear, I’m not proposing any gameplay with this, just the ability to look around the cockpit on foot rather than being stuck with looking around with just the vanity camera.

Also, to those saying it won’t add gameplay value, that’s true...this is why I’m comparing it to the VR threads that got basic VR implemented. VR doesn’t add gameplay value either, it’s a platform, like Mac OS, that people prefer to play on. In fact, removing VR support doesn’t even prevent players from continuing to play the game, unlike Mac OS players.

VR wasn’t planned on being supported at Odyssey launch, but after a lot of complaints and threats... and a 200 page thread... it now is. Again, adds no gameplay for the vast majority players, but a little time is being spent to throw it in the expansion and gameplay value wasn’t the point... cockpit legs with no extra gameplay is all I’m proposing.

FDev have dev diaries from the early days (2014/15) talking about ongoing work on walking in ships. If those weren’t total lies, I’m just assuming the effort to implement basic cockpit walking is low after 4-5 years. If not, I’m fine with it being left out. I would rather have the expansion released on time.
 
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I'd rather be disappointed now than surprised and disappointed at launch, so I'm glad they just came out and said no interiors. I don't want to keep pushing it, but the clarification post did say ship interiors won't be at launch, but as it stands we already have cockpits now.

So, maybe we WILL get to walk around our cockpits, and the mechanism to transition to our much anticipated Neil Armstrong teleportation moment will be at the back door of the cockpit (and maybe for SRVs too).
 
What gameplay does it add to justify all the work?

The fantasies about "repairing components" sound hideously dull. Nothing in a video game is going to give you "that feeling of finally being a commander in a ship," alas. Best adjust expectations.
 
Seriously though, why can't we even walk around our cockpits? Like VR, walking in ships could be just the most basic implementation at launch. Just let us walk around the already finished cockpits if only to give that feeling of finally being a commander in a ship.
Because if it's just a basic implementation as you (and a few others) have suggested, plenty of CMDRs will complain that it's a tacked-on feature with no gameplay, and that either development time should have been spent elsewhere or the feature should have been delayed until it was more fleshed out.

In VR, I am already a CMDR in a ship and can walk around the cockpits. Soon, I'll also be a CMDR exploring the surface of random worlds and wandering inside space stations.
 
I'm with OP on this one. The cockpits are mostly done and the VR people can already walk around them, albeit in a wonky way. Give us the ability to walk around the ship cockpits as a half measure, I mean they have already gone half measure with VR in Odyssey.

What gameplay does it add to justify all the work?

The same old question since before the dawn of time when it was just about atmos vs spacelegs. This may help.

Source: https://youtu.be/QF63IxQWxOs?t=174

Source: https://www.youtube.com/watch?v=ukd5sgo4HNY
 
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What gameplay does it add to justify all the work?

The fantasies about "repairing components" sound hideously dull. Nothing in a video game is going to give you "that feeling of finally being a commander in a ship," alas. Best adjust expectations.
It a space game, I don't want to be spending 20mins repairing stuff when I could be spending 20 mins blowing stuff up.

No extra gameplay with this, just the ability for non-VR players to do what VR players have been doing for years... walking around their cockpits.
 
Because if it's just a basic implementation as you (and a few others) have suggested, plenty of CMDRs will complain that it's a tacked-on feature with no gameplay, and that either development time should have been spent elsewhere or the feature should have been delayed until it was more fleshed out.

In VR, I am already a CMDR in a ship and can walk around the cockpits. Soon, I'll also be a CMDR exploring the surface of random worlds and wandering inside space stations.
I don't know... there seems to be quite a bit of happiness around the incredibly basic Odyssey VR implementation... I'd imagine an equally basic cockpit legs implementation would get the same reaction.
 
Your own ship surely just becomes a trophy cabinet? I'd actually like this but as far as gameplay goes it's not going to offer much.

Spacewalking to other ships / derelicts could provide some fun gameplay though. Zero-G combat has proven to be fun in other games.
 
I don't know... there seems to be quite a bit of happiness around the incredibly basic Odyssey VR implementation... I'd imagine an equally basic cockpit legs implementation would get the same reaction.
VR users were concerned that Odyssey wouldn't be VR compatible, unlike the basegame and Horizons - a downgrade. That has now been rectified with Odyssey having the same VR support as current editions, plus basic VR support for space legs (so headset doesn't require removal).

Neither the basegame nor Horizons have cockpit legs, so Odyssey not having cockpit legs too isn't a downgrade.

I would rather FDev focus on the features already planned for Odyssey's launch instead of changing production's tasks and risking quality (because more bugs always leads to dissatisfaction and complaints). Developer resources aren't infinite.
 
There's absolutely no point in having the ability to walk around in the cockpit if the rest of the ship is inaccessible. Honestly it might do more damage than good impression wise. They better wait and release ship interiors as a finished thing.

But I definitely agree that ship interiors are important. For me it's not that I'll be endlessly exploring the ships, rather it's about there being a consistent and uninterrupted flow of gameplay to enhance the overall immersiveness. To have as few fade-to-black screens and artificial transitions as possible. They are just about as off-putting as generic loading screens.
 
There's absolutely no point in having the ability to walk around in the cockpit if the rest of the ship is inaccessible. Honestly it might do more damage than good impression wise. They better wait and release ship interiors as a finished thing.

But I definitely agree that ship interiors are important. For me it's not that I'll be endlessly exploring the ships, rather it's about there being a consistent and uninterrupted flow of gameplay to enhance the overall immersiveness. To have as few fade-to-black screens and artificial transitions as possible. They are just about as off-putting as generic loading screens.

:unsure: What if there is no "fade to black" screen, or no transition screen at all?
 
It worked for VR... so...

Umm... there is no evidence of that.

As for walking in cockpits, i wouldn't bet on it, and my guess is we will black screen transition to outside with legs, but remains a possibility that before the black screen we will get out of our seats and walk to the door. They might have that plan. But if they don't, then its not going to happen.
 
Greetings,

Ship interiors. What are you going to do with them? Think paint jobs and ship kits dialing in our personal preferences looking at them then getting serious playing the game. Do you think looking at your ship interior per the kitchen, sleeping area or cargo bay all are eye candy after 5 minutes looking at them then what? The Devs working meaningful Odyssey game play seems more important.

Besides I go to sleep every night knowing what the interior of my ED ship looks like. I'll be disappointed if the Devs eventual version doesn't agree with me.

Regards
 
I heard a rumour that they are doing one ship at a time...
For ARX, so it can be cosmetic only with no gameplay required to be attached....well, unless simply walking in them already qualifies as gameplay. Also they will be added at the same glacial pace as the shipkits. As it looks right now, even at launch of Odyssey there still won't be shipkits for all ships.
 
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