Wil the fleetcarrier have a shipyard or have the option to put one on? Personally I hope so else the carrier becomes more useless to me already . Any thoughts?
Don't read it if your not interested in those posts and reply on a post that you don't like what's up with that? o7Excellent to have a new question about FC - I wonder if we can think of any others? (though might be best in new threads )
Don't read it if your not interested in those posts and reply on a post that you don't like what's up with that? o7
And, to be even more fair, the question has been asked in almost every one of the 80-something threads about carriers started so far. But, yay, fleet carriers!!!!To be fair, Ghost, the thread title doesn't mention Carriers. You can't say "Don't read it" if you're forced to read it just to find out what the thread is about.
You should ask this in a separate thread.Excellent to have a new question about FC - I wonder if we can think of any others? (though might be best in new threads )
I wonder what ship availability means. It's an odd statement. It sounds like it means you can buy different types of ship depending on the support ship you have.Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities
The real question is if we get shipyards, will we also get module storage? This is still the most important thing to me.
You should ask this in a separate thread.
Two part question here:Excellent to have a new question about FC - I wonder if we can think of any others? (though might be best in new threads )
Ship and module storage are stupidly simple. If it has shipyard, you can store ships. If it has outfitting, You can store modules.The real question is if we get shipyards, will we also get module storage? This is still the most important thing to me.
Anyone expecting new mechanics exclusively for carriers, when there are existing mechanics for the exact same thing ingame already, seems intent on thinking up needlessly overcomplicated ideas for no reason.People are displaying a glaringly obvious lack of understanding about game mechanisms as they write ridiculously complicated and nonsensical posts on they (wrongly) believe the mechanics work.
Yep. then presumably we can infer that at the bare minimum support options would add basic stuff like a refinery to sell mined minerals to, cartographics, or a contact for cashing in combat vouchers.It would be impossible to dock more than one ship without a shipyard, as it is a fleet carrier... urm..
Minimum spec would be..
Shipyard - To choose which ship in your fleet to fly
Outfitting - To loadout your ships from stored modules
Reload - To reload
Repair - To..
Refuel -