I have noticed that armour is ship specific.
I want to buy and store a few modules, so I can take my longest range ship to the engineers and pull the modules in, upgrade them (with experimental effects), then return 'home' and pull the modules back (saving doing a circuit with each ship, including the ones that would take forever due to jump range).
I obviously have to ensure the module I want to transfer in and out will fit in the ship I am going to do the circuit with (as I presume stored modules need to be in a ship and not just stored there to be engineered), and assume armour isn't going to work due to the ship-specificity of it.
The question I have is that is anything else ship specific in the same way, that will basically kibosh my grand-upgrade-plan?
Thanks.
I want to buy and store a few modules, so I can take my longest range ship to the engineers and pull the modules in, upgrade them (with experimental effects), then return 'home' and pull the modules back (saving doing a circuit with each ship, including the ones that would take forever due to jump range).
I obviously have to ensure the module I want to transfer in and out will fit in the ship I am going to do the circuit with (as I presume stored modules need to be in a ship and not just stored there to be engineered), and assume armour isn't going to work due to the ship-specificity of it.
The question I have is that is anything else ship specific in the same way, that will basically kibosh my grand-upgrade-plan?
Thanks.