Ships with vehicle bays should also have a Rescue Winch

I recently started playing again, after 4 years away.

Today I discovered that still, the best solution to getting the SRV stuck, is to log out, log in without Horizons, and magically reappear in space. Basically exploiting the game.

I really don't think this is acceptable, not after 4 years.

Instead, your ship, which is perfectly content to do its own stupid thing should you drive far enough away, should be able to deploy a rescue winch, to recover your SRV should you become irretrievably stuck, with a clear sky above.

Ship hovers above you, lets down a rope with grappling hooks or whatever, grabs the SRV, and either winches it aboard, or lifts it to an area flat enough to properly sort the SRV.
 
For what it's worth I tend to treat ED as an Emulator rather than a Simulator so in unlikely event my SRV did get stuck, and I did resort to a non-horizons log in, in game I tell myself I did use a winch .. or ... magnetic repulsion tech, one shot escape rocket, ejection seat, jet pack to ship - rebuild SRV, whatever floats your science fiction boat.

A winch would be cool but ultimately is a bit of an edge case, something for the future?
Meanwhile head cannon can be a powerful ally ;)
+1 though.
 
Well, I made a suggestion that logging on should put your SRV in an upright position, clear of any objects. Got zero traction.
call down your ship then self destruct your srv right their is no need to load up without horizons
Kind of exploity though, isn't it ?

A winch would be cool but ultimately is a bit of an edge case, something for the future?
4 years isn't long enough ?

I mean, there's all these cool looking moons and planets, but when it's such a pain to actually land and explore them, they might as well not exist.

All I'm wanting is an ingame way to recover the SRV when it gets stuck somewhere like a canyon, where there's not enough flat ground to land the ship, but there's plenty of open sky above where the SRV is stuck.

Otherwise, it means that a whole lot of planets that look interesting, are pointless, because the SRV only really works on planets as smooth as a billiard ball. Which is a shame.
 
Otherwise, it means that a whole lot of planets that look interesting, are pointless, because the SRV only really works on planets as smooth as a billiard ball. Which is a shame.

That is a little bit of an exaggeration though and that's probably why there are other dev priorities. The thrusters on and the Scarab itself are very capable on all but highest G planets and it is possible to mount a rescue, even if you can't always rescue yourself. I've been piggy back on a wingmate's ship before (more for fun thatn anything else) and I'm sure Fuel Rats or Hull Seals would happily help you if you really do get stuck. The chances of that happening though are really very slim, 99.9999 times out of 10 the SRV will drive out.
 
Well, noticed that while there are no tractor beams in this game, where IS that winch and assembly that actually pulls you up into the bay? Is it invisible?
 
That is a little bit of an exaggeration though

Well, yes, but my point is, there are some cool looking celestial objects, that end up being extremely frustrating to do anything with. I landed on an interesting icy moon, to look at this interesting canyon, and went out in the SRV to see if there was anything interesting. I get stuck in this ice crater, and can't drive out of it, not helped by the rather poor control system of the SRV, and I just find it ludicrous that that is a fail-state for the SRV, and there's no way to recover.

It's ludicrous to be trapped in a crater with open sky above, and not have the ship able to winch the SRV out.
 
im all for a hot drop srv recovery! did anyone play Monster Truck Madness? they had a helicopter that would pick you up if you got stuck, super simple and really funny in that game
 
Please explain how

Because it's Logging in/out to change a detrimental situation to a neutral or beneficial situation. Instead of changing that situation through an ingame action.

In size/scale terms, it's nowhere like the old thing people used to do with mode switching to change the missions available at a station, but it's a similar methodology.

It just doesn't feel right to me, to log in/out to solve a problem, instead of solving it ingame.
 
Your ship can pick you up without landing, some have used it to gt out of tricky situations, search youtube. I would assume the smaller craft are better for getting into tight spots. Perhaps SJA could develop it a bit further.

video I just watched used an Anaconda to airlift the SRV out.
 
It just doesn't feel right to me, to log in/out to solve a problem, instead of solving it ingame.
Exploiting is a completely different thing.
Here we have a bug (blocked SRV) and by logging off and on again you fix the situation.
Exploiting is the opposite. You take advantage from a bug or from a game mechanics designed for a different scope.
 
It just doesn't feel right to me, to log in/out to solve a problem, instead of solving it ingame.
Since this is a video game, certain considerations have to be accepted. If your SRV was stuck in a bunch of rocks with zero ability to extract it in real-life, I'd hit the "call the ship back" button, STEP OUT WITH MY SPACE LEGS, walk to the ship, climb in and continue on with things.
 
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