ship interiors - will they happen

The time of "convincing" ppl. in regards to Ship Interiors specifically,
the way I see it, it has essentially passed

It does seem that way.

I would be more inclined
to take people posting here
SERIOUSLY
if
they had some ability to
talk from a standpoint that recognised even the slightest possibility
that
others' views might have some validity
EVEN WHEN
they diverged from their own
rather than
simply talking out of their

deep-seated and sincerely held valuation of this wonderful game.
 
Well I was taking the number of commanders recorded in the live game as contributing to an ingame event with automatic registration of participants, ignoring nearly a thousand of them to allow for alts.
So 7K is a third of them which is a lot but not overwhelming.
That would still be a peak value taken as a reference.
But at least you don't argue with 1.4 million <D
 
It does seem that way.

I would be more inclined
to take people posting here
SERIOUSLY
if
they had some ability to
talk from a standpoint that recognised even the slightest possibility
that
others' views might have some validity
EVEN WHEN
they diverged from their own
rather than
simply talking out of their

deep-seated and sincerely held valuation of this wonderful game.

HA HA
I can't help but to love this post 🤩
Yet let me now ask this:
If someone here is NOT talking out of a "deep-seated and sincerely held valuation of this wonderful game"
then what intentions would such a person have for Elite?
Might it be an egotistical wish for whatever weird feature someone has soley for oneself?
(Which would at the very least be understandable)
Yet worse; might it be that such forums (even relatively esteemed ones such as these)
still often teem with trolls, merely seeking to troll and cause harm to the game at hand?

YET STILL:
(With exception to maybe EVEN MORE Thargoid content)
Noone here disrespects the content wishes of others.
AFTER ALL, at LEAST in the case of actual atmo. Planets,
it is actually LIKELY that a CMDR has the best intentions :)
And even if not, everybody has the right to ones own opinion.
But so do we.

And speaking for myself now:
I'm done with the fancy-pants emotional stuff here.
Idc about your "feelings", I care about Elite.
 
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If fdev feel they want to create interiors for ships so they can sell cockpit cats and posters and lava lamps, that's fine by me.

What I don't want them to do is spend 2 years rewriting the code to enable movement when in-flight with all the new complications that would involve. Now THAT could kill the game, by ruining that makes it great. The space ship stuff.

So add cockpits with cosmetics, sure, but make them accessible only when landed. Not in flight.

Concentrate the real development on the game itself. Like new planets and places to see.
It's not only if they want. Is if they can do it (skill and funding wise) while fulling player expectations.
 
I barely have any perfomance issues in Elite Dangerous, let alone Odyssey.
If the "engine" isn't culling unseen objects correctly today, (something reported by other players in 2021) then that's a fundamental flaw with how Frontier handles graphics in ED which they should fix anyway.
You can't point the finger at one DLC or addition to the game, if they aren't using basic render techniques that many other games do.
I suspect they fixed it since 2021, but I haven't debugged with the nvidia rendering tool- I'm not familiar enough with it.
I do have fascinating observation though. Whenever I only do Horizons things - fly my ship only, mine, collect crap and the dead titan and shut the game down, it's almost always instant. Whenever I do Ody things, ground CZs mostly now and shut the game down it almost always does the black screen take forever trick (and if I check I can see it's talking its sweet time releasing memory). Unlike others though it does always shutdown eventually.
 
Analysis station for exobiology, sounds like a cool start of an idea but I still see no gameplay suggested there at all. What are we analyzing that Vista Genomics can't? What does it do? Why would we do it? And we already tweak our ships with engineering, so just a less convenient way to apply pinned blueprints?
I am not a game designer, but I could imagine a DNA sequencing mini game along the lines of Starfield’s lock picking* - your 3 scans give you a number of incomplete DNA fragments and you have to fit them together to make a complete strand. Doing so with the lowest number of fragments would give you an efficiency bonus, like when using probes to scan a planet. We would do this for an increased monetary reward (Vista Genomics doesn’t have to do it) and larger XP gain (you’re a clever-clogs).

For engineering tweaks, these would possibly be temporary increases - fiddle with your engines to get a jump range boost that lasts for the next x number of jumps, things like that? Think premium ammo synthesis, but for other aspects of your ship.

*you are presented with a number of rotating shapes to fit together - out of say 5 shapes only 3 will complete the lock, although all 5 will fit various positions so the player must figure out which 3 are the keys. Very similarly looking to Elite’s exobiology scanning, but with actual gameplay beyond holding a button.
 
I suppose that’s true. People don’t really need all that much room to sleep…

9h_Namba_Station_13.jpg

That’s even how economy class passenger cabins are illustrated in-game. ;)
The sidewinder is bigger than you think:
Source: https://youtu.be/RfGfBX2gj2g?si=-VZPqmfNLy7thuTd
 
OFC this is just a vague indicator.
But 97% is a number high enough to be above a certain vagueness.
Therefore, I don't think I or anyone that takes a stance against the 3% here (;D) is misleading anyone or anything.

Yes ofc, if you ask the community in a poll if they want ANY feature, the answer will be a resounding yes.
BUT:
The 97% in this case serve one argument primarily:
And that is the fact that anyone here in such forums (which on average only encompass the top 1% of actually vocal and in the-know community-members),
which is AGAINST Ship Interiors,
is merely among the 3% :)
And should NOT argue as if Ship Interiors, no matter in what final form, would be not worth the effort.
Because THAT is just plain false in the best case,
and a lie in the worst.

How many here are actually against FD doing ship interiors at some point?

Perhaps about 3%?

Its not a question of whether most of us would be ok with it. Its more a question of what it should involve and, very importantly, when they should do it. Are there things that people would like to see before ship interiors?

I think this is the point you are struggling with.
 
So pointless seeing as we can fit a fuel tank the size of any slot in the cargo bay that is automatically connected to the ships fuel system including the scoop.

An actual target range would be quite nice, and bearing in mind the ranges of our weapons wouldn’t necessarily need that big a ship, as you can use smaller targets to simulate longer ranges.

The trouble with this is Star Trek crews need stuff to do as their ships are so slow compared to ours, around 8 days for a 15 light year hop at warp 7 that we do in a minute.

The figure 97% gets used a lot but I do wonder what percentage those voters were of the whole player population.
Strange, I wrote about this a long time ago, even before the Odyssey. The role-playing element of the game in Elite is achieved by ships.
Miner, Merchant, Bounty Hunter, etc.
 
Why don't they release new ships with a complete interior model, where a player can walk around the interior. That way they could use their current paid early access for new ships to fund the changes. I think you'd need to add the model first and then add gameplay and interaction possibilities later. Maybe just do it for one ship for the moment until you have something that adds value and where further gameplay depth can be added later.

I would like also like all stations to have an observation deck, where the window reflections don't hamper the photo opportunities.

It would also be nice to able to order drinks from the bar and have such beverages (artificially) affect your ability to fly your ship (for a limited time). This would make some of the racing challenges a whole lot more fun. Perhaps flying under the influence could be illegal (except in pirate systems of course) and if you get scanned under such conditions lead to being chased by the legal authorities.
 
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Well tbf, Star Trek takes place ~ 1 Millenium before Elite Dangerous.
But it is still easily one of the greatest Si-Fi Settings in all of popular fiction (Probably even THE greatest, overshadowed only by Star Wars).
And ... 90% of it takes place in ... Ship Interiors :D


Well ~7k Votes.
Given the average player-count of Elite,
we can safely estimate, at LEAST a solid 2/3rd.
Therefore doesn't take away from its representative value in the slightest <D
90% at Star Trek. You want that in Elite? No problem.
Throw out all the ships. Do the FC maneuvers from the bridge. Expand FC interiors.
People are beaming to the planet.
It's like Star Trek all over again.
By the way, ships in Star Trek is also like FC, 3-4 kinds.
We get Mass Effect Andromeda.
 
YOU were the one that brought up the ridiculous value of 0.5% 😂
Do you ACTUALLY believe that Elite has ANYWHERE near 1400000 Players XD
Perhaps that is the number of ppl that at some point bought the base game ... but not more XD²
And I for one am talking about the here and now.
So yes indeed, how wrong COULD a person be 🤣
One of us used FD's own uttrerance (which, a fan of watching old FD video streams, which isn't me, could actually glean the same information) rather than a Yes/No poll from an internet streamer needing clicks...

The figure quoted, if memory serves (and it is memory, not imagination) was "around a half million unique players each month" - the term unique indicating that it isn't just the same 15k players each day.

But you believe what you wish, I'll stick with information that has a recognised 'official' source, then we'll both be happy, won't we?
 

I’ve built one in Space Engineers. I’m familiar enough with it’s size, but this video, upon which I based the build I posted above, ignores the actual placement of the hatch to squeeze in two decks. If the hatch was in the right place, the video’s “captain’s quarters” would cut off the top half of the hatch.



It was only after Odyssey, and I started regularly boarding a Sidewinder while on foot, that I really noticed the problem with the placement of the cargo hatch and the cockpit:






Which is why I think any "personal quarters" are going to be long-haul trucker style, not captain's quarters style. When you factor in the amount of space optional modules are going to need, there's really not much room it. Especially when it looks like you'll need a ladder, or a small platform lift, to gain access to the cockpit from the cargo bay.
 
The figure quoted, if memory serves (and it is memory, not imagination) was "around a half million unique players each month" - the term unique indicating that it isn't just the same 15k players each day.
No, that's not what unique means in this context. "unique players" just means actual people, and not accounts.
For example, a player with three accounts, counts as one unique player.
So it could be the same 15,000 people each day, but it's not 15,000 accounts and it's not 15,000 people one day and a different group of 15,000 the next day.
 
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