Shortening travel time during passenger exploit

I have a question to devs:

When i exit a game during hyperspace then relog to game again i have almost three times shorten travel time to Smeaton Orbital

Instead of starting from 1 800 000 ls and around 50c i can start from 1 300 000 ls and and fly instantly from speed 1400c

Firstly i am collecting a passenger missions through a relog exploit, so shortening a travel time through a relog is also legit?
It is shortening travel from over 1 hour to 15 minutes, so it can tripple my profit/hour.

I discovered it during game crash during hyper-jump.

New challenge: 500mln/hour :)
 
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*sigh*

Why not just play a game?

Why just not sit 90 minutes behind a screen and wait?
You can if you like, why not.

I prefer more engaging gamestyle, so i prefer to shorten a travel time if I can.
I would only get an confirmation a relogging in that case is also legit as during mission collecting.
 
I would only get an confirmation a relogging in that case is also legit as during mission collecting.
You will not get one.

As with any game mechanics FDev considers "present, but undesirable", they will not explicitly bless it. However they will not explicitly prohibit it either, because they have no real means to enforce it.
 
You will not get one.

As with any game mechanics FDev considers "present, but undesirable", they will not explicitly bless it. However they will not explicitly prohibit it either, because they have no real means to enforce it.

Why not?
They wrote a relogging is legit and combat logging not. RNG relog also was not legit.

They are describig which relog is legit and which one not, so i would like to know it in that case.
 
You will not get one.

As with any game mechanics FDev considers "present, but undesirable", they will not explicitly bless it. However they will not explicitly prohibit it either, because they have no real means to enforce it.

They have but they don't go around angry and I say they will now punish everyone doing so. They will just figure out way to fix it.
 

Goose4291

Banned
Is this a PvP-specific exploit?

20ezf3.jpg
 
Hey CMDR,

Is this happening on each occurrence of your travelling? If so, it's probably worth making a thread clearly detailing the steps to reproduce on our bug forums here: https://forums.frontier.co.uk/forumdisplay.php?f=105 and our QA team can take a look.

o7

Thank You for repply.

This is happening everytime when game will be closed during hyperspace.
Ship is placed in some 'weight center' of star system, not close to the main starm.
I noticed it during game crash. I have a game crash sometimes during hyperspace, and since few days i am farming cash, so i experienced it on each time.

A trip to Hutton i suppose also may be shortened 2-3 times.

Please fix it, and that all relogging things. Its really making game bad, over and over.
 
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I have a question to devs:

When i exit a game during hyperspace then relog to game again i have almost three times shorten travel time to Smeaton Orbital

Instead of starting from 1 800 000 ls and around 50c i can start from 1 300 000 ls and and fly instantly from speed 1400c

Firstly i am collecting a passenger missions through a relog exploit, so shortening a travel time through a relog is also legit?
It is shortening travel from over 1 hour to 15 minutes, so it can tripple my profit/hour.

I discovered it during game crash during hyper-jump.

New challenge: 500mln/hour :)


This doesn't happen for me. What do you mean exit from Hyperspace - you log out during SC? Or are you forcing a network disconnect?
 
I wrote - i had game crashes, its no matter how you exit a game.


Well I've tried mode switch, total log out, and pulling network cable to force 'matchmaking server' error.

I was always the same distance as I was before. This is going to Searfoss in the Haiden system though, so maybe it's specific to your location?
 
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