Kind of interesting but all the stuff FDev
said Carriers would have is all stuff we can do on-deck and
not the stuff we need to use a hangar for.
It'd certainly be a blow if Carriers
didn't have Outfitting but maybe the idea is that it's up to you to populate your Carrier with all the ships you
need to service it as well as the ships you
want to fly off it?
In that case, I look forward to all the "Help! I jumped my Carrier 500Ly and I just realised I don't have a mining ship" threads.
Equally, there
has to be a ship-transfer feature of some kind, or the only ship anybody will be landing on a Carrier
is a mining ship.
Currently, that's in the Shipyard so either that'll change or we
will get a shipyard of some kind*.
Finally, when we log into the game we're always
in a hangar (when we're docked).
Again, this'll either have to change
or there
will be hangar facilities of some kind on Carriers - which'd mean we could, theoretically, have access to some kind of Outfitting facility to swap modules.
All supposition, of course.
Time will tell.
* Said it before but I'd like it if the ship
manufacturers had some kind of in-game presence; Lakon, deLacy, Core Dynamics etc had factories in various systems.
Carriers
could provide some new gameplay related to this.
Set it up so the manufacturers are factions and you can run missions for them.
As you gain Allied status with a faction, you gradually gain the ability to purchase that manufacturer's ships aboard your Carrier.
Delivery of ships purchased on your Carrier would be subject to the current ship-transfer mechanic, so if you were at Beagle Point when you ordered a new Corvette, it might take 100 hours to be delivered from a factory in Sol.