Does the Cutter entrance still look like a Rolling Stones album cover?
My impression is that all the experienced staff left ages ago, and the remaining staff has limited abilities with regards to a proprietary, aging, poorly maintained (and possibly documented?) and unwieldy game engine, which limits them in what kind of content they can churn out.Honestly to my observation, the updates since 2024 to present day looks like new employees learning to work with the game engine. The new(?) ED team is essentially renovating the game with more modern standards of game design, seems so regarding PP2 and especially the Vanguards update.
This is the one thing that irritates me about Frontier the most, even though I'm used to it by now (and as such don't really pay as much attention now).They're being discreet for the feature at the end of this year, so who knows what we'll get.
What it seems they did was tweaking their dev tools for placing objects like settlements in systems for end user usage, slapped a UI and a new commodity grind on it and voila... "Colonisation", a major feature these days. I guess some people enjoy it so I won't rain on their parade any further.What you can at least take away from Colonization as an example, is that FDev are capable of developing new features like placing down settlements on planets.
It's a necessary mechanic for base building or interior customization, it's not just a menu where you select skins like before on Ships or Fleet Carriers.
Cynical take: They only came around to releasing the Clipper because now there's a commodity grind it'll be useful for, and since ships now cost money for a good few months, ka-ching.Passive income for Colonization and the coming addition of the Panther Clipper Mk2 shows they're also listening to community wishes.
I kind of envy your optimism - are you relatively new to the game? I lost mine a good while back (Odyssey being the turning point, and observing over the years since how the game has meandered along). The last couple of updates being PP and Colonisation feel distinctively similar in terms of approach, and looking at what's next I can't get excited anymore unfortunately. I still play, but ever more rarely now, and instead spend more time on other titles that are being supported far better (imo).So maybe it is just pure hope, but I reckon we're looking at a plan that at least extends for another 1-2 years of mostly reworking old features, with 1 new feature every year or every other year.
One of those reworks will likely touch on Odyssey's mechanics, which is why I think Ship Interiors arent completely out of the question even if it's less likely than them strictly reworking or polishing up on existing content.
That's... a little better I guess.I am seeing the positive side of things. And my answer to naysayers' "impossible! No interiors! No atmospheric worlds! Everything borked" will be the following two words which prove that nicely articulated requests have a chance:
Panther Clipper
So maybe it is just pure hope, but I reckon we're looking at a plan that at least extends for another 1-2 years of mostly reworking old features, with 1 new feature every year or every other year.
One of those reworks will likely touch on Odyssey's mechanics, which is why I think Ship Interiors arent completely out of the question even if it's less likely than them strictly reworking or polishing up on existing content.
Well, it's still a major undertaking to make new content despite that it leans on old core features of the game. As consumers we usually don't realise how difficult it is to work with code, especially so with a large in-production one like ED's.What it seems they did was tweaking their dev tools for placing objects like settlements in systems for end user usage, slapped a UI and a new commodity grind on it and voila... "Colonisation", a major feature these days. I guess some people enjoy it so I won't rain on their parade any further.
You got me, I'm new here. Sorry if this isn't entirely on topic, but ever since last year I've played a ton of different space games (including 2D ones), and after getting burnt out with multiple of them and refunding one in particular, I found myself sticking long term with ED due to the sound design, the flight model and the atmosphere.I kind of envy your optimism - are you relatively new to the game? I lost mine a good while back (Odyssey being the turning point, and observing over the years since how the game has meandered along). The last couple of updates being PP and Colonisation feel distinctively similar in terms of approach, and looking at what's next I can't get excited anymore unfortunately. I still play, but ever more rarely now, and instead spend more time on other titles that are being supported far better (imo).
I myself don't want Elite Dangerous to transform into an unrecognisable version of itself, I just think much of Odyssey's base content is a lot better than people give it crap for.Funnily enough, back then certain individuals who some would've called 'forum dads' or 'white knights' took issue with this concept, with the argument that Frontier should focus on new gameplay loops first before releasing new ships. Those same people now changed their tune 180 degrees, but so did I.
Frankly I don't think it's a necessary game engine feature that ED need to make ELWs happen. For foliage there's way easier and still very cheap methods (performance-wise) to use like HLODs and "impostors" for distant trees or anything very far away.If Fdev can integrate nanite-geometry and nanite foliage this would make Earth-like worlds easier to generate with photo-realistic graphics and good performance (60 FPS).
only FDEV know that it is possible...
I reckon the game probably leaves a quite different impression on someone who doesn't carry all that legacy baggage from the last decade (good and bad, mind) and sees it for what it is at face value, which is why I was curious. One key change in the game was indeed Odyssey, but not just because they tacked on on-foot gameplay (which doesn't integrate all that well with the rest of the game, in line with Frontier's well-established 'theme park' game design approach), but also the underlying tech. I personally think that from a lighting, colour tone, effects and overall 'smoothness' perspective 4.0 has been a downgrade (sort of 2 steps forward, 3 back).You got me, I'm new here. Sorry if this isn't entirely on topic, but ever since last year I've played a ton of different space games (including 2D ones), and after getting burnt out with multiple of them and refunding one in particular, I found myself sticking long term with ED due to the sound design, the flight model and the atmosphere.
I've been pretty much obsessed with ED since last summer, seen a lot of history on ED's lifespan, including the kickstarter videos and lore stuff, and also the controversy around Odyssey's release so I'm not exactly beaming with optimism for interiors to be realised as an expansion or dlc, lol.
Elite still manages to scratch a very particular itch for me, but it's been kicked off the space game throne in my library (close to 5k hours played over 10 years) by X4 Foundations (closer to 1,300 hours over perhaps 3 years or so). I do like the concept of ship interiors, and I love how Egosoft (X4 dev) implemented them in their game. A few Youtubes probably convey that better than me rambling on about it here, check it out if not familar with it yet.I admire you for coming back to check Elite now and then, it's quite relatable as I also periodically visit old games I've been burnt out on long ago.
I myself don't want Elite Dangerous to transform into an unrecognisable version of itself, I just think much of Odyssey's base content is a lot better than people give it crap for.
People who want to stick to pilot-only can do so- I just want to see Braben's full vision of ED to come to life. I've personally supported ED with arx last christmas as well because I want to see the game evolve. Ship interiors is one of those features the original team talked about, including boarding from what I understood...
Though conversely, X4 has ship interiors, similar features to Elite Dangerous, and conventional video game levels of sales and income.Star Citizen, whatever you think of it, has made a billion dollars by making a buggy mess of a tech demo that is for all intents and purposes a clone of Elite with slightly improved graphics and a single major difference in features, and that difference is ship interiors.
It's quite interesting how well Egosoft (a pretty small developer still) are doing with a rather old school sales model. Sell base game for close to full price (last time I checked it's still ~50 Euros for the base game, though it's on sale often enough), develop several DLCs sold at very reasonable prices (less than some of the Arx store offerings), but also release numerous free updates including changes to flight model, ship model updates, new ships, extensions to the in-game galaxy, graphical/performance improvements, and so on. No microtransactions at all. It's quite refreshing I have to say... and I realise it's not a multiplayer game and the effort/cost that goes with that, but still.Though conversely, X4 has ship interiors, similar features to Elite Dangerous, and conventional video game levels of sales and income.
I would certainly not pay for interiors as a standalone expansion for Elite, and am probably not the only one with that mindset - which is then a problem for Frontier because development costs money.
They could (and should) go down the Arx customisation route but they left a lot of cash on the table with Fleet Carrier interiors, or heck, even further cockpit customisation options.
Plus, based on your prior posts on their income from Arx not even sure that would be enough to fund this kind of development.
if they did that would be a tough pill for me to swallow i must admit......... because i have been hoping for ships interiors since KSer days and indeed it was the waxing lyrical about the future updates which encouraged me to "jonty up" to the level i did (beyond the lifetime pass level).............. so in effect in my mind i already paid for ship interiors. if locked in the ARX store however then looking at current form that would mean it would not be a life time pass qualifying DLC so all i would likely get would be an absolute barebones implementation.The monetization potential of ship interiors via cosmetics is far higher than anything else. Because everyone has a ship and spends lots of time inside it. Many people want to walk inside and customize it.
More Drake Fleet Carrier cosmetics is good, but only a small percentage of the player base owns a DFC. Interior cosmetics per ship manufacturer is far more lucrative. For example: buy the Core Dynamics Habs Pack 1 (DLC) for ARX. These Habitat modules are compatible with all Core Dynamics ships. The player can place these modules inside the ship. Fdev could sell furniture and decoration packs / items for additional customization of the Habs.
Fdev could start with 1 Habs Pack for 1 ship manufacturer and see how much it sells. Then release more down the line.
if they did that would be a tough pill for me to swallow i must admit......... because i have been hoping for ships interiors since KSer days and indeed it was the waxing lyrical about the future updates which encouraged me to "jonty up" to the level i did (beyond the lifetime pass level).............. so in effect in my mind i already paid for ship interiors. if locked in the ARX store however then looking at current form that would mean it would not be a life time pass qualifying DLC so all i would likely get would be an absolute barebones implementation.
I was thinking more along the lines of a Led Zeppelin classic...Does the Cutter entrance still look like a Rolling Stones album cover?
I got at least a couple of years out of focussing on its exclusive gameplay, I felt the full price I paid for the Odyssey expansion was worthwhile and would be happy to spend a smiliar amount on more Planet type access and ground mission variety.Hot take but I actually like Odyssey's FPS.
I played it tightly for about 2 years too. Collected all the costumes and weapons and that was it. Now I only go down for one reason - to go to the bartender and sell materials so there's room for PP2 gifts.I got at least a couple of years out of focussing on its exclusive gameplay, I felt the full price I paid for the Odyssey expansion was worthwhile and would be happy to spend a smiliar amount on more Planet type access and ground mission variety.