Good points Sandkid, but then why not be able to complete larger missions in small increments? Maybe have a time limit between incremental deliveries of around 5 minutes?
What's the point?
Well for a start security at outposts is usually low so smuggling illicit cargo or criminal passengers?
This could be done, yes. You could build missions that 'require' the shuttle as piloting a medium or small ship won't be able to keep up with a single large load. At this point you're now generating missions that are module specific - though both passenger and delivery missions are 'module specific', so take that with a grain of salt.
As for the smuggling comment, that's very true - but lower security at these locations is a prime reason for why the pay less. Why would Mr. Crime Lord pay you more to deliver him somewhere safer? That's not to say you can create a 'reason' for better pay missions: Mr. Crime Lord chose the outpost because delivering 60 Thugs to an Orbis station seemed a little too shady...but now you gotta figure how to get 60 Thugs to an Outpost. This can be done, but you're back to the original problem.
If you enable 'incremental' completion, but penalize making multiple jumps back and forth with a small/medium ship rather than a single trip with a large ship and locally shuttling, is it really gameplay? My point isn't that the shuttle is a bad idea - it's that making missions nonsensical is a bad idea. You don't need to 'require' the shuttle for such a mission type - the shuttle, as a module, is just a better way to complete these missions that a commander with a large ship has access to if they so choose. So when coming up with ideas for the shuttle, think of it in those terms: how does it do something 'better' or 'new'...without penalizing existing ships.
A shuttle is a great idea for:
- Extra Large Ships, a new class that cannot land at stations or on planets due to sheer size
- Missions that highlight size as a need that even a sidewinder is too big for, such as entry to a 'tiny' base or sneaking into a smuggler's facility
- Expediting the basic interactions at a station (as mentioned already in earlier posts) such as:
a. Topping off the Fuel Tank
b. Acquiring Ammunition
c. Delivering Data and Small Salvage
d. Picking up Missions that don't involve commodities (like kill missions or scan missions)
- Use as a 'permitted' vessel for permit systems due to its tiny stature and non-threatening load out, with summoning the big ship disabled in these systems
- Use as an emergency escape pod in event of ship destruction, preventing commander loss and the few commodities aboard the shuttle being lost