i have suggested something that increases cargospace availiable on mining ships, and reducing collection time.
and that is basicly replacing the pointless collector limpets with something different...
I don't see FD buying into it. Limpets themselves aren't great, but I think we will be stuck with them.
These are what I consider to be the main issues with limpets:
- The delay on deploying a limpet is too long and unnecesary
- They are too slow, particularly prospectors
- They regularly freeze up, probably due to the "refinery full" bug
- The flight path is too long for no point. I think this was programmed for fuel limpets
- No way of filtering what limpets collect
- The way the modules scale is completely ridiculous, this affects collectors most of all
- No engineer upgrades that are useful to miners (lightweight is irrelevant with a full cargo bay, shielded is pointless)
- Too many different types of limpet controllers now, more generic controllers might partially explain why some of the modules are so huge for so few active limpets
- Limpet synthesis is clearly not intended to be useful to miners. The fact that FD originally included 10 tin in the recipe shows how little thought they put into it
If most of these issues were addressed, mining would be in a much better place.