Ships Ship Specifications

Current ships in Elite: Dangerous Horizons 2.0





Fly safe Commanders!

Updates: 2/7/2016
-Removed Fuel column, not enough data and not entirely useful since fuel is cheap now.
-fixed Fer de Lance Power Module change since v1.5/2.0. (thanks Zukala)

Previous Updates and Fixes:
Updates: 1/11/2016
-Added v1.5 Ships: Keelback, Viper MKIV, Cutter, Corvette, Scout
-Added v2.0 Horizons Ship: Cobra MKIV

Updates: 10/23/2015
-Fixed some landing pad errors on some ships.
-Fixed Dropship Price

Updates: 10/11/2015
-Added Imperial Eagle
-Added Federal Gunship
-Added Federal Assault Ship
-Fixed some details on Diabmondback Scout and Diamondback Explorer

Updates: 6/6/2015
-Added preliminary info for new ships in v1.3.
-Added Imperial Courier
-Added Diamondback Scout
-Added Diamondback Explorer

Updates: 3/19/2015
-Updated Pad, Range, fuel and Armor costs for Vulture and Fer de Lance (Thanks Kintch)

Updates: 3/18/2015
-Updated Vulture and Fer de Lance ship prices (woot!)
-Added default mass, starting cargo and starting range for Vulture and Fer de Lance.

Updates: 3/10/2015
-Added Vulture and Fer de Lance Prices
-Resorted ship list.

Updates: 3/8/2015
-Added some beta info of Vulture and Fer de Lance ships.
-Added Class 2 to Type 9

Updates: 15/1/2015
-Added Type 9 Armor costs (Thanks juras)
-Removed slot 1 internal component for Type 9 (Thanks Arktac13)
-Fixed Sidewinder Utility slots (Thanks Wolf Starslayer)

Updates: 8/1/2015
-Replaced "about" ship prices with actual prices (Thanks to gazelle)

Updates: 7/1/2015
-Fixed Orca internal components correcting the max cargo (Thanks Finny Toecutter)
-Replaced highly inaccurate max FSD range with actually tested data (Thanks Finny Toecutter again!) :)
-Added Fuel costs

Updates: 31/12/2014
-Added Max FSD Range (Max-Rng) - (Thanks to RedWizzard for valuable insight) This is calculated based on lightest mass possible (All D modules, no weapons, no utilities, no internal compartments that have mass, and A rated FSD). There is math here, so beware, it's probably wrong! LOL. :)
-Added Initial Mass (Def Mass) - This is the initial ship mass at buy, this helps calculate the max jump range for each ship.
-Added landing pad size (Pad) for each ship. (Thanks to Finny Toecutter)
-Added Viper and Type 6 armor costs (Thanks to Fergal)
-Fixed some other small calculations as well.
Updates: 30/12/2014
-Fixed Type 6 Hardpoints

Updates: 28/12/2014
-Added Max and Min supported Shield columns
-Added tonnage requirements to Minimum supported shield column (Class/Tonnage, e.g. 2/138T)
-Updated Type 6 Utilities (3)

Updates: 27/12/2014
-Added Max Cargo plus Shields column (Max C+S)
-Modified (Max C) column to be Max Cargo minus Shields (Max C-S)
-(Max C+S) column is based on Minimum and Maximum possible shields based on min/max mass*
-Fixed Eagle initial cargo
-Added Armor costs for Eagle and Cobra
-Fixed some calculating issues with (Max C+S)

*Note: Some ships (like the Cobra) have the mass to equip smaller shields but lack the internal compartment to equip them in anything smaller therefore making it nearly pointless to equip smaller shields as they take higher internal compartment anyways. The cargo ranges below the Cobra are only guesses as I lack information about class 6, 7, and 8 shields.

Updates: 15/12/2014
-Fixed Orca and Dropship cargo
-Added Type 7 Jump Range
-Found updated data for Clipper internal compartments and cargo.
-Asp later confirmed to be 38T initial cargo, it lost a C5 compartment.
-Added max cargo column
-Added some data into armor costs
-Added some readability enhancements

Updates: 12/12/2014
-Added default cargo
-Added module compartment size and total upgrade cost
-Updated Type 9 Internal Modules
-Fixed Type 6 Upgrade Cost
-Added Anaconda initial Jump Range
-Added Type 7 initial Cargo
 
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Very interesting. There's a HUGE jump between the Type 6/Cobra and the next 'level up' although I know it isn't levels. The initial cost isn't the big expense for the Cobra but if you want to equip it to its top specification it's nearly as expensive as a type 6.
 
Very interesting. There's a HUGE jump between the Type 6/Cobra and the next 'level up' although I know it isn't levels. The initial cost isn't the big expense for the Cobra but if you want to equip it to its top specification it's nearly as expensive as a type 6.

I noticed a problem with the type 6 costs formula, it's more like 9 million, I'll be updating the spreadsheet in the next few hours or so.
 
Is cargo the initial cargo or fully upgraded? From what I've seen the eagle starts with 2 and can be upgraded to at least 8 from what i remember. The 4 in the main bay and then another 4 if you take out the shields

Really great work though. Repped of course
 
Is cargo the initial cargo or fully upgraded? From what I've seen the eagle starts with 2 and can be upgraded to at least 8 from what i remember. The 4 in the main bay and then another 4 if you take out the shields

Really great work though. Repped of course

Yes; cargo, jump range, max speed and boost speed can all be upgraded.
 
Nice list, thanks for that, but are you sure about all the initial cargo values?

I have the following differences:
Code:
Name           Cargo
--------------------
Hauler             8
Asp Explorer      38
Dropship          56
Orca              72
 
Last edited:
Nice list, thanks for that, but are you sure about all the initial cargo values?

I have the following differences:
Code:
Name           Cargo
--------------------
Asp Explorer      38
Dropship          56
Orca              72

Thanks for the info, I'll update the spreadsheet soon.

Great job, if you want to be pedantic the costs are higher still if you upgrade armour too

Yes, I am working on the upgrade costs for armour as well, but I hardly have any info on that, but when I get some I'll update the spreadsheet, thanks!
 
Here's a list of all the ships in Gamma 2.0, with all the specifications that I have found.

The "Full Upgrade" column counts for A rated modules in every compartment, including shields.

Updates: 12/12/2014
-Added default cargo
-Added module compartment size and total upgrade cost
-Updated Type 9 Internal Modules
-Fixed Type 6 Upgrade Cost
-Added Anaconda initial Jump Range
-Added Type 7 initial Cargo

cfJwW1j.jpg

Thanks for the stats.
I think your clipper full stats prices are wrong.
The armour upgrade alone was 95 million. I tink you are missing a 0 on your total.
 
anyone else find it kinda strange how many people who enjoy playing elite also enjoy making graphs?

edit: also tables and charts....ima tables kinda guy myself.
 
Great work there, it's got all the information needed for the ships!

I'm pretty sure that the Imperial Clipper has 1 class 6 and 1 class 7 internal compartments though. Unfortunately I'm at work so can't log on and check, I don't know if someone else is able to?
 
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