I get that I should pay reparation if I hit someone innocent - police or otherwise - by accident. The system is also pretty lenient if you do so while targeting another ship.
What I don't get is the "kill on sight" system wide bounty when you do accidentally target the wrong ship or fire a split second before the wanted status is confirmed.
There are some cases where I feel a "Fine" rather than a "Bounty" would be a better punishment instead of a 6 minute timeout out of system because you do not want to get killed for less than 1000 cr.
Problem is how to calculate when the fines should become a bounty to avoid abuse of a "softer" system.
Transform bounties for early attacks on wanted ships to fines when you confirm the wanted status?
All fines until you get marked as responsible for a kill? Then it just adds to your bounty?
Is the current system that attributes kills good enough for that?
I'm not sure...
Or maybe another way around would be a system to "surrender" by retracting hardpoints? Then, if you're not flagged for a murder and/or depending on the attributes of the system security (politics type, friendliness with the cmdr), it could be converted to a fine?
There is a lot of potential to add more depth to the crime and punishment system, but there is a challenge involved in making it more complex as it could either trivialize the risks of going into combat or make it so tedious that the game is no longer fun.
What I don't get is the "kill on sight" system wide bounty when you do accidentally target the wrong ship or fire a split second before the wanted status is confirmed.
There are some cases where I feel a "Fine" rather than a "Bounty" would be a better punishment instead of a 6 minute timeout out of system because you do not want to get killed for less than 1000 cr.
Problem is how to calculate when the fines should become a bounty to avoid abuse of a "softer" system.
Transform bounties for early attacks on wanted ships to fines when you confirm the wanted status?
All fines until you get marked as responsible for a kill? Then it just adds to your bounty?
Is the current system that attributes kills good enough for that?
I'm not sure...
Or maybe another way around would be a system to "surrender" by retracting hardpoints? Then, if you're not flagged for a murder and/or depending on the attributes of the system security (politics type, friendliness with the cmdr), it could be converted to a fine?
There is a lot of potential to add more depth to the crime and punishment system, but there is a challenge involved in making it more complex as it could either trivialize the risks of going into combat or make it so tedious that the game is no longer fun.