Is that like being on the observation cabin in a conda and turning?
Man they look so cool...the driver ends up uncoscious...
Enough thrusters spread along the ship and it could turn without snapping in half, with just a little reasonable accounting for future materials technology. Push one end one way and the other end the other, plus a lot in between, and you've got significantly less stress (it'll be getting it turning rather than the forces involved when it's just spinning, no power, i.e. what you get with FA off). When comparing with ships and planes, they've also got to deal with the resistance of turning through air or water.
Also note the Anaconda bridge is in the middle, so a bit less stress on the pilot due to that.
I guess they are rather going for mag boots, than changing the lore.Or FDev should just retcon AG into the game - which they're probably going to have to do for space-legs anyhow.
We could flip the analogy on its head: Imagine taking a Phonecian round ship, launching it into the air at 1100 km/h and see what happens? It would just crash into the ground and leave a wooden wreck, so obviously an Airbus 380 is unrealistic since it can maintain flight.
The ships in Elite at least follows some basic Newtonian physics in how they behave as objects, how they behave as machines and structurally is obviously idealized and arcadey, but honestly none of us here knows what machines will look like in one millennia anyway.
There was a bug report I made a while back, when trying to dock the SLF into an Anaconda while above a planets surface, the 'conda was doing some mental rolling: ...imagine being on that bridge!For those who pay attention to this stuff, it's fairly common for FDev to mention adjustments to the CoG of various ships in patch-notes.
Seems that FDev are aware that a ship should pitch/roll around the cockpit/bridge and that the thrusters need to operate in a way that allows this.
I guess they are rather going for mag boots, than changing the lore.
There was a bug report I made a while back, when trying to dock the SLF into an Anaconda while above a planets surface, the 'conda was doing some mental rolling: ...imagine being on that bridge!
Not sure you understood my post. Am talking about two different machines with vastly different weight and size. Roll & pitch rates are very similar, this is because on the larger aircraft the control surfaces are also larger, the flight computers are also working behind the scene to achieve a certain roll/pitch/yaw rate. For that reason I don't find it strange that ships in ED can have fairly similar rates, thrusters replace control surfaces in ED, larger thrusters on larger ships, and the computers limit how the thrusters operate.
What is strange about Elite is that all ships have a extremely high pitch/yaw/roll rate for their size, this also gives the illusion of flying a much smaller craft (very noticeable in VR) The decision is purely down to gameplay reasons. As someone mentioned above, the lore behind it is that cmdrs are augmented with tech to survive the extreme forces. in reality it is done to make flying in ED more fun for the masses.
As far as humans in ED with amazing tolerances that can exceed 100g, Still doesn't explain transporting commodities and live stock, everything on the ship would be turned to mush....But it's just a game, don't think we are supposed to dwell on it too much![]()
There was a good bit in The Expanse where Amos was on the outside of their ship when it started pulling moves, and he did a quick impression of a Wacky Waving Inflatable Tube man.Ah, yes. Mag boots.
I forgot about those.
As plausible and useful today as they were back when I first saw them in Captain Scarlet back in the early 1970s.![]()
I have noticed that too, the front section looks like it it shorter than it is. Which is particularly weird, because at least when sitting in cars with a large bonnet, they tend to seem longer than they actually are. With the Conda it is the other way round.In VR, when I am looking up at my anaconda from within my SRV it looks massive. Slowly driving around my Sidey makes the Sidey look big too.
But yeah, when I sit on the bridge of my Anaconda, looking out at the nose, the nose doesn't look massive.
Not sure what is happening.
Not a question, but a thought experiment. Take an aircraft carrier, remove it from the water that's supporting it's weight, and holding it by the back where the thrusters are flip it around as fast as they do in the same with engineered thrusters.
now...count the pieces.
The weight doesn't really matter.Now compare the tonnage of that cruise ship with a corvette and you'll see that the corvette isn't made of steel or even modern high tech materials, but something different altogether. The tonnage of such a cruise ship is between 228.000 and 120.000. My combat corvette is around 2.000 tons.
There was a bug report I made a while back, when trying to dock the SLF into an Anaconda while above a planets surface, the 'conda was doing some mental rolling: ...imagine being on that bridge!
Thanks for doing the maths, but I guess that even small ship in ED generate forces way above 5g easily. And what about "landing" at 200m/s? Anyone remember a similar scene from The Expanse? ;-)Hence why I'm saying that big ships shouldn't rotate that fast, shouldn't be that agile, because outside of any technical questions, it would just be dangerous for its occupants.
The weight doesn't really matter.
The federal corvette is 87m wide, let's assume you stand to the side at 40m from the center of mass.
The federal corvette can constantly roll at 83 degrees per second, which means that you have a sustained 9G of force when standing in that place. (acceleration = radius * (2pi/period)^2 ).
And if you remember that it takes less than a second to reach that speed of rotation, and take it that acceleration into account, you can reach a peak of 15G.
And a typical human loses consciousness in few seconds at around 5G of force.
So having a ship where you can have a sustained 9G would just be lethal...
Hence why I'm saying that big ships shouldn't rotate that fast, shouldn't be that agile, because outside of any technical questions, it would just be dangerous for its occupants.
Now I’m not saying she was smashed out of her gourd on Leestian Evil Juice at the time, but I will leave that insinuation thereIt seems to me your crew was having a really good time.
Are you on time with the wages? Any particular reasons she might want to prank you?
This is why I purposefully undersize the thrusters on my Conda (and usually have zero pips to them when in combat), using FA-off drift and spin in combat, which helps the Conda feel like the big ship it is. This is also why I actually like "drift ships" like the Dropship and Cutter, and avoid impossible ships like the Corvette with G5 thrusters. I just wish top speed wasn't directly tied to roll / yaw / pitch / acceleration, as these larger ships should be able to go faster in a straight line.I think you can help convey scale to the pilot by modeling and portraying the g - force effect on the pilot. Without that, you can have a million ton ship turning so fast it feels like a fighter but the pilot should have passed out.