Should be able to move modules in cargo.

Original post did not mention space restrictions, I leave this gladly to FDEV.
Who cares if the OP didn't mention that? He didn't mention anything. I've put more thought into drink orders.

It's such a bad idea that you can't even come up with a way it would rationally work, nevermind all the gameplay issues it would create. Pretty sure I cover this sort of thing in my signature:

"Wanting something does not equate a need for something. Having an idea does not make it a good idea. "
 
A D-rated Sidewinder has a mass of less than 32t. Is there an expectation that it would fit in a Class 5 cargo rack?


Well, the post I quoted referred to modules I think, not ships; and I wasn't thinking of ships when I wrote my own post; but now you mention it, sure, I can't think of any good reason why we shouldn't be be able to transport ships like any other cargo. But I expect you can put me right on that.
 
It's not obviously true. Because it's wrong. It has been explained many times in this thread why it is wrong.

But thank you for being an example of "I think a wrong thing and boy am I mad on the forums"

I'm not mad, at least that's what the voices tell me, and I don't spend a lot of time on the forums. But please tell me why we can't transport ship's equipment just like other cargo.
 
you can't even come up with a way it would rationally work,
Ever looked at the insides of a truck or a container? There is just empty space, and it works with a large variety of goods. I have 2 256t Cargo Racks in my Heavy Type-9, not 512 1t as the fake news drink order pictures posted above lead some to imagine.
nevermind all the gameplay issues it would create.
The only change is that I don't have to wait for the transfer of the modules to complete and don't have to pay the transportation fee.
But at the expense of cargo space and increased mass. I don't see a huge impact on the actual game balance.
I explicitly stated something about swapping at a station and didn't ask for module swapping in space, which would indeed be imbalancing.
 
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It would make much more sense to be able to remotely transfer modules between stations. Being able to "push" them to a desired station vs the "pull" method we have now
 
I'm not mad, at least that's what the voices tell me, and I don't spend a lot of time on the forums. But please tell me why we can't transport ship's equipment just like other cargo.
Because it makes no sense. The hatch on the ship would need to be large enough to accommodate another ship, and then there would need to be enough space in terms of volume.

32t of the standard cargo canisters takes up a known volume. This is likely smaller than the volume of a starship.
 
Because it makes no sense. The hatch on the ship would need to be large enough to accommodate another ship, and then there would need to be enough space in terms of volume.

32t of the standard cargo canisters takes up a known volume. This is likely smaller than the volume of a starship.

That's it? Really? Oh come on now. Surely you can think of a rationale, can't you? How
about....lemme see now........bigger cargo doors! No? Thought not........

It's always like this. Someone comes up with an idea, no matter what, and a thousand people jump up and say it can't be done, and if it can it shouldn't, because it's evil. Sorry, but to my way of thinking, your reason doesn't even get off the starting blocks. Even within your own rationale, the assumption would have to be that only little things can be transported; which, for a cargo ship, is silly.

Have the last word. I've said all I want to say on the subject.
 
Although I can't for the life of me understand why we don't have the ability to setup and save a given loadout.

I bet that's one of those things that's much more complex "under the hood" than it seems - what happens if you fit a complete "kit" and then manually swap certain modules, fly somewhere else and then swap to a different "kit"?
Does the current configuration become the "kit"? Does the game automatically transfer all the "kit" parts to keep them together? Do "kit" parts override manually installed parts? What happens if you install, say, a bunch of Cargo racks on a T9 and then install an "exploration kit" of core internals which can't support the maximum mass of the cargo racks?
Etc.

Seems like an easy compromise would just be to let us manually create "folders" to store different modules in.
You could create a folder called "Lasers" or "PP Modules" and then move stuff - at any location - into that folder and it'd always be found there, regardless of it's physical location.
If you wanted to be more specific you could create a folder called, say, "T10 Mining kit" and then put all the modules for a T10 mining ship in it and they'd always be found there regardless of whether, physically, you'd left them strewn all over the bubble.

Course, I can't help thinking that the lack of any such system is a deliberate attempt to frustrate players simply with the volume of tat we have to sort through.
 
That's it? Really? Oh come on now. Surely you can think of a rationale, can't you? How
about....lemme see now........bigger cargo doors! No? Thought not........

It's always like this. Someone comes up with an idea, no matter what, and a thousand people jump up and say it can't be done, and if it can it shouldn't, because it's evil. Sorry, but to my way of thinking, your reason doesn't even get off the starting blocks. Even within your own rationale, the assumption would have to be that only little things can be transported; which, for a cargo ship, is silly.

Have the last word. I've said all I want to say on the subject.
Ok so we crack open an anaconda like a clam, store modules and ships inside, then bolt it back together? It makes no sense.

there’s no reason to do it in the first place

it creates problems

it does not solve any problems.

bad suggestion is bad
 
Given how silly cargo is handled and the premise of 0 weight modules are, yes.
I think you’re missing the point that class corresponds to volume, not weight (tonnage). This is obvious with hardpoints. You can lightweight mod a L hardpoint to be lighter than a small, but it will not fit in a small hardpoint
 
I think you’re missing the point that class corresponds to volume, not weight (tonnage). This is obvious with hardpoints. You can lightweight mod a L hardpoint to be lighter than a small, but it will not fit in a small hardpoint

Cargo rack classes are associated with weight, they have no stated dimensions.
 
That’s nonsense.... again. They are the size of x amount of cargo canisters they can hold

And those canisters are all of the same size which is also nonsense, you do not carry biowaste the same way you carry electronic equipment or water. Also, the stats panel is very clear, they measure tons. You guys try to make sense out of something non-sensical.
 
And those canisters are all of the same size which is also nonsense, you do not carry biowaste the same way you carry electronic equipment or water. Also, the stats panel is very clear, they measure tons. You guys try to make sense out of something non-sensical.

they are all the same size box, that does not mean they are all completely full. You can have One ton of biowaste and one ton gold each in the same size box. The ton of waste will take up more of the box. It’s not that wild and makes way more sense than stuffing modules into a cargo hold
 
How about, we already have a means of moving modules from point A to point B, and designing an alternate means of doing so is a waste of everyone's time?
 
they are all the same size box, that does not mean they are all completely full. You can have One ton of biowaste and one ton gold each in the same size box. The ton of waste will take up more of the box. It’s not that wild and makes way more sense than stuffing modules into a cargo hold

In such case, cargo racks are the single most idiotic module we have, do you know how different the density of water is compared to osmium? You'd waste over 95% of your cargo volume for nothing if you want to haul osmium and that's assuming water is the least dense commodity you can haul.
 
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