Ships sold for real money should come full Interiors and new gameplay

Attach new gameplay to ship sales? Sure, then all LEP holders definitely need to get them for free as part of that package.
 
The prebuilt ships sold for arx have no rebuy cost. Ships sold for credits have a rebuy. That's a difference.
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No it isn't the rebuy is insignificant. Any competent cmdr (noobs aside) can absorb rebuys by the 1000
I concur and was about to post something nearly identical to what you wrote here (y)

I always keep 1Bil CR in my checkbook, just in case...

...I wanna make bribes donations to gain rep quick...

...I decide to buy a new ship (there are several I don't yet own: Anaconda, any Federal, Cutter, Hauler, etc...)...

...I want to bulk deliver passengers to Heaven, in a T-7...

...I need to perform negative trade...

...I need to buy Tritium...

...I need to buy large quantities of commodities...

...etc...
 
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No it isn't the rebuy is insignificant. Any competent cmdr (noobs aside) can absorb rebuys by the 1000

It doesn't matter if you find it insignificant. That's a rationalization. The difference still exists.

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For fun I picked a low security system with industrial boom high population.
I spent most of today pirating any potential high value target.
I then sold my loot to 2 black markets in the very same system. Thus tanking influence across all the factions Inc the controlling one.
That's rationality.
Even with the low value of stolen goods l still made enough to pay for the carrier for the week. And had alot of fun too.
In open... not a single rebuy.
 
I, too, wat to see the same animation of my avatar squeezing past the seat EVERY SINGLE TIME I board my ship.

I really can't get enough of meaningless repetition.
 
I, too, wat to see the same animation of my avatar squeezing past the seat EVERY SINGLE TIME I board my ship.

I really can't get enough of meaningless repetition.
I'd take a couple of seconds of meaningful animation over a couple of seconds of meaningless fade-to-black transition any day.
 
It is more or less meaningful than waiting for the launchpad to turn around and pop you up. More or less meaningful than the walk through the empty hangar to the same 4 lifts, waiting for the lift, waiting for the door to open, waiting for the trip. More or less meaningful than the exact same walk to Pioneer Supplies on a ground station.

There are other things too, like how meaningful is it to jump to a system, scan it for HGEs and fly 10Kls (we got some meaning taken away by SCOs!), cross your fingers and pray to RNGesus, then rinse and repeat. How meaningful is it to go an arbitrary distance to scan another plant. How meaningful is it that your 30th C tech can't scan more than one plant at a time...for reasons. How meaningful is it that engineer progress is a random amount that can be less than 1% (We value your time!). How meaningful is the 1 week wait for PP modules?

This game is chock full of meaning. What's another?
 
I'd take a couple of seconds of meaningful animation over a couple of seconds of meaningless fade-to-black transition any day.
But would the animation taking different times to complete or looping* bother you more or less than the black screen taking different times depending on stuff.

*It is hard to tell but the footsteps in the black screen could easily be stuck in a loop.
 
If I may interject in this discussion I wanted to get something off my chest surrounding the larger debate about the selling of ships.
I've seen a few "actually you can earn arx through gameplay" dotted around socials since this whole thing kicked off but uh, has anyone actually stopped to do the maths on that one?

The python mk 2 standard is 16,520 Arx. You can earn 400 Arx a week maximum. That'll take about 10 months rounded down (41 weeks divided into equal 'months' of four weeks rounded down) of hitting the daily cap to earn one ship starter package, far far far longer than the early access period. saying "You can earn arx" is quite frankly irrelevant to the discussion. You can buy the ship early. There is no possible way of earning your way to it in time as arx earning currently stands.

I must say I find it a little disingenuous to say "You can earn arx too" when these discussions are about the early selling of ships before non mtx buyers can get their hands on them.

Edit: Mathematics
 
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We get the same animation whenever we Hyperspace travel yet...
Sure, and we put up with that because the time needed to load the next system has to be sat through somehow, but it's certainly noticeable that in long-range travel you spend half your time (more on an old computer) watching the hyperspace animation over and over again. If they managed to make it as efficient to change systems as it was in the earlier games where the animation lasted a couple of seconds, I don't think many would object.

Similarly if they managed to make the "getting into seat" process take no longer than the time needed for the fade-to-black transition, I'm sure no-one much [1] would mind that either.

[1] I find the way that the camera pans when you sit down in one of the existing seats to feel bizarrely robotic, to the extent that I basically never use the Odyssey seats. So for me they'd really need to fix that as well.
 
If I may interject in this discussion I wanted to get something off my chest surrounding the larger debate about the selling of ships.
I've seen a few "actually you can earn arx through gameplay" dotted around socials since this whole thing kicked off but uh, has anyone actually stopped to do the maths on that one?

The python mk 2 standard is 16,520 Arx. You can earn 400 Arx a week maximum. That'll take one year and five months of hitting the daily cap to earn one ship starter package, far far far longer than the early access period. saying "You can earn arx" is quite frankly irrelevant to the discussion. You can buy the ship early. There is no possible way of earning your way to it in time as arx earning currently stands.

I must say I find it a little disingenuous to say "You can earn arx too" when these discussions are about the early selling of ships before non mtx buyers can get their hands on them.
Yes but we got about 41 weeks as the answer, your figure is closer to the prebuilt version.
 
Regarding ARX one can earn 800 per week playing both legacy and live, they've also give away extra ARX at Christmas and as rewards for killing the titans.

If I don't misremember I think you'll be able to earn extra ARX for participating in PP2.

But it's right, it would take quite a long time to earn the pre-release or one of the prebuilt ships.
 
Regarding ARX one can earn 800 per week playing both legacy and live, they've also give away extra ARX at Christmas and as rewards for killing the titans.

If I don't misremember I think you'll be able to earn extra ARX for participating in PP2.

But it's right, it would take quite a long time to earn the pre-release or one of the prebuilt ships.
The 800 thing could be liable to be fixed as afaik it's never been an officially sanctioned thing, other mentioned things are limited time events or not in the game yet. If you started playing the day the python mk 2 announced I reckon it would be impossible to earn enough arx to get the python mk 2 early without paying anything.
 
If you started playing the day the python mk 2 announced I reckon it would be impossible to earn enough arx to get the python mk 2 early without paying anything.
Indeed, this is true, hard life, isn't it?
For existing players, who have played for some time, it would not be quite so...
But, I do understand that some here make the point that a "Day 1 of play" player, would not have had time to accumulate Arx...
Yes, but one wants to play Elite Dangerous, not an old version of Elite Dangerous with less features.
Allegedly, there are some who play both, for their 400 Arx each, each week, at least until FD realise the exploit.
(Not me, I've not played Legacy since EDO was released)
 
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