You are shaping 'logic' to match your opinion... don't make make me post a picture of a ship, shipping ships!
which would be another unfortunate example, since that particular ship-shipping ship, ships the ships which are not yet built/fitted to move with their own propulsion.
doing otherwise, ie loading up that ship-shipping ship with ships which are fully operational, would be utterly idiotic in terms of engineering, therefore no one does that.
But you are right: There is no way in heck it makes any economic sense to put a couple of racing cars into the back of a truck in order to get them to the track. That's why nobody does it. :|
a special case, and not applicable - racing cars are not built for ordinary roads, and driving them on the roads to their destination could undermine their performance or even damage them.
which is not the case with an anaconda. if it travels 20 light years with its owner in the captain's seat, it can do that with someone else as well.
That's the way the lore dictates it is. Make up your own head-cannon if preferred, but that's how it is and that is what they based it on.
one or more guys in development team, you mean. that's not 'lore'. its a game mechanics decision, which can just easily be changed with the next meeting on the topic.
So make up another story in your head?
there is a limit to making up stories to increase one's suspense of disbelief.
at one point the disparage becomes too large - like suspending disbelief for seeing a movie like interstellar versus the independence day.
But ultimately, your reasoning works backwards: You have the end-goal you want and work the rational of what is and is not 'logical' and 'economically viable' in order to back that up.
not at all.
to be honest, being able to haul ships or not haul ships are not particularly among my end goals for this game.
im here for an alternate reality. and a ship requiring multiples of its value to be piloted by someone else than its owner to a location breaks all kinds of realism which could be mustered inside a construed game world.
As touched upon already in this thread 'immersion' alone is nonsensical reason to implement things in the game, given that it is a game in a sci-fi universe, which breaks immersion by snapping the laws of physics over its knees and allows us to respawn.
immersion and inside-universe realism are critical to any game which are not simple arcade platformers or anything of the sort.
this is a space game. it tells us that events transpire in space 2000 years into the future.
there may be things which are unrealistic by today's reality, like bending the laws of physics. but as we are already bending the laws of physics of 100 years ago, one can easily slide past that and it wouldnt hurt suspense of disbelief that much.
but when someone else just piloting a ship from the same route you just flew in and ask multiples of the ship value for it, it breaks realism in any construed reality. less even that is presented as the norm, making it an activity which even is more profitable and easier than running an entire empire - no need for emperors, empresses, cliens system, federation, alliance or politics - just haul ships since it dwarfs any kind of economic activity in the universe!
I do the same, as does everyone: The purpose of the conscious mind is mostly to think of reasons to justify what our unconscious mind already decided ages ago, for reasons entirely of its own which have nothing to do with logic! 'Immersion' is opinion and can blow any way the wind blows. Make an argument for immersion one way and it can be made the other.
actually, there are cases in which no argument can be made - like this.
you made many arguments ranging from putting cars into trucks or ships into ship shipping ships, none of them were applicable because none of them were logical by terms of any space/time reality.
its just beyond explanation why one single captain or a small crew just like the owner's crew, couldnt pilot a ship to a location without incurring multiples or even a huge percentage of the ship cost.
without even talking about the impact on realism inside the game universe - any activity is pointless now - from powerplay to politics to piracy or smuggling, no one needs to put their neck on the line for money and power - they can just haul ships. haul 50 ships, and assemble a fleet for yourself!!