Thing is Allchemyst Religion is off topic and it not needed on Frontier Forums. It could cause a heated discussion between you and people of any religion Faith and I will not be in the middle of that. It don't matter if it was middle ages or today. Religion is a touchy subject and I will not touch it.
Thing is Allchemyst all I been doing is pointing out common sense skills and ideas Let me show them to you again.
1 Radar. Use to locate Clean and Police or security ships or Pirates.
2 Sound. Stereo or Surround sound can tell you a lot like ships next to you if they are right or left of you. Better setup like surround sound Behind you or in front of you. Mono could make combat hard on you. A cheap pair of headsets could help you a lot.
3 Visual also helps Playing around with Headlock mode or VR Tracker or other means you can view what other ships are doing around you. Some just use the forward view only which could cause more issue then not.
Now your claim smaller ship don't help. When the last time you flown a Sidewinder and accidentally hit a security ship? I am not talking spraying and praying and completely ignoring the security ship and keeping on your original target. But seeing security ship come into view or hearing it and while targeting your original target and you stop shooting so the security ship can pass. So you can keep at hitting your Original target with out having the Security ship attack you.
I not going to do the credibility argument because it just like the Religion point that your started on your last post it not needed. The topic about. Shooting space cops and Friendly Fire. Not Religion or someone credibility issues you have. If you stick to the topic you can eliminate 75% of your last post.
Okay, first : The religion bit? That was a
joke, and a comparison, not an argument. The (somewhat funny) point is that everything you say shows that you don't seem to care about how
good the game is, you just want it to be
hard. If that's not the case, nothing you've said this far could lead me to believe otherwise.
About credibility, let me make things clearer : I don't like admonesting people, because it's off-topic (you're right about that) and boring, but I don't think there's another option at this point, because the discussion isin't progressing. Here's why :
So far, you've proposed four arguments :
1) Use common sense and spatial awareness.
2) Start combat in small ships to train trigger discipline.
3) The game now is "easy mode" because the police don't attack you at the first shot you land anymore, and it shouldn't be made any easier. In fact, you want it to be harder than it is now.
4) People who want to change the mechanic are inexperienced or stupid and just want to make the game easier.
And I have proposed the following :
1) The trigger for the police reaction is correct. Whatever few shots are allowed now shouldn't be increased. It's fair. Your mileage may vary depending on what type of game you like.
2) What players do when they aggro the police is this : Boost away, stow weapons, high-wake. We need a mechanic that does the same, but makes the police seem more human and immersive.
3) Instead of making the police try to kill players unilaterally, make the police attack, but also order players to stow their weapons. If they obey, the cops stop attacking. But if the player deploys weapons again, the police ships attack again, unless the player jumps out of the instance and comes back.
4) This suggestion changes
nothing to what must be done by players, it simply makes the police more immersive. Cops behave like cops,
they accept surrenders now.
5) This suggestion makes the game more believable, more immersive, and makes the gameplay deeper. Everybody wins.
6) Since all bounty hunters that aren't beginners or just mediocre do their buisness in Hazardous RES, they
never have to care about police response. That means the police response is NOT an important factor in Bounty hunting at all, and it dosen't contribute to the difficulty of BH past the beginner stage. And that in turn means that worrying about the police response in and of itself is pretty much a moot point.
7) Immersion, gameplay complexity and AI depth are equally if not much more important than "difficulty", and trashing everything for the sake of making a "harder" game is a crucial mistake.
The problem is that you are missing the point consistently :
It's not about difficulty. Because the police don't matter in most of bounty hunting.
You keep insisting that players who want to change the police response just want it to be easier. I'm arguing to change the mechanic... And the police haven't been in my way for years! I'm doing it because I want more immersive and human AI and deeper gameplay.
Yet you fixate on this single issue of difficulty and forget about every other reason to change the current mechanics.
So far, you have completely ignored arguments 2, 3, 4, 5, 6, and 7.
And argument no 6, which I have brought up many, many times, completely destroys anything you've brought up so far. You have never adressed it or responded to it, even thought it came up in multiple discussions.
Instead of arguing againts points 2,3,4,5,6,7, you decided to repeat
once again the very same arguments you've brought up in the beginning and in our previous argument.
Listen, you
cannot win a debate by repeating the same arguments every post while calling people "inexperienced" or whatnot, insinuating they're just lazy or don't understand the game, while you yourself don't take the time to understand what they're saying.
I'm saying this because it's
impossible to debate with you ; because you don't
debate, you just
repeat yourself while ignoring your opponent's other ideas.
Also, as a favor, I'll also add this, since English clearly isin't your mother tongue : "Common sense" is not a notion related to the 5 senses or awareness, it's a metaphor for thinking intelligently.
The opposite of "Common sense" is stupidity. When you tell others they aren't using common sense, you're directly calling them stupid. That Is Rude. Now think about how many times you've been telling others to "use common sense", and consider how that makes you look like.
In the same spirit : you can't know wether your opponent on a forum is experienced or not ; assuming they are not simply because you disagree with them... That's also rude. And it's especially rude to do so when you ignore the real reasons for which they made a suggestion (gameplay, immersion, etc.) and pretend it's just because they're too lazy to "get good" - because that's the ultimate meaning of most of your comments.
I don't think you want to be rude, but that is how you sound. And that is why you lose credibility. I'm sorry if I come off a bit rough, but there's no other way to sort this conversation, I think.
So I'll openly dare you : Take arguments 2 to 7 and try to deconstruct and disprove them. If you do that, we may start going somewhere.