Short jump range on larger ships

Anyone else think its backwards that large ships like the Python and t9 have terrible jump ranges? Really needs to be looked at.
kinda ironic if you think about it that the anaconda, one of the largest ships actually has the largest jump range available (42ly if its basicly empty with best fsd) I do think the numbers could be tweaked a bit. but, I could see the type 9 getting a class 8 fsd, if it does not already have one. to deal with its mass. python can have a half decent jumprange, far better then the fdl if I remember. especially when not carrying lots of cargo.
 
Anyone else think its backwards that large ships like the Python and t9 have terrible jump ranges? Really needs to be looked at.

Nope.... Although the Anaconda is the exception. If you use massive cargo aircraft as an example, they all do short hops if operating at max take off weight, smaller ones are able to do point to point hauling.
 
Well really, it comes down to the mass of a ship vs its configuration / design.

An eagle, which is pretty much a basic fighter ship...won't have the space for a "clunky" FSD; and it really doesn't need to since its meant for station protection / patrol / fighter wing for carriers.

A hauling ship, like a T9 or a Conda though ...has more than enough space ( and doesn't matter if it alters the artistic design of said ship much ) to house any kind of FSD; so it would make sense that those types of "trade / multipurpose" ships should have the longest jump ranges based on the size of their ship.

Smaller ships, obviously would house "weaker" FSD's; unless technology followed like in real life...to where they became smaller and more effecient as they advance ( which we see in ED with some modules having lower mass at A rank ). It would be presumed then that the class of ship is irrelevant..and it is merely the mass size of a component that matters. A A6 FSD that weighs the same as a D3 FSD ..should be interchangeable. The only caveat, being the power of the FSD in pushing the mass of the ship ( which is why you don't see Class 2 FSD on a T9 ). But you certainly could ( if within reason of the ship design ) put a A6 on a cobra; especially if Frontier made internal components modular, so that you could "give up" a generic internal slot ( used for cargo, scoop, shield, etc. ) for a ship component like a second bigger FSD or Power Plant.


So yeah, in relative terms, it is silly that larger ships do not get the larger jump distances; but it can be a very technical "what if" scenario..since FD uses Pseudo science, and you have to account that the bigger ships are also needing the FSD to push bigger mass. At the very least all ships would jump at the same range "unhindered". All in all though, nothing scales properly in the game, so there is a lot of room for improvement.
 
Last edited:
I reckon only a couple of ships need looking at - the T9 and the FDL. Reasoning: the T9 is a large hauler with a specific purpose - shipping significant quantities of goods across the galaxy. It follows that it should be very good at this, including getting a decent jump distance while fully loaded. The lore behind the FDL is that it's a bounty hunters vessel. If this is Frontier's objective for this ship in ED then it should be able to bounty hunt, which means chasing targets and hunting them down efficiently.

I know that multiple jump hunting missions are not yet in the game, but I suspect they are on the way, and the FDL would currently be a very poor choice of ship for those missions.
 
the python get's a larger jumprange than a cobra, if both are build for it. you simply have to sacrifice weight.
 
I reckon only a couple of ships need looking at - the T9 and the FDL. Reasoning: the T9 is a large hauler with a specific purpose - shipping significant quantities of goods across the galaxy. It follows that it should be very good at this, including getting a decent jump distance while fully loaded. The lore behind the FDL is that it's a bounty hunters vessel. If this is Frontier's objective for this ship in ED then it should be able to bounty hunt, which means chasing targets and hunting them down efficiently.

I know that multiple jump hunting missions are not yet in the game, but I suspect they are on the way, and the FDL would currently be a very poor choice of ship for those missions.

I'm 6000 ly out and for some reason I keep coming across NPC Fdl ships exploring and I'm like "how?!"
 
Isn't it mostly down to the loadout though - most any ship can be a Lean Mean Jumping Machine if you strip it to the metal. The question is should large 'specific role' ships have large jump ranges when fully kitted out. Frontiers answer to that question - and mine - is no.
 
I'm 6000 ly out and for some reason I keep coming across NPC Fdl ships exploring and I'm like "how?!"

Huh? I'm only 1000LY out and not seen an NPC ship for the last few hundred LY.

NPCs shouldn't spawn once you get a bit out from the bubble, and signal source die off after a few hundred LY except for the new ones that contain data caches and stuff.

Are you sure the space madness isn't setting in?

- - - Updated - - -

Oh, and i'm out in Federal Derpship at the moment. 16LY range. Its good fun. Extra fuel tank. Refuel required every 10 jumps or so. Wheeee
 
Isn't it mostly down to the loadout though - most any ship can be a Lean Mean Jumping Machine if you strip it to the metal.

Yup, an unladen Python D spec'd has a 29LY jump range at 450 Tonnes.. An unladen T9 D spec'd has a 20LY jump range whilst weighing 1,100 tonnes. Seems that some want 30+ LY range whilst hauling 500 tonnes of cargo and a total weight over 1500 tonnes :/
 
The python, as already mentioned, has a really respectable jump range when outfitted for it.

And it's full combat specc is really close to the actual combat ships, albeit a bit more, around 17.5 LY.

So I'd say the Python is balanced perfectly in this regard of jump range.
 
There's an interesting news rumour article at Sothis of Crystaline Gold being used to create long range jump drives, which could be nice :)
 
Nope, because physics.

You'll notice that fuel consumption increases exponentially with range.

So too does range decrease exponentially with added weight.

Yes it seems the Frame shift drives dont scale well
Lore wise the Capital ships (and jump capable Stations) use the older Gen 2 Jump drives as there are not Gen 3 ones what are capable of jumping their mass.
 
Nope, because physics.

You'll notice that fuel consumption increases exponentially with range.

So too does range decrease exponentially with added weight.

In comes the magic ship Anaconda and defeats the premise of OP argument and the logical physics argument.

The logic breaking is in the low mass of the Anaconda in comparison to its size and superb characteristics eclipsing the T9 and any other "normal" ship.

What is that magic material the Anaconda is made off, and why are the other ships not using it? What powerful wizard enchanted that material that makes it available only to the Anaconda?
 
Back
Top Bottom