This is of course how it works with Odyssey equipment - you don't need a separate Dominator suit to hold your Laser+Kinetic weapons and to hold your Plasma+Laser weapons (which also would need a separate laser on the "ship" outfitting model). You only need a second Dominator suit if you want it to have different experimentals to your first one.
Odyssey has the advantage that all your "modules" travel permanently with you, so you never have the issue of "your Aphelion is at a different station, now what?" of course.
Ship outfitting I think is still stuck with the Elite/FE2/FFE paradigm where you could only own one ship at once, there weren't that many modules to choose from, and the higher-end ships could have "at least one of everything" anyway, which is very much not how Elite Dangerous outfitting works. Things have been bolted onto that since - module and ship transfer, Fleet Carriers, universal limpets, extra internals - and pay increases have made the need to micromanage because you can only afford one 5A FSD rather less significant - but the whole thing is still an overcomplicated mess with lots of useless options cluttering it up.
Loadout templates - at least for those with either a definite home station or a Fleet Carrier - would certainly help with that, since it's probably far too late for the more substantial reform outfitting needs.
Odyssey has the advantage that all your "modules" travel permanently with you, so you never have the issue of "your Aphelion is at a different station, now what?" of course.
Ship outfitting I think is still stuck with the Elite/FE2/FFE paradigm where you could only own one ship at once, there weren't that many modules to choose from, and the higher-end ships could have "at least one of everything" anyway, which is very much not how Elite Dangerous outfitting works. Things have been bolted onto that since - module and ship transfer, Fleet Carriers, universal limpets, extra internals - and pay increases have made the need to micromanage because you can only afford one 5A FSD rather less significant - but the whole thing is still an overcomplicated mess with lots of useless options cluttering it up.
Loadout templates - at least for those with either a definite home station or a Fleet Carrier - would certainly help with that, since it's probably far too late for the more substantial reform outfitting needs.