Shooting the space cops

Greetings commanders

It's really annoying when you accidentally shoot a cop and them you have to get out of that system to avoid destruction, specially in combat zones.
One solution for this is giving a delay(10-15 seconds should do it) before the bounty becomes oficial and give the player an opportunity to pay this bounty using a link in the chat, i guess it's an easy fix for this, what do you guys think ?

Best Regards,
Commander Storrez
 
Early in the games development the sensitivity of friendly fire was tweaked so it was not too sensitive but not so lax that it allowed players to chip away at another ship without consequence.

You suggestion would mean a player would be able to carry on with their poor fire control, simply paying off the bill before it turned into a bounty.

There should be consequence to poor aiming, the mechanic is intended to teach the novice player to hold their fire until they are sure that a) they know the wanted status of their target, and b) they only fire when they are sure no innocents will be hit. I think this is a lesson worth learning, and without this risk it would become too easy to farm & stay in a favourable instance. It's not that hard now, it just requires a little patience.
 
This has always been an issue, and the current model does lack depth.

What you're suggesting here won't change the dynamic of the problem much, and wouldn't help making it more realistic.

I would, however, bring back what I've proposed about a year ago on the same topic. It's all about the cops reminding us they're the ones in charge of the situation and forcing offending players to stow weapons and wake away :

https://forums.frontier.co.uk/showt...on-about-the-Virulently-Vengeful-Space-Police
 

Lestat

Banned
All that needed is Combat discipline. Not Combat Laziness Use what in front of you. RADAR, SOUND and Sight. And spray and pray is not a skill. We don't need to make Bounty hunting made easier.
 
All that needed is Combat discipline. Not Combat Laziness Use what in front of you. RADAR, SOUND and Sight. And spray and pray is not a skill. We don't need to make Bounty hunting made easier.

Last time we talked about this (and you defended the very same position), you lost the argument, plain and simple. This matter is not as simple as you pretend, and I really can't understand why you repeat the very same thing to every thread around. I'll direct readers to my post above and our aforementioned clash.

The cops' behavior is ruthlessly immersion-breaking, lacking in complexity, unfair as it is destructive only to beginners while leaving advanced players completely untouched, and most importantly, can be fixed in a credible way that dosen't change the actual difficulty of an incident.

Also seriously... High-end bounty hunting (the part of the job that really pays well) occurs where there is no police at all, in a HAZRES.

If you still think the police add to the difficulty of bounty hunting, it's you who need to get better (and stop being so condescending to others)... For any good player, dealing with the police is not even a remote concern, and adding my suggestion will change strictly nothing.
 

Lestat

Banned
I learn combat when one strike made you wanted that could mean one bullet or one laser hit. It not the easy mode that we have now. Now we have small % damage done before they attack you. They give you a warning. Using smaller ships it a good learning tool for new players. Larger ships it easier to do the same amount of damage with one shot and you become wanted. So it already cater to new players.

I think some players avoid combat and get into trading and exploration then think. OH I can buy a larger combat ship and get into bounty hunting. Not knowing they should of practice with a smaller ship first. Then they post topic like this complaining about cops chasing them.
 
I learn combat when one strike made you wanted that could mean one bullet or one laser hit. . Now we have small % damage done before they attack you. They give you a warning. Using smaller ships it a good learning tool for new players. Larger ships it easier to do the same amount of damage with one shot and you become wanted. So it already cater to new players.

I think some players avoid combat and get into trading and exploration then think. OH I can buy a larger combat ship and get into bounty hunting. Not knowing they should of practice with a smaller ship first. Then they post topic like this complaining about cops chasing them.

You know, there are ultra-reactionary religious thinkers out there who genuinely believe humankind was better off when we lived in the middle ages because it was harder, more painful, and the sheer, unadulterated, constant suffering kept us closer to the heavens...

You sound exactly like them.


1) "I learn (sic) combat when one strike made you wanted that could mean one bullet or one laser hit" : This in no way proves you have more experience than anyone else, or that you are more qualified to argue the topic, nor does it establish this minuscule amount of additional difficulty made the game better, more interesting, more immersive or more balanced (In fact, it was patched away, meaning it was globally seen as a very bad mechanic). In other words, things weren't necessarily better then, and your preferences are no grounds for you to constantly insinuate other people are inexperienced, undisciplined, incompetent and lacking in common sense.

2) "It (sic) not the easy mode that we have now" : Having 2-3 small shots instead of 1 before police aggro is not a significant difference. It does not constitute an "easy mode", as you pretend. This is one minuscule part of a much larger mechanic. Besides, as I already said, if you believe it was "Hard mode" back then, then it means you simply didin't know how to play. That difference was not meaningful. Truth be told, I think you're just over-dramatizing. There's no way for anyone to believe such a small change was that important.

3) "Using smaller ships it (sic) a good learning tool for new players" Using smaller ships is something all new players go through. They do not prevent police aggro in any significant way.

4) "Larger ships it (sic) easier to do the same amount of damage with one shot and you become wanted" : The disparity in DPS between smaller and larger ships, barring extreme engineered builds, is not so wide that choosing a larger ship will exacerbate a bad aiming problem to a really significant degree. A bad player who sprays around will get enough hits to cause aggro quickly if they let the police get in front of them as they fire, even in smaller ships.

5) "So it already cater (sic) to new players." : No, it does not. Please actually read your opponents' argument. Experienced players do not play in zones where there is police. AT ALL. Beginner players, those who can't play in HazRES are the ONLY ones who have to deal with police response. And fighting in a HAZRes is in itself extremely easy as long as you pick your targets. It dosen't take more than a Viper or a Cobra to dominate a HAZRES.

Therefore, the game greatly caters to experienced players, because they don't have to deal with the police's AT ALL.


6) "I think some players avoid combat and get into trading and exploration then think. OH I can buy a larger combat ship and get into bounty hunting. Not knowing they should of (sic) practice with a smaller ship first. Then they post topic (sic) like this complaining about cops chasing them." : I got from 0 to 1 Billion credits going 'Winder-Eagle-Viper-Cobra-Vulture. Tried python and 'Conda, didn't like them until much later, so I stuck to my vulture until I could buy a Corvette. All in all, it took me 2-3 weeks of intermittent gameplay to get to HAZRes, picking single targets in my Cobra. That was 2 years ago. I'm not suggesting to make this mechanic better because I'm inexperienced, I'm doing so because the current mechanics DO NOT MAKE SENSE. Without altering the "difficulty" you so fetishize, police response can be made more human, more intelligent, deeper, more fair and more immersive. And so far, you have absolutely failed at providing anything that counters the proposition or proves that it wouldn't make the game better.

I would propound that, for the sake of your own credibility, you stop openly pretending everybody you disagree with is either undisciplined or incompetent. Argue against people's arguments and ideas, and quit the systematic condescention. Please.
 

Lestat

Banned
Thing is Allchemyst Religion is off topic and it not needed on Frontier Forums. It could cause a heated discussion between you and people of any religion Faith and I will not be in the middle of that. It don't matter if it was middle ages or today. Religion is a touchy subject and I will not touch it.

Thing is Allchemyst all I been doing is pointing out common sense skills and ideas Let me show them to you again.

1 Radar. Use to locate Clean and Police or security ships or Pirates.

2 Sound. Stereo or Surround sound can tell you a lot like ships next to you if they are right or left of you. Better setup like surround sound Behind you or in front of you. Mono could make combat hard on you. A cheap pair of headsets could help you a lot.

3 Visual also helps Playing around with Headlock mode or VR Tracker or other means you can view what other ships are doing around you. Some just use the forward view only which could cause more issue then not.


Now your claim smaller ship don't help. When the last time you flown a Sidewinder and accidentally hit a security ship? I am not talking spraying and praying and completely ignoring the security ship and keeping on your original target. But seeing security ship come into view or hearing it and while targeting your original target and you stop shooting so the security ship can pass. So you can keep at hitting your Original target with out having the Security ship attack you.

I not going to do the credibility argument because it just like the Religion point that your started on your last post it not needed. The topic about. Shooting space cops and Friendly Fire. Not Religion or someone credibility issues you have. If you stick to the topic you can eliminate 75% of your last post.
 
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Thing is Allchemyst Religion is off topic and it not needed on Frontier Forums. It could cause a heated discussion between you and people of any religion Faith and I will not be in the middle of that. It don't matter if it was middle ages or today. Religion is a touchy subject and I will not touch it.

Thing is Allchemyst all I been doing is pointing out common sense skills and ideas Let me show them to you again.

1 Radar. Use to locate Clean and Police or security ships or Pirates.

2 Sound. Stereo or Surround sound can tell you a lot like ships next to you if they are right or left of you. Better setup like surround sound Behind you or in front of you. Mono could make combat hard on you. A cheap pair of headsets could help you a lot.

3 Visual also helps Playing around with Headlock mode or VR Tracker or other means you can view what other ships are doing around you. Some just use the forward view only which could cause more issue then not.


Now your claim smaller ship don't help. When the last time you flown a Sidewinder and accidentally hit a security ship? I am not talking spraying and praying and completely ignoring the security ship and keeping on your original target. But seeing security ship come into view or hearing it and while targeting your original target and you stop shooting so the security ship can pass. So you can keep at hitting your Original target with out having the Security ship attack you.

I not going to do the credibility argument because it just like the Religion point that your started on your last post it not needed. The topic about. Shooting space cops and Friendly Fire. Not Religion or someone credibility issues you have. If you stick to the topic you can eliminate 75% of your last post.

Okay, first : The religion bit? That was a joke, and a comparison, not an argument. The (somewhat funny) point is that everything you say shows that you don't seem to care about how good the game is, you just want it to be hard. If that's not the case, nothing you've said this far could lead me to believe otherwise.

About credibility, let me make things clearer : I don't like admonesting people, because it's off-topic (you're right about that) and boring, but I don't think there's another option at this point, because the discussion isin't progressing. Here's why :

So far, you've proposed four arguments :

1) Use common sense and spatial awareness.

2) Start combat in small ships to train trigger discipline.

3) The game now is "easy mode" because the police don't attack you at the first shot you land anymore, and it shouldn't be made any easier. In fact, you want it to be harder than it is now.

4) People who want to change the mechanic are inexperienced or stupid and just want to make the game easier.


And I have proposed the following :

1) The trigger for the police reaction is correct. Whatever few shots are allowed now shouldn't be increased. It's fair. Your mileage may vary depending on what type of game you like.

2) What players do when they aggro the police is this : Boost away, stow weapons, high-wake. We need a mechanic that does the same, but makes the police seem more human and immersive.

3) Instead of making the police try to kill players unilaterally, make the police attack, but also order players to stow their weapons. If they obey, the cops stop attacking. But if the player deploys weapons again, the police ships attack again, unless the player jumps out of the instance and comes back.

4) This suggestion changes nothing to what must be done by players, it simply makes the police more immersive. Cops behave like cops, they accept surrenders now.

5) This suggestion makes the game more believable, more immersive, and makes the gameplay deeper. Everybody wins.

6) Since all bounty hunters that aren't beginners or just mediocre do their buisness in Hazardous RES, they never have to care about police response. That means the police response is NOT an important factor in Bounty hunting at all, and it dosen't contribute to the difficulty of BH past the beginner stage. And that in turn means that worrying about the police response in and of itself is pretty much a moot point.

7) Immersion, gameplay complexity and AI depth are equally if not much more important than "difficulty", and trashing everything for the sake of making a "harder" game is a crucial mistake.


The problem is that you are missing the point consistently : It's not about difficulty. Because the police don't matter in most of bounty hunting.

You keep insisting that players who want to change the police response just want it to be easier. I'm arguing to change the mechanic... And the police haven't been in my way for years! I'm doing it because I want more immersive and human AI and deeper gameplay.

Yet you fixate on this single issue of difficulty and forget about every other reason to change the current mechanics.

So far, you have completely ignored arguments 2, 3, 4, 5, 6, and 7.

And argument no 6, which I have brought up many, many times, completely destroys anything you've brought up so far. You have never adressed it or responded to it, even thought it came up in multiple discussions.

Instead of arguing againts points 2,3,4,5,6,7, you decided to repeat once again the very same arguments you've brought up in the beginning and in our previous argument.

Listen, you cannot win a debate by repeating the same arguments every post while calling people "inexperienced" or whatnot, insinuating they're just lazy or don't understand the game, while you yourself don't take the time to understand what they're saying.

I'm saying this because it's impossible to debate with you ; because you don't debate, you just repeat yourself while ignoring your opponent's other ideas.


Also, as a favor, I'll also add this, since English clearly isin't your mother tongue : "Common sense" is not a notion related to the 5 senses or awareness, it's a metaphor for thinking intelligently.

The opposite of "Common sense" is stupidity. When you tell others they aren't using common sense, you're directly calling them stupid. That Is Rude. Now think about how many times you've been telling others to "use common sense", and consider how that makes you look like.

In the same spirit : you can't know wether your opponent on a forum is experienced or not ; assuming they are not simply because you disagree with them... That's also rude. And it's especially rude to do so when you ignore the real reasons for which they made a suggestion (gameplay, immersion, etc.) and pretend it's just because they're too lazy to "get good" - because that's the ultimate meaning of most of your comments.


I don't think you want to be rude, but that is how you sound. And that is why you lose credibility. I'm sorry if I come off a bit rough, but there's no other way to sort this conversation, I think.

So I'll openly dare you : Take arguments 2 to 7 and try to deconstruct and disprove them. If you do that, we may start going somewhere.
 
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Lestat

Banned
That the thing Allchemyst religion jokes are not funny. I don't care how bad or good the joke is. It NOT PART OF THE TOPIC and If the right person see it they will be offended by it and it will be your fault.

I will point out some help for new players. We have ways to prevent other ships from hitting us and it work well from Police attack. Like Electronic Countermeasure which work well with missiles and Chaff Launcher which prevent weapon lock with gimbal weapons. Now fix weapons good old fashion evasive action. Which could save your rear. The only draw back is it use two utility mounts. But that drawback could save your rear.

Also Allchemyst your post dose not follow the Ops topic. Which bring it off topic. So I don't care to talk about your idea on someone else topic.. If you want to make your own topic that fine. You can talk about your 7 ideas on your own topic.

If you are getting your ideas from cop Fictional TV shows. It not the truth. Maybe a little research could help you with that.
 
That the thing Allchemyst religion jokes are not funny. I don't care how bad or good the joke is. It NOT PART OF THE TOPIC and If the right person see it they will be offended by it and it will be your fault.

Actually, religion jokes can be extremely funny, but that's besides the point. This joke won't offend anyone as long as they're not completely incapable of understanding the meaning of a single phrase, because I'm not laughing on religion in any kind of way, but rather, on a couple of philosophers. If one of those - like, three - thinkers happens to be on these forums and gets offended (And that would be hilarious), I'll indeed suffer the consequences... And none of that, absolutely none of that, is anything of which you need to remind me.

I will point out some help for new players. We have ways to prevent other ships from hitting us and it work well from Police attack. Like Electronic Countermeasure which work well with missiles and Chaff Launcher which prevent weapon lock with gimbal weapons. Now fix weapons good old fashion evasive action. Which could save your rear. The only draw back is it use two utility mounts. But that drawback could save your rear.

Repeating the most basic game notions over and over in a suggestions forum is utterly useless, and it dosen't contribute anything to the OP. "It NOT PART OF THE TOPIC", to borrow your oh-so elegant style.

Telling people they lack common sense, in essence calling them stupid, is not a way of helping them either, it is plainly and simply rude.

And if new players want actual help, they'll go get it on Youtube or on the gameplay forums from someone more articulate who dosen't treat them so condescendingly.

Also Allchemyst your post dose not follow the Ops topic. Which bring it off topic. So I don't care to talk about your idea on someone else topic.. If you want to make your own topic that fine. You can talk about your 7 ideas on your own topic.

Proposing a better way of implementing the OP's idea is absolutely on topic. The OP and I want precisely the same thing, and I believe my way of doing it is more fleshed out. To pretend that my suggestion is unrelated is purely dishonest. And your refusal to discuss my arguments here ties in with your refusal to discuss the same arguments on my own thread, where you also completely refused to discuss the very same points and instead kept repeating the same things over and over, as you are doing now. At this point it's difficult for anyone not to think you're openly refusing to acknowledge any argument you can't counter. That you took the time to respond to every part of my previous post except the six points that actually matter is a monument to this.

If you can repeat the same things from thread to thread while shooting down good suggestions and being pedantic and condescending to those who make them, then I can repeat the same arguments in support of those people until you actually answer to them or you stop being so unhelpful.

You know what's absolutely off-topic thought? Telling people how to play and saying they lack common sense in a suggestion thread. No-one comes the suggestions forums for that, unless they're litterally lost. So how about you give yourself a taste of your own medicine : If you disagree with someone, say it, and explain why. And stop there. And if they argue back, discuss their ideas instead of assuming they're incompetent or new just because you disagree with them.

If you are getting your ideas from cop Fictional TV shows. It not the truth. Maybe a little research could help you with that.

What? - WHAT? In what horrible hell-hole of a country do you actually live, fellow?

Do you actually believe that cops who insist on murdering people who surrender to them is a normal thing?

Are you really saying that if you surrender to the police, in the real world, they will still butcher you on the spot?

No. No you can't be serious. It's impossible...

That's precisely what I meant when I said you're hurting your credibility : Either you haven't read the suggestion at all, or you have completely failed at understanding it... Or you're just trolling.

Is that really it, Lestat? I'm disappointed. Anyway, since you've so happily dug your own grave, I'm done with you for this thread.

o7
 
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I just dont get you reasoning? What do you expect if you shoot the cops ?

Althoght the OP's suggestion would make them too lenient, the usually accepted idea behind it is that the cops, when an offender surrenders (say, by breaking off the assault and lowering weapons), will actually accept the surrender, slap a fine on him/her, and will not single-mindedly attempt to murder the offender like a bunch of psycho terminators.

The key here is that law enforcement is supposed to be open to peaceful settlement of some situations. If the offender has little to no bounty, it makes no sense for the police to just butcher them, unless the player refuses to obey and keeps on attacking.
 
Nah, shoot the cops , pay the price , its the way its always been and one of the little foibles that has made the game what it is all the way back to C64 days . Like dodgy docking computers, taking missions and then half way out discovering you forgot your fuel scoop, trying to dock without permission and thargoids and lack of trading profits, that's the game, like it or not . Thank goodness there weren't forum in the early versions ! It's a black and white world , with consequences.
 
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Nah, shoot the cops , pay the price , its the way its always been and one of the little foibles that has made the game what it is all the way back to C64 days . Like dodgy docking computers, taking missions and then half way out discovering you forgot your fuel scoop, trying to dock without permission and thargoids and lack of trading profits, that's the game, like it or not . Thank goodness there weren't forum in the early versions ! It's a black and white world , with consequences.

That's the game, like it or not, as it's always been, with an always-online policy, player groups and multiplayer events that shape the face of the galaxy, online polls about the game's artistic direction, forums where players get to propose how to make it better... Oh wait... You know, games evolve...

The cops' behavior was excusable back then because no AI could actually have a deep and discerning behavior, but not anymore, I'm sorry. And they're not big enough of an issue in all cases to be anything but a break of immersion. There's little "price to pay", unless you're naked in a sidey.

You mean to tell me you really are in favor of an unimmersive AI behavior that's completely lacking in depth and couldn't be attributed to any human peacekeeper, just for "old times' sake"?

And consequences? Which ones? The police aren't more than an annoyance to anyone but beginner players. There's no police where most of BH occurs anyway. All you have to do if you aggro them (and all everyone does in that moment) is boost, stow weapons and high-wake. Why not make a mechanic where they stop attacking after you stow weapons if you have a low enough bounty, but start attacking again if you redeploy weapons unless you leave the instance and come back?

The gameplay would be precisely the same, no more or less difficult, but the game would be more immersive.

Remember, this is as much a simulation as a game, and like any simulation with a human element, it also must strive to propose believable and immersive AI behavior.

I mean, I spend most of my time either in an overengineered cutter or a 'Vette... I couldn't care less about what the police "want" to do to me... but it's difficult to go about telling yourself a story when NPCs act like nothing human.
 
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When collecting bounties in my Vulture I get a warning when I accidentally hit the security ships with a stray shot, I promptly back off and wait until they are out of my crosshairs before opening up on the ship again. If you shoot the security, ignore their warning about doing so and continue to shoot them then quite frankly you deserve to have them attack you.
 
When collecting bounties in my Vulture I get a warning when I accidentally hit the security ships with a stray shot, I promptly back off and wait until they are out of my crosshairs before opening up on the ship again. If you shoot the security, ignore their warning about doing so and continue to shoot them then quite frankly you deserve to have them attack you.

Yes, that is absolutely correct. The issue is not that their trigger is unfair, but that their behavior is radically immersion-breaking once their reaction is triggered.
 
How is getting attacked by the law enforcement after shooting them too much immersion breaking? I would fully expect such a response.
 
How is getting attacked by the law enforcement after shooting them too much immersion breaking? I would fully expect such a response.

As I said, getting attacked by them is not the issue.

Let's say there's a shooting between cops and whoever else, and I, being armed, attempt to help them. If I inadvertedly shoot one of the cops, they have to assume I'm a threat, that's a no-brainer. They are expected to try and take me down.

However if, upon realizing what I've done, I drop my weapon, get on the floor and no longer constitute a threat... They have strictly no reason to keep shooting. More importantly, it's their job to stop shooting so the offender can be judged. They'll arrest me later for criminal incompetence or whatnot or throw a heavy fine up my rear...

But they won't just keep shooting on people who surrender and drop their weapons.


Many players seem to either forget or refuse to see the difference between military forces in a warzone and the police as they intervene : Their primary goal is not to eradicate an enemy faction, but to deter and control crime.


That's why I provided a link to another suggestion to this effect in the beginning of the thread. https://forums.frontier.co.uk/showt...on-about-the-Virulently-Vengeful-Space-Police

In essence, police reaction should look like this :

1 ) After one or a few shots taken by police agents in a fight, the player is given a hostility warning and the cops open fire (as it happens right now). The offender is given a 200cr bounty.

2 ) However, a clear message from the Forces of Order demands that the offender lower their weapons and leave the premises, failing which the attack will continue.

Note : If the offender already has a substantial bounty (say, over 1000 credits), this option is not given.

3 ) Every subsequent hit on a police ship will double the bounty given from that point on. Hostility continues. If the player keeps assaulting police ships and shooting back, the bounty grows beyond the surrender threshold and lowering weapons does not halt the police's attack. The bounty then stops climbing until the player does actually murder someone

4 ) If the player's bounty is low enough and they power down their weapons (essentially stowing hardpoints), the police attack stops immediately, and the bounty incurred is transformed into a proportional fine. However, the police reiterate their demand that the civilian agitator leave the premises.

5 ) If the player re-deploys their weapons (or boosts away and comes back with weapons deployed) while in the same instance while the police is within scanner range, the bounty is reinstated and the attack begins again, even if they flew really far away then came back (unless the police ships all despawned).

6 ) If the player either goes in supercruise or leaves the system after surrendering properly, the fine remains a fine and is added to the player's total fines in the system. Going back to the same spot would reset the player's hostility status.


That would be believable behavior for police and peacekeeping forces. The issue, fundamentally, with the current implementation, is that if you just stay there and power down weapons, the police will butcher you like psycho terminators. That is not credible police behavior.
 

Lestat

Banned
How is getting attacked by the law enforcement after shooting them too much immersion breaking? I would fully expect such a response.

He basically want to eliminate the oh man I am in deep trouble and I best get the hell out of here before I am dead. With Stow your weapons and not be attacked and be able to run away with little or no damage.
 
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