Should destroying thrusters count as a kill?

Should thrusters count as a critical component?

  • Yes

    Votes: 51 27.6%
  • No

    Votes: 134 72.4%

  • Total voters
    185
The easiest way to explain this...

dead_parrot.jpg

He's not moving.

That's cause he's resting...
 
Repair kit should be able to repair thrusters. That way it would not just be a "save money"-kit, but a "save your behind"-kit.

I wonder if it's possible for one player to bump another player with destroyed thrusters to SC speed (and then bump him into a spaceport to a landing pad).
On a related note: Collisions should cause damage. I find that sometimes colliding with an enemy is preferrable to overshooting in a dogfight. That doesn't seem right.
 
<Distress signal sent and received by system retrieval and security. A retrieval team will be despatched on confirmation of retrieval fees. You will be charged x credits. Do you wish to proceed?>

Possibly a Bigass 'lifter' and some system security for escort. Increase bounty/fine for attacking a ship that has accepted the retrieval fee?


Hmmmm....
 
Thrusters arent even the most fun thing to kill on a ship. The most fun thing to kill is the sensors. Then when they attempt to dock, your victim comes to the slow realization that they cant request permission, all they can do is fly around....

Bonus points if you meet them at the station.
 
IMO a 100% thruster kill should be impossible. It's bad game design to leave anybody completely helpless and unable to function. Either a ship should blow up at 0% engines, or they should be left with some level of degraded functionality when at 0%.

You're dead in the water anyway, so if the person doesn't finish you off and just leaves you there, like I would do to you, just self destruct.


Since thrusters are on the exterior of the ship, I have a feeling when they add the ability to walk around and float outside your ship for repairs, you will be able to repair the individual thrusters that way.

Avoiding the ship destruction bounty is a reason for a pirate/psychopath/vengeful crusader to pop the thrusters and leave.

For now, your only option is to self-destruct, however, I think you should be able to repair it, either with a hired ship mechanic or some kind of long wait timer to signify that you are fixing it yourself. Also, a repaired thruster would only be as effective as an E class thruster unless you have a skilled mechanic on board.

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<Distress signal sent and received by system retrieval and security. A retrieval team will be despatched on confirmation of retrieval fees. You will be charged x credits. Do you wish to proceed?>

Possibly a Bigass 'lifter' and some system security for escort. Increase bounty/fine for attacking a ship that has accepted the retrieval fee?


Hmmmm....

Also, distress signal could be picked up by anyone...so a risk still exists. Perhaps with a high faction rep you could get a secure channel to the majority station.

If a friendly CMDR picks up your signal, they should be able to bring youwhatever is needed to get you going again.
 
Avoiding the ship destruction bounty is a reason for a pirate/psychopath/vengeful crusader to pop the thrusters and leave.

For now, your only option is to self-destruct, however, I think you should be able to repair it, either with a hired ship mechanic or some kind of long wait timer to signify that you are fixing it yourself. Also, a repaired thruster would only be as effective as an E class thruster unless you have a skilled mechanic on board.

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Also, distress signal could be picked up by anyone...so a risk still exists. Perhaps with a high faction rep you could get a secure channel to the majority station.

If a friendly CMDR picks up your signal, they should be able to bring youwhatever is needed to get you going again.

And if an unfriendly one picks it up they can shoot your cargo hatch open, rob you blind, and clear off. I like it!
 
Currently, while it is not a kill, it necessitates the self-destruction of the ship (as the ship is totally unable to move).

While a distress beacon might work for refuelling, repairing a "destroyed" thruster system seems to be a bit of an ask from the equivalent of the AA/RAC/Triple-A in space. As the FSD and thrusters are critical to ship operations and as onboard repair tech for other modules can be added by buying a module, it is not too much of a stretch of the imagination to envisage the thruster and FSD systems to have a built-in self-repair system.

FSD is a critical component and already blows up a ship.

Thrusters aren't, and it's better to ask for the distress signal back, that not only will give more gameplay options, than asking to make the thrusters a critical component.

As for self-repairing..... Please... Please... No , just don't...
 
Thrusters arent even the most fun thing to kill on a ship. The most fun thing to kill is the sensors. Then when they attempt to dock, your victim comes to the slow realization that they cant request permission, all they can do is fly around....

Bonus points if you meet them at the station.

It's close to being an even worse game design, saved only by the fact that most griefers aren't sophisticated enough to realise the potential.

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FSD is a critical component and already blows up a ship.

Thrusters aren't, and it's better to ask for the distress signal back, that not only will give more gameplay options, than asking to make the thrusters a critical component.

As for self-repairing..... Please... Please... No , just don't...

A game mechanic that leaves a player totally helpless in space is infuriating, de-powering and un-fun. It adds nothing to the victim, and gives other people way too much power over them.
 
My theory is that repairing thrusters and powerplants is being reserved for walking around ships/stations expansion. In the meantime, however, there should still be something done to prevent this exploit.
 
Either allow thrusters to be repairable, or make it blow up the ship.
Destroying peoples thrusters to avoid getting wanted shouldn't be allowed.

Then give the pirate what he wants instead of trying to run. If you submit and dump cargo he won't have a reason to nuke your engines.
 

Robert Maynard

Volunteer Moderator
Then give the pirate what he wants instead of trying to run. If you submit and dump cargo he won't have a reason to nuke your engines.

If he nukes the engines then the target has lost the ship and all cargo anyway as they will require to self destruct - the sooner the better from the perspective of the target as waiting would only prolong the time between the ship being disabled and the pilot get back to a new ship to start to recoup their losses.
 
No.
NO


Valid piracy tactic if the trader does not cooperate and it gets hard to shoot the cargo hatch, be it NPC or player.

Keep them stopped and then open the can.
It would still be a valid tactic when it counts for murder. But the ability to Pirate a CMDR has its own issues.
 
It would still be a valid tactic when it counts for murder. But the ability to Pirate a CMDR has its own issues.

Correct. If the traders don't like being pirated they should hire human bodyguards and divvy up their profits like any real trader would do. Trading should not be without consequences. It should not be easily the most profitable way to get money. If you want fat profits, be prepared to take fat risks... or share the money you make to keep it.
 
Then give the pirate what he wants instead of trying to run. If you submit and dump cargo he won't have a reason to nuke your engines.

Nonesense. A lot of them will do it for the "fun". It's not an acceptable situation.

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Correct. If the traders don't like being pirated they should hire human bodyguards and divvy up their profits like any real trader would do. Trading should not be without consequences. It should not be easily the most profitable way to get money. If you want fat profits, be prepared to take fat risks... or share the money you make to keep it.
Nobody is saying there shouldn't be ways to pirate. We are opposed to this exploit that doesn't count as murder, and is ridiculously easy to do.
 
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My theory is that repairing thrusters and powerplants is being reserved for walking around ships/stations expansion. In the meantime, however, there should still be something done to prevent this exploit.

This concerns me. If true, that would mean that those that don't purchase the expansion will have a distinct disadvantage, which is a scenario I thought they wanted to avoid.

Personally, I'm going to buy any and all expansions as soon as they are available for pre-order but not everyone will buy them. Some people won't want the FPS add-on b/c they don't like that kind of gameplay or have some other blocker such as a physical condition.
 
Nonesense. A lot of them will do it for the "fun". It's not an acceptable situation.

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Nobody is saying there shouldn't be ways to pirate. We are opposed to this exploit that doesn't count as murder, and is ridiculously easy to do.

I only nuke their engines when they refuse to stop running while hauling a load of tasty cargo. Last night I let a guy go after scanning him and foundhe had no cargo to give. I only nuked one guy's engines out of spite in the past week and that was before I realized I could just fry their cargo hatch to force them to drop. I've been bounty hunting since release... now it is time to try the other side of the law.

If a trader doesn't stop running... he should be prepared to accept two outcomes: death or space starvation, or, as us pirates call it, being marooned. ;)
 
Its like the U-Boats did it in WW2.
You could only sack in the tonnage of a ship if you send it to the ground.
No matter how damaged or destroyed a ship was, broken keel for example, it was only a kill if it was sunk.

Killing thrusters isn't killing the ship.
 
They should let people make money by offering tows with "tractor beams."

That'd be pretty cool. You could charge outrageous rates for the service, too. :)

It'd open it up for extortion syndicates, also. You have a few hirelings fly around blasting people's engines and then you have your local friendly system tow service charge obnoxious fees (still less than buying a new ship/cargo) to tow you back to a station.

Talk about emergent gameplay.
 
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A kill should be exactly that, a kill

taking out a core system should NOT be a kill

if a commander decides to leave a ship alive but without power plant thrusters etc then yep he escapes the bounty but NO KILL
 
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