Lets bring up the age old question of Ship Interiors.
This is long awaited addition is something that everyone (aside from a select few) have been asking for and would add significant immersion to every aspect of the game. Players would form new, deeper connections to their ships, Odyssey activities would be instantly improved by this small section of gameplay and the experience of a "multicrew" scenario would be significantly elevated.

Internal additions:
While ship interiors would be awesome, there isn't much point if there is going to be nothing within them. Especially on larger ships you don't want players to be walking around a football field that's seemingly empty with nothing to do.
1. Interactive SRV & Fighter Bays are a must.
2. Various airlocks/doors throughout the ship that other players can breach. This would allow for some very interesting situations with PVP/PVE hijacking being a new possibility.
3. Interactive Rooms/Hatches for various ship compartments. E.g. Ammo storage, Cargo racks, Data servers, Powerplant, FSD, Weapon Turrets, etc...
4. Filler rooms which could help to fill out the space in those larger ships. E.g. Cafeteria, crew quarters, science labs, offices, etc... Even if these rooms don't serve much functionality they'll at least make the ship feel more fleshed out along with the rooms listed in #3.

Solutions to the "constantly walking to the bridge" issue:
Whilst walking to the bridge would be extremely immersive and enjoyable, I can see how many players would quickly get sick of it. E.g. when doing exobiology.
However, two solutions immediately come to mind.
1. Keep the blue tube at the bottom of the stair case:
This is a quick and simple solution that would allow players to quickly access their ship.
2. Elevators in larger ships:
As the issue would generally only present itself in larger vessels, it wouldn't be surprising for them to house elevators to the bridge, similar to those in star ports. Just keep them relatively close to the entrance and you're good to go.

Issues with players interacting with your ship whilst in motion:
I can definitely see a potential issue with multiplayer inside your ship while the ship is moving and constantly changing direction. You could pick the easy way out and force players to be seated before the ship is launched. However, if feasible it would be much better to allow players to walk around the ship as it moves.

Having to render all the extra detail:
To try an solve some of the performance issues that would inevitably come with having such fidelity in every ship you could:
1. Never render the internals of ships that you are not in. To have a seamless transition when boarding ships, begin loading the interiors when within a certain distance (e.g. 100m) and only of ships that are on the ground.
2. Have anyone flying the ship/in the cockpit only load the cockpit.
3. When on the ground the fighter hanger is locked/doesn't exist, when in flight the SRV hanger is locked/doesn't exist.

Now, I am not an expert in any of this. I have no experience with game design and only slight knowledge of 3d modelling so I really have no idea what's possible. Treat this only as a concept that I believe would be awesome to see and that "THINK" is possible. I understand this would be a big undertaking and require a lot of development, optimisation and networking. I just hope Frontier sees this and understands how much this would mean to the community and maybe some day it becomes a reality.
 
There is already an age old thread on the age old subject of Ship Interiors. Here is one with 525 comments for you to mull over:

And another older one:
 
Lets bring up the age old question of Ship Interiors.
This is long awaited addition is something that everyone (aside from a select few) have been asking for and would add significant immersion to every aspect of the game. Players would form new, deeper connections to their ships, Odyssey activities would be instantly improved by this small section of gameplay and the experience of a "multicrew" scenario would be significantly elevated.

Internal additions:
While ship interiors would be awesome, there isn't much point if there is going to be nothing within them. Especially on larger ships you don't want players to be walking around a football field that's seemingly empty with nothing to do.
1. Interactive SRV & Fighter Bays are a must.
Must is a bit strong but yes.
2. Various airlocks/doors throughout the ship that other players can breach. This would allow for some very interesting situations with PVP/PVE hijacking being a new possibility.
Already we are at the gameplay I don’t want to see, corridor shooting games.
3. Interactive Rooms/Hatches for various ship compartments. E.g. Ammo storage, Cargo racks, Data servers, Powerplant, FSD, Weapon Turrets, etc...
4. Filler rooms which could help to fill out the space in those larger ships. E.g. Cafeteria, crew quarters, science labs, offices, etc... Even if these rooms don't serve much functionality they'll at least make the ship feel more fleshed out along with the rooms listed in #3.
Yes but they seem a bit OTT for ships with such low crew numbers.
Solutions to the "constantly walking to the bridge" issue:
Whilst walking to the bridge would be extremely immersive and enjoyable, I can see how many players would quickly get sick of it. E.g. when doing exobiology.
However, two solutions immediately come to mind.
1. Keep the blue tube at the bottom of the stair case:
This is a quick and simple solution that would allow players to quickly access their ship.
2. Elevators in larger ships:
As the issue would generally only present itself in larger vessels, it wouldn't be surprising for them to house elevators to the bridge, similar to those in star ports. Just keep them relatively close to the entrance and you're good to go.

Issues with players interacting with your ship whilst in motion:
I can definitely see a potential issue with multiplayer inside your ship while the ship is moving and constantly changing direction. You could pick the easy way out and force players to be seated before the ship is launched. However, if feasible it would be much better to allow players to walk around the ship as it moves.

Having to render all the extra detail:
To try an solve some of the performance issues that would inevitably come with having such fidelity in every ship you could:
1. Never render the internals of ships that you are not in. To have a seamless transition when boarding ships, begin loading the interiors when within a certain distance (e.g. 100m) and only of ships that are on the ground.
2. Have anyone flying the ship/in the cockpit only load the cockpit.
3. When on the ground the fighter hanger is locked/doesn't exist, when in flight the SRV hanger is locked/doesn't exist.

Now, I am not an expert in any of this. I have no experience with game design and only slight knowledge of 3d modelling so I really have no idea what's possible. Treat this only as a concept that I believe would be awesome to see and that "THINK" is possible. I understand this would be a big undertaking and require a lot of development, optimisation and networking. I just hope Frontier sees this and understands how much this would mean to the community and maybe some day it becomes a reality.
It is nice to see someone claiming not to be an expert.
 
One thing I will never understand and accept is tendency to "straight line" enthusiasm of people which is a huge loss if done and a loss for all, instead to cheerish them. If others who want to state their ideas are prevented from doing this witnessing this, the entire experience becomes a same-people talking gate kept experience.
Yes knowing where things has been spoken is useful, but sometime it's nice to just see explosions of ideas here and there.
I personally like a lot the organization in specific topics.

But I mean the same forum of ED should be improved or anyway it's confusing, and where?
Well when you go in Discussions you will see Odyssey separated from Elite Dangerous. So people writing stuff in one topic will be not read by the others but the two things are easily exchangable for the same thing. There shouyld be an odyssey chapter to talk of ground stuff only basically and a legacy chapter to talk only of that but all should post stuff in general and 1 only elite dangerous forum, this would ensure all are in the same forum, a directory of elite dangerous general is one, not separated! Maybe this that is implemented now is just a technical motivated stratagem to avoid too many interaction in a same topic, but that after all is always good.

Anyway... yes interiors would require like for Fleet carrier also a sharable helm (at least for fleet carrier)
EVA
Role of Repairing EV Activity
Possibilty to jump out from the ship
Sabotage on FC or elswhere like changing of modules order and priorities... (possibility for the owner to reset everything to normal with a specific software (if not the actual Screenshot :) ...)
Theft maybe (if not specific stuff is set... so a minigame to break into a ship.. like code detection systems.. maybe someone could invest in a difficult code long so that it allows a player to come from concourse and fight the attempting intruder. and various unsellable status of the ship in many locations, bounties and so on...

The ships have already ladders in some cases that suggest a potential accessibility or the back of the cockpit vision if u go in multi crew u can already have a very interesting perspective.

Also there is this unofficial guy who did this but of course to put this into the game is another thing and having interactible stuff ... too.
Source: https://www.youtube.com/watch?v=RfGfBX2gj2g


But when this would be happening with all its mechanics, then there would be bugs to solve, testing (year long maybe) and also all systems and narratives and missions and so on to be developed.
SO developing such thing just to go in there and sleep or talk with your team mates yes.. it can be already fun but it's not enough:

They need to implement an entire branching of possibilities ... Just like ground CZ show, having also the nice fight (the best is in highest difficulty one for real) is not enough and the ground stuff needs absolutely more options... Also the non conflict zone ground stuff needs more stuff...

Why not an entry from a side \ venting system by breaching into it with laser cutting ...
I mean all these things are potentially there, strangely not implemented yet.

Sorry for posting such pic also here
 

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