ship interiors - will they happen

But since we already established that next B2P thing is long away
Colonisation is supposed to be coming fairly soon.

every big patch had something to sell
Okay, if you're looking at patches rather than features, sure, there's always a few new cosmetics here and there, there's been the four new ships and the introductions of the pre-built old ones this year as well.

But the monetised content doesn't have to (and very often doesn't) relate much to the in-game features, so "oh, and we should also stick a few new paints in the store" isn't a restriction on what the in-game feature could be.

Ascendancy mostly attracted old players, while Battle for Sol - new
The significant increase in slope on Frontier's revenue graph starts in November, before Cocijo had even departed. Both were fairly successful at attracting new players to the game. (That can be true even if new players didn't actually play Powerplay itself all that much, which I don't think there's any way to determine)

But then what?
They've said that they'll tell us what's coming up for 2025 after Colonisation at the end of February.

I don't think anyone would have expected in late 2023 that "a Powerplay rewrite" would be the thing which really revitalised Elite Dangerous - except for a couple of people, the main suggestions then were also all about ship interiors, base building, atmospheric landings, and the other implausibly big stuff. But smaller regular content updates can work too without having an ultra-flashy headline feature.
 
If the more viable route to having ship interiors is to have an incremental version of it then the target is to have crashed or floating in space derelict ships (as @Ian Doncaster previously said).

But here's the catch, even those derelict ship interiors must have some form of gameplay involved with the view that, in the near future, some of these will be implementable for our ships.

In effect, derelict ships will be the testbed for what's possible with the added bonus of finding out early what's potentially popular.
 
I read, and again I'm confused :( Those who want ship interiors - can you answer me a simple question: do you want these interiors in the same volume as the interiors of the stations and FC that are already there now?
 
Because THIS is a much more important argument then any gameplay or immersion or whatever.
It feels like I've been called out XD

You know I would love interiors, and I do think they are a gold mine. But man, I just can't agree that such a gold mine can work without all that gameplay/immersion/whatever. If selling cosmetics for interiors would work without all of that - SC most definitely (absolute certainty) would be doing it already. They don't, definitely not because of high ethics, and there is already some gameplay and immersion for interiors in SC.

Elite is not a gatcha-game, majority of players play it to play, and not to just look pretty. And even if FDev decided to go for all those SC players - what they would get? Come from one unfinished game for even more unfinished feature in another game, but you can buy cosmetics to make it beautiful - not that compelling, I'm fairly certain, for a lot of players.

There has to be a gameplay to attract players, to make them use interiors for something interesting, to create that organic need to be inside your ship, to immerse them into all of it - that what would lead to players wanting to make them unique and buy cosmetics. Without it - it would be like if we couldn't fly our ships or use them for anything but "it's there go look at it" and expect players to buy PJs and Kits for them.

Yes, I also want interiors as soon a possible, I get it. But it has to be done correctly to have the best chance to work, as it is not only about initial investments and the loss of them in case of a flop. Frontier is a publicly traded company, and feature that looks significant, even if it's done with minimal development - could create quite a negative ripple effect if it flopped.

Interiors can be a fantastic feature, I'm sure that is pretty obvious for a lot of people, so if it flopped because of initial half-butt implementation - that would burry it, and it could string other developments along with it.

There are solutions discussed of what would be possible and how to get it, but so far, the easiest and the fastest way in my opinion would be:

  • Create systems for "interiors attached to ships", EVA and initial gameplay mechanics of something to do on other ships, and something to do on your own. This would give gameplay, interactions and because of EVA + Other ships = would create that organic need to use interiors, and desire to make you own not like other interiors player can see while playing the game.
  • Make models of interiors and sell them as Early Access, but NOT on a ship by ship basis - use manufacturers or other grouping to sell EA for bundles of a few ships. For example, All Lakon ships interiors EA, or All Imperial ships EA, etc.
  • Sell new interiors cosmetics with every interiors bundle release, same as PJs & Kits for new ships.
  • To connect interiors, systems and gameplay - mission board, specific missions for available gameplay mechanics, as initially not all interiors for all ships would be available so it needs to be restricted a bit - NPC ships with available interiors for gameplay would appear only in mission Signal Sources, when all interiors are available for everybody - the gameplay is also available even outside missions.
  • There would be a need for a check, if player has EA for interiors to show these missions on a board. This check would be TEMPORARY, as when EA for the bundle is finished all of it becomes available to everybody.
  • As creation of assets for interiors progresses - they could be re-used to start working on Fleet Carriers interiors and/or Stations, with gameplay mechanics for them.
  • Maybe use models of derelict ships on planets (crash sites, etc.) as an example of interiors, with partial gameplay applicable for these wrecks, and available to everybody as soon as interiors for these ships are put into the game, regardless of EA.
  • and continuation for other gameplay ideas.

Maybe not exactly like that, but something that connects the game with interiors by means of playing the game - it is necessary for the whole thing not to be a flop, imo.
 
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Colonisation is supposed to be coming fairly soon.
Yes, I've mentioned it, and there is the whole discussion with it and what's next.

But the monetised content doesn't have to (and very often doesn't) relate much to the in-game features, so "oh, and we should also stick a few new paints in the store" isn't a restriction on what the in-game feature could be.
Yes, doesn't have to, if one would want to increase probability, make more compelling, bundle opportunities, capitalize to a higher degree.

As an example - SCO, Engineering rebalance are made with, at the very least, a goal to make the game more accessible and enjoyable to play for new players. To bundle these with pre-built starter ships only makes sense. Not every thing is directly monetized - yes, but it doesn't mean that indirect connections are meaningless or have no use.

The significant increase in slope on Frontier's revenue graph starts in November, before Cocijo had even departed. Both were fairly successful at attracting new players to the game.
That's why I said - mostly. Yes, good news with successful PP update started this, then speculations about what will happen to the Titan throughout November, and departure of the Titan for Sol in November. Culmination of main events of evacuations and Titan arival at the very start of December. Accuracy/details of that graph are not there to conclude everything with absolute certainty, but one thing is very safe to assume - that biggest growth on the graph is because of events of Battle of Sol.

"a Powerplay rewrite" would be the thing which really revitalised Elite Dangerous
Not sure that is was the thing. Most likely - a year of good updates and improvements, game became much more fun to play, new ships added excitement, and PP update was the final drop.

But smaller regular content updates can work too without having an ultra-flashy headline feature.
Of course they can, and I'm very curious to see what these update would be, because for going forward with reworks and new ships - 2024 raised a very high bar. Main gripes with long grindy game were also addressed (Materials farms easier, Engineering, SCO), PP was reworked, Everything that was developed for Thargoids was used, and as I understand it was developed (completely new assets & systems) as a part of Odyssey and not as new strategy of smaller-development updates.

I hope for something surprising, but thinking to speculate of what could it be - there is nothing left from things developed with Ody, unless to re-use for another Return or the same thing in another part of the galaxy, and Colonisation looks like uses everything that already exists with a new asset of colonisation ship. Maybe it could be selling naming/renaming for Colonisation and new visuals for settlements/stations, with continuation for a full CMS Colonisation gameplay and progressing to Atmospheric Worlds with Terraforming. But I would love for it to be something more about an open-world game Elite.

Anyway, back to interiors XD

From a combination of all interesting discussions that happened from time to time here, and looking at all of it from different PoVs with our latest one (Thank you, btw, it was fun) - in my reply to a Lukaz_Chrom above - there is possible middle ground solution between going for Full Expansion, Lukaz's ideas to introduce interiors for monetisation sooner and your approach to incremental development to lower risks, with other related ideas that was posted here by others.

I think it is probably the best approach, and a safest one, while also producing an actual playable feature.

EVA is essential for it to work. Re-use of previous metaphor - The whole coolness of "There is an alien Titan that attacks Earth/Sol and you can fly to it to attack it" - How much less cool would it be, if there was no "fly" and you would teleport with "Black screen <-> Blue circle" to it's thermal vent?

When Odyssey launched, I wasn't playing Elite, and wasn't consuming any content about it - but even I saw these memes of Armstrong Moment. That is how far First Impression can go, and as practice shows - they will go that far. The point is - First impressions last, and to have a good initial feature test - it has to test all fundamentals. Boarding limpets are great, both fun and atmospheric, that's why I love that idea from the time Riks posted it. But it is an additional feature, because as a main - it would only allow for interiors to be tested for the sake of interior models, not the gameplay and immersion/interactions of the feature.
 
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As creation of assets for interiors progresses - they could be re-used to start working on Fleet Carriers interiors and/or Stations, with gameplay mechanics for them.
Or maybe it's the other way around. There are already partial interiors for stations and FCs, maybe it would be better to develop and deepen them and then already introduce ship interiors and transfer it there?

And in general, imagine how you with your message change the words ship interiors to interiors of stations and FC.

Why do people ignore what is already in the game and want what new features before the current content is not brought to the end.
 
Or maybe it's the other way around. There are already partial interiors for stations and FCs, maybe it would be better to develop and deepen them and then already introduce ship interiors and transfer it there?

And in general, imagine how you with your message change the words ship interiors to interiors of stations and FC.

Why do people ignore what is already in the game and want what new features before the current content is not brought to the end.
Nobody is ignoring anything. Eventual goal is to expand the open world of the game deeper into all interiors.

Ship interiors as a start - simply because it looks like it is a more desirable and easier marketed feature than stations, have better options for monetisation/sales, and requires more fundamental changes to the game that has to be developed/tested to work. Basically it does more for eventual progress with station/FC and other interiors, both in terms of assets and risks/costs/revenue than if was the other way around.
 
Ship interiors as a start - simply because it looks like it is a more desirable and easier marketed feature than stations, have better options for monetisation/sales, and requires more fundamental changes to the game that has to be developed/tested to work.
FC station interiors are a lot easier to do. Several times, and FC interiors can also be sold for ARXs.

You entered the elevator at the station or FC you have no limit on the number of floors and rooms and how to make them and how many and if there will be no windows at all it's easy.
Basically it does more for eventual progress with station/FC and other interiors, both in terms of assets and risks/costs/revenue than if was the other way around.
It's exactly the opposite !
 
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Everybody fly regular ships, not nearly everybody has a FC.


Doesn't look like it.
There seems to be about 40 ships in the game, I always used about 15 pieces, the rest I never bought once. I have 5 T-10s, 4 Corvettes and 4 Cutters and Anacondas. (all left over from the warehouse expansion).
And according to your logic not everyone has Odyssey, i.e. intreiers of ships should be made for Horizons as well?
 
And according to your logic not everyone has Odyssey, i.e. intreiers of ships should be made for Horizons as well?
where did Odyssey come from? we were talking about FCs/Stations, pay attention pls.

Not everybody owns a Fleet Carrier. With how many players there are, all with different tastes, plus new players trying different ships out - there is a place for every ship, and all players fly various ships.
 
They could test the waters by releasing interiors just for one ship, and see how it goes.

The Cobra MkIV
From a purely busniess-PoV!
That would actually even be genius!
Because it would tempt ppl to buy many more of them by temporarily limiting supply so to speak.

From a customer-loyalty PoV though ...
It would be ... a LITTLE bit unethical to the point where it might cause a bit too much unrest.
(At least I wouldn't like it if say, they first released interiors for EVREY ship but I'd have to wait a long time to get it for MY favourite
[They should do it in order of popularity in that case I guess])

Still, an excellent idea to further minimize risk!
+
Further reduce needed investment by increasing the available time :)

PS:
To reply to Coolgroove;
In terms of you saying that if it WERE so profitable&easy they'd already be doing it,
WELL that rests on a VERY ... debatable assumtion on their critical financial departments :D
But talking about this has proven to be a VERY dangerous thing around here HAHA :)
 
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I read, and again I'm confused :( Those who want ship interiors - can you answer me a simple question: do you want these interiors in the same volume as the interiors of the stations and FC that are already there now?
I wasn't confused, but you just made me... How do you mean?
 
They could test the waters by releasing interiors just for one ship, and see how it goes.

The Cobra MkIV
From a purely busniess-PoV!
That would actually even be genius!
Because it would tempt ppl to buy many more of them by temporarily limiting supply so to speak.
That Idea has actually been mentioned before, in this very thread in fact ...
Not really. Just wait till someone suggests that the Cobra MK4 should be the first ship to have ship interiors then watch the entire forum go up in flames 🔥 🔥 🔥
There's actually logic to that idea.
Given the relatively few that have access to buy & fly the Cobra MkIV, making it the first ship with interiors would act as a de facto beta test.
 
Absolutely. Neither you or I have a clue about running their business. I dont claim I could run it better.


So? Same point holds, you know better than them? Do you have your notes from the management meetings when all the business decisions were made and your critiques, I'd love to see them.

...

We've no idea.

Maybe you don't XD
I for one have access to their PUBLICLY available financial data such as their stock-prices, their financial reports,
and even THAT aside,
I have access to a simple look at their storefront-products and their steam reviews XD

But yeah :D
No use wasting my words once again ;)
See ya another day.
While most of us do have access to everything you list, even the irrelevant one, we do not have access to the information from the actual meetings where decisions were made which was the poster’s point.
 
In Frontier which took up 860kb there were 3d cities and you could fly around the houses.
But you could never leave the seat in your cockpit to go walkies around them...
Perhaps giving us space legs has limited what can be done for Earthlike worlds. Flying around looking at things on them might've been possible, one day, walking around and interacting on foot is another step harder.
 
But you could never leave the seat in your cockpit to go walkies around them...
Perhaps giving us space legs has limited what can be done for Earthlike worlds. Flying around looking at things on them might've been possible, one day, walking around and interacting on foot is another step harder.
Yes, I understand, but what did we get? Titans with no legs. Spires? You can basically do without legs there, like scanning mega ships.
Revenants, a very strange interaction with Thargoids on legs that also then disappeared.
One hall on a huge station?
I'm not an expert but I think if they removed all the windows in all the rooms and entering the buildings was through airlocks, it would all work now and on consoles at horizon speed.
 
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