Should ED have dedicated PVP weapons?

stormyuk

Volunteer Moderator
Even if the Thargoids invaded tomorrow I am sure some people would still be hunting the traders, what? Something happened? Nah. I've got my PvP thanks. ;)
 
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My point is that today, people can escape to solo to avoid un-initiated combat, if so desired. If the next chapter of the story involves an alien invasion, it is likely that players in solo will increasingly be thrust into combat scenarios with aliens that will present more of a challenge than the typical NPC pirate does today.
 
There are ways and means to any system, just saying you lose all right coz "git gud" you clicked "open" you should expect to get smashed in the face is again a cop out to me. It could be so much more developed.

Yes it certainly could be and I have my own ideas.
However to get these implemented in a workable fashion from FD appears to be quite another.
Still waiting for a working SRV scanner. Seems simple enough eh? What's it been though - 6 or 7 months?
Oh yea I can hear the howls about a (probably broken) C&P system.
 

stormyuk

Volunteer Moderator
My point is that today, people can escape to solo to avoid un-initiated combat, if so desired. If the next chapter of the story involves an alien invasion, it is likely that players in solo will increasingly be thrust into combat scenarios with aliens that will present more of a challenge than the typical NPC pirate does today.

Yeh and my point for tomorrow is why should everyone play in Solo just to avoid conflict? Mechanisms could be put in place to work for both sides rather than one, that's all I am advocating. People just telling other people to p off to Solo is a pretty crappy state of affairs to me.

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Yes it certainly could be and I have my own ideas.
However to get these implemented in a workable fashion from FD appears to be quite another.
Still waiting for a working SRV scanner. Seems simple enough eh? What's it been though - 6 or 7 months?
Oh yea I can hear the howls about a (probably broken) C&P system.

Oh totally agreed, I have no illusions it is easy. It should not be dismissed every time the same subject comes up though.
 
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I agree with you completely, and an effective CP mechinisim seems to be missing.

I was mainly responding to those that see combat as a problem and that any attention given towards its development is somehow an act of treason or an afront to the original spirit of the game or something. My point to them is that it is plausible that there is a decent chance that it is very much in keeping with the sim/immerrsive aspects of the universe/BGS of the game. In other words, ask for C&P to counter the flaws of the current mechanics, but don't discount the combat mechanics as evidence of features for a niche group or those in open.
 

stormyuk

Volunteer Moderator
I agree with you completely, and an effective CP mechinisim seems to be missing.

I was mainly responding to those that see combat as a problem and that any attention given towards its development is somehow an act of treason or an afront to the original spirit of the game or something. My point to them is that it is plausible that there is a decent chance that it is very much in keeping with the sim/immerrsive aspects of the universe/BGS of the game. In other words, ask for C&P to counter the flaws of the current mechanics, but don't discount the combat mechanics as evidence of features for a niche group or those in open.

Total agree, people shouldn't be safe even with a C&P system, I don't expect that at all, people should be able to be killed everywhere, even High Security. It could just come with consequence if players choose to do that to other players over and over.
 
And the thread's already turned into yet another C&P thread, rather than actually being about the disparate loadouts the game requires us to use. It's times like this that I wish we simply had an incognito mode that removes the CMDR title and the hollowed out pip, making us indistinguishable from NPC ships. Griefers can still go around griefing, but it's quite likely they will just spend an entire evening hunting down NPC traders.
 
It's times like this that I wish we simply had an incognito mode that removes the CMDR title and the hollowed out pip, making us indistinguishable from NPC ships. Griefers can still go around griefing, but it's quite likely they will just spend an entire evening hunting down NPC traders.

I think that is Step #1.
 
I'm not in favor of anything that exacerbates the false dichotomy between PvP and PvE.

Ideally, there shouldn't be any way to tell, from how their ships are configured or skill, whether you are fighting a CMDR or an NPC.
 
I'm not in favor of anything that exacerbates the false dichotomy between PvP and PvE.

Ideally, there shouldn't be any way to tell, from how their ships are configured or skill, whether you are fighting a CMDR or an NPC.

While I consider this to be theoretically correct, and I agree, it is not true, if not followed by caveats and conditions.

1. A skilled CMDR willed be much better than any NPC. The algoriths to simulate human decision making does not yet excist, and certainly not on a game level.
2. An NPC can be made deadly precise, with over the top reactions, making the fight impossible to win for a CMDR.
3. How to cope with the beginners dilemma, to unleash hordes of Elites on them is hardly a solution.
4. the difference between a trade loadout and a combat loadout makes all resistance futile, with massive long range weapons and scripted fighter deployment high waking may be just touch and go.

We are in a mess weapons and loadout wise right now, balancing was thrown out with the baby and the water, which leaves Piracy as a profession in jeopardy.
 
And the thread's already turned into yet another C&P thread, rather than actually being about the disparate loadouts the game requires us to use. It's times like this that I wish we simply had an incognito mode that removes the CMDR title and the hollowed out pip, making us indistinguishable from NPC ships. Griefers can still go around griefing, but it's quite likely they will just spend an entire evening hunting down NPC traders.

That's because a lot of people seem to understand that weapons aren't what causes problems (or are a solution to those problems) and advocate something that they this IS a better solution.

Not keen on the idea of an "incognito" mode either really.
I suppose it'd be better than nothing but I don't really see why anybody should be forced to "hide" or play in solo to avoid interactions that they aren't interested in.

I, for example, met 3 separate CMDRs in the last few days and, after nothing more than a handful of swapped messages, ended up spending an evening BHing in a RES while one of them mined, spent another evening doing CG cargo convoy runs and then we went to see the sights on HIP 17403 A4A (which turned out to be quite creepy) too.
Couldn't have done any of that while playing solo or incognito.
 
Mmm, not sure those with the base game will agree with that. If you need the Engineers add-on to survive, then Engineers could be regarded as P2W. :)
I definitely don't.
Hate having to run from gankers in an FDL :[ (And every commander that interdicts me...)

I was sad the other day because another FDL asked if I wanted to duel him. I asked if he was modded and had to politely decline because a non engineered ship won't beat an engineered ship unless said engineered ship has a brain dead commander at the helm. I'm jealous of the ganker hunters in the CG because I will never win that engagement. So I'll just have to keep hoping that high waking will take less time than the super maxed plasma accelerators to rip me apart.
 
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No it should not.

The problems that Engineers created should not be resolved by butchering the game.

And "butchering" is a weak word for having specific weapons to PvP.
 
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