Ship Mining for raw mats (not SRV) - yields and results

There could be missions to get something important out of surface bases while they are under attack. Right now most delivery missions, especially those ad-hoc missions feel like the most interesting thing lies behind and your job is to obfuscate the transfer. Why not start at the source and experience why it is so important that there is no official request on the mission board?

That got a bit off topic, I think I will write a suggestion.
 
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Really? :O

The sites I've visited have had, say, a couple of dozen "things" and only 3 or 4 of them will drop mat's.
I haven't made a point of finding these places because, as I say, the ones I have visited haven't really been worth the effort.

Will have to give that more of a go once 3.3 goes live and I can find the sites more easily using in-game tools. [up]

I'm not sure where you are finding volcanic sites with only a couple of dozen things, typically they spread over several square klms with dozens having mats, sometimes multiple nodes with 3 mats each on one chimney. I have never, except in the beta but I suspect they are new, come across small volcanic sites, but even these, with the new features, had a much higher concentration of mats than the live sites.
 
Ive spend a couple of days in my SRV collecting mats on metal rich worlds. Done quite well, what I cant use, I can trade. Went to Orrere to gather some tungsten etc, I'd forgotten how much a pain in the butt the crash site is in an SRV. Volcanics is next, plus Orrere is a dump as the controlling faction The Code, couldnt run a bath without peeing in it. Feels dirty sitting in one of their stations.

I quite like and enjoy SRV mat hunting. I may be odd, but its a fun way to spend an evening relaxing, listening to music after a days grind at work.

Getting fed up of iron though, but I got chromium coming out my ears.
 

Craith

Volunteer Moderator
You can also collect materials from the surface in a ship, not only in the SRV. It is a bit tricky to do (maybe don't take an Anaconda), but can be done. You can either catch it while it is still airborne (easier in low-G environments) or on the ground (can be impossible in very rugged terrain).


You can also access terminals in the ship, you just have to get close enough (doesn't work so well in a ship with the cockpit in the back).
 
You find a surface POI (which will, admittedly, be a lot easier in 3.3) but then you have to de-orbit, land and deploy your SRV, then you get a cluster of 3 or 4 things that yield 2 or 3 mat's, you collect them and then you have to load up your SRV, fly back up into space and do it all over again.

Would be interesting if you could name some of these locations you found so little at (though I'm not sure on the respawn rates).

Admittedly I usually use the Organics sites (braintrees etc), but always you will get more than that number of G5 mats, plus a lot more at lower grades, never seen a place as empty as you say.

You know to look on the wavescanner? It's really useful at those sites for finding the mats that are out of the radar range - gotta catch 'em all ;)
 
Something I found odd about your stance op:

If you do not have horizons, then you do not have engineers.
So why would you then be collecting the mats in the numbers you seem to think are required?
 
HIP 111775 (or something like that) is where I've been going for SRV mats harvesting. Easy to reach (a couple of jumps from the middle of the bubble), no long SC when you get there, two planets orbiting each other with a geological feature on each (fumaroles and gas vents) both marked with tourist beacons. Doesn't take long to get a load of random stuff, and you get different materials from the two sites.

For stocking up on high-end stuff, I've been using the Bug Killer site (3 cargo racks full of top-grade materials such as antimony and tellurium). All the relogging does get a bit tedious though, guess I should try looking for braintrees.

Is there an active geological site somewhere that spews up selenium? Not just the occasional rock you find randomly when driving around, but selenium fumaroles or similar? Or a ring system where I can mine it? I seem to need large quantities of that.
 
I like it a lot, great fun trying to go anywhere at speed, the way it tends to be easier in reverse is a tad amusing ;)

Well currently there is essentially nowhere to go in the SRV. And shooting rocks in a future Tuk Tuk blows.

If I gain enough Mats by Space Mining and can Mat trade them in the next release then - goodbye SRV - until they make a Tank or something.
 
On the topic of Mining.

Planetary surface mining - shooting rocks is that it? How about we dig down - I don't know 30 cm's - there might be something down there.
Just an idea.

That probe we landed on Mars in 2018 can dig down to 5 metres. 3304 or whatever year it is must be the new Dark Ages.
 
Well currently there is essentially nowhere to go in the SRV. And shooting rocks in a future Tuk Tuk blows.

Hmmm. Guardian Ruins & Structures / Volcanics & Geysers / Braintrees / Space Anemones / Bark Mounds / Canyon & Ridge Racing / INRA bases / Crashed ships / Attacked Settlements / Thargoid bases / Thargoid crashes. But anyway - what did the Romans ever do for us ;)

I guess you can save money on alt accounts since you don't need Horizons, so you win :)
 
Hmmm. Guardian Ruins & Structures / Volcanics & Geysers / Braintrees / Space Anemones / Bark Mounds / Canyon & Ridge Racing / INRA bases / Crashed ships / Attacked Settlements / Thargoid bases / Thargoid crashes. But anyway - what did the Romans ever do for us ;)

All valid points. I guess was talking in the context of purely SRV Mining. The activity of mining in the SRV is just awful.

I like bringing a full T9 into a Surface settlement very satisfying. So I will hang onto Horizons.

Might as well add writing words into the surface of Planets with SRV tracks as a valid activity.
 
Something I found odd about your stance op:

If you do not have horizons, then you do not have engineers.
So why would you then be collecting the mats in the numbers you seem to think are required?

Not sure where you get this in my OP or any follow up. I've never said I didn't have Horizons.
I DO have engineers and all unlocked except colonia.

Only references to Horizons I made were:
a) If FD tied raw mats to SRV to incentivize players to upgrade to Horizons, then ok I understand that reasoning. But given time passed and cheap sales, if players haven't upgraded by now, they probably never will.

b) regardless above, 2 of 3 mat types (manufactured and data) are completely obtainable in reasonable quantities via multi-sourced methods not tied to SRV, so why not free up raw mats the same
 
what ship and loadout dd you used for this mining in space?

Anaconda - 208 ton cargo, 11 limpet collectors, 4 mining lasers (2M + 2S)

The cargo is completely your choice, as are number of limpets and lasers but for best results if you want to not waste time then at least 4 mining lasers as above and ~9+ limpets are required.

If you don't mind waiting stationary at current asteroid while you collect and then move one, you can do this in a very small ship using only 1-2 mining lasers, 1-3 collectors, and just barely enough cargo room to allow you to take some limpets. The limiting factor isn't cargo room as no refinery and eng mats take no cargo room, but how many limpets you want to take along with you.
 
i did post in suggestions since Mats became a thing, and also in this beta quite a bit on "mats being available from mining but in select locations"

Short version;

basically those asteroids belts next to the stars with like 5-10 asteroids in them - go mine them with standard mining lasers and instead of fragments they spoon out Mats loads of low grade stuff with the odd rare & very rare accordingly (i.e polonium etc)

- rings for refinery's
- clusters for mats
 
Good info! I really hope the mining techniques will deliver materials as well. In beta, it seemed like it did not, which will be very unfortunate if that continues to be the case.

I prefer not to use the SRV because it's just really awkward.

Driving in hilly terrain is awkward. Low grav is awkward. Ice is awkward. Small rocks stopping you dead and inflicting hull damage is awkward. The turn radius is awkward. Navigating Guardian ruins is really awkward. Shooting rocks and then driving over materials, reversing, and repeating 3-6 times is awkward and annoying.

Until the experience is massively improved, I generally prefer not to be in my SRV, when I can help it. Which is a shame, because the basic concept has a lot of potential.
 
Good info! I really hope the mining techniques will deliver materials as well. In beta, it seemed like it did not, which will be very unfortunate if that continues to be the case.

I prefer not to use the SRV because it's just really awkward.

Driving in hilly terrain is awkward. Low grav is awkward. Ice is awkward. Small rocks stopping you dead and inflicting hull damage is awkward. The turn radius is awkward. Navigating Guardian ruins is really awkward. Shooting rocks and then driving over materials, reversing, and repeating 3-6 times is awkward and annoying.

Until the experience is massively improved, I generally prefer not to be in my SRV, when I can help it. Which is a shame, because the basic concept has a lot of potential.

I actually got very good with the buggy at Guardian sites, very fast.
But... I can only drive it for ten minutes or so, then turn the PS4 off, start to feel ill.
And because it's on console, no teaming up with folk.

I really would like to be able to get mats from mining, more of a chilled experience, which the SRV is not (for me).

Oh well.
 
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