Should Every Ship In Elite Have A Specialisation?

It’s frustrating in “the other game”, having game loops (for want of a better term over there) that you don’t have access to until you’ve earned enough for a completely new ship only to find you don’t like it.
i could be wrong as i do not follow SC that closely but i would expect there will be missions/jobs you will be able to take on which come with a supplied ship, and thus we will be able to get a feel for a ship that way before buying.
 
It's fine that you can use every ship for everything, BUT for every specialization there should be a ship best at that, especially better than any multirole and comparably worse at anything else. The T8 has now filled the role as top medium pad hauler, which was before occupied by the multirole Python. The Imperial Cutter still violates this. It's clearly a multirole, but at the same time the best large freighter as well. That's why the Panther is needed.
 
Plus, sometimes playing a ship (or class) different to how it was originally envisioned can result it something really fun and unexpected.

The lowly Hauler is one of my favorite ships in the game. Although its “role” in the game is to be a slow, under-armed starting transport ship, it was also a fantastic exploration vessel at a time when operations costs were actually a concern, and when fitted with enhanced performance thrusters, it is one of the fastest ships in the game. Those two aspects of the ship combine to make the very concept of a “Racing Hauler” a viable option.

I would hate to lose that to limiting ships to their supposed “role.” ;)
 
Not wanting to hijack the thread at all, but no. You can hire some ships but you never get given a ship.
you missunderstood me. i was talking about at release. SC isnt a game yet it is a glorified tech demo. a lot of features need to be implemented. i didnt mean given a ship btw i meant doing a job where a ship was part of that job for a v limited time (or possibly just stealing one ;) )
 
I would hate to lose that to limiting ships to their supposed “role.” ;)

Agreed. I like that a passenger ship can have guns mounted on it, and packed with hull reinforcements. Good for transporting those high class celebrities. But a ship designed specifically for combat should be overall better for combat. And only certain celebrities would want to travel in an armored tank (with the bar and mini-fridge removed for space for an extra MRP).
 
Before someone mention that T7 is "cheap" and thats its niche, I then would say, that currently trying balance ships by how these costs, its not relevant anymore, like it was in launch 10 years ago. T7 is really one of these ships that need help/buff, indeed.
Agreed, it's been rendered irrelevant. When I was experimenting with various careers and climbing up the cargo hauling ladder, I had a T7 for quite a while before progressing to the T9 and (eventually, with rank) the Cutter. And I genuinely enjoyed flying it. Yes, the medium pad thing was annoying but most of the time I was flying in and out of large orbitals anyway. Unfortunately now that credits are so easy to come by there's really no need to touch the T7 for any reason other than curiosity, and most players understandably pass it by altogether.

The lowly Hauler is one of my favorite ships in the game. Although its “role” in the game is to be a slow, under-armed starting transport ship, it was also a fantastic exploration vessel at a time when operations costs were actually a concern, and when fitted with enhanced performance thrusters, it is one of the fastest ships in the game. Those two aspects of the ship combine to make the very concept of a “Racing Hauler” a viable option.
Cheap Haulers were my go-to bubble hoppers before I had enough credits in reserve to afford rebuys on the Diamondback Explorer. I've not played the game much since the introduction of SCO so maybe some of these smaller ships can find a niche again.

It's a pity we never got the ability to launch smaller ships from certain larger ones, as was hinted at in early development. It might have encouraged experimentation with otherwise redundant small ships outfitted as fighters or support vessels. SLFs are fun, but offer no real customisation.
 
Agreed, it's been rendered irrelevant. When I was experimenting with various careers and climbing up the cargo hauling ladder, I had a T7 for quite a while before progressing to the T9 and (eventually, with rank) the Cutter. And I genuinely enjoyed flying it. Yes, the medium pad thing was annoying but most of the time I was flying in and out of large orbitals anyway. Unfortunately now that credits are so easy to come by there's really no need to touch the T7 for any reason other than curiosity, and most players understandably pass it by altogether.


Cheap Haulers were my go-to bubble hoppers before I had enough credits in reserve to afford rebuys on the Diamondback Explorer. I've not played the game much since the introduction of SCO so maybe some of these smaller ships can find a niche again.

It's a pity we never got the ability to launch smaller ships from certain larger ones, as was hinted at in early development. It might have encouraged experimentation with otherwise redundant small ships outfitted as fighters or support vessels. SLFs are fun, but offer no real customisation.
there is a fix to this without doing anything major to the game.

introduce a bunch of new mission templates - well paying - which involve using a set loadout ship supplied by the mission giver....

Possibly expand on the ship notoriety a bit - not just for wanted things, but a rich celebrity may want to own a ship which has a reputation for something - be it being spotted at beagle point, blowing up a thargoid, killing a certain number of high profile villains etc etc etc

They give you the ship and you are charged with building up that ship notoriety before handing it back to said celeb. a bit like owning a unique work of art or something. (for some reason i have Negan's bat Lucille in my mind)

over night every single ship has a genuine in game reason to fly
 
nother thing to mention and makes me wonder, is this:

T7 - 81.6m x 56.1m x 25.4m
T8 - 99.34m x 59.96m x 25.63m

I suspect there is a very simple explanation here and it involves no magic.

Medium Hangar height is 25m - so T7 at a height of 25.4 doesnt fit.
However, the height of T8 at 25.63m is offering the largest value, in flight, with engine nacelles extended, as i would expect
So, the landed height, with nacelles retracted is most probably 24m or anywhere below 25m
 
introduce a bunch of new mission templates - well paying - which involve using a set loadout ship supplied by the mission giver....

Possibly expand on the ship notoriety a bit - not just for wanted things, but a rich celebrity may want to own a ship which has a reputation for something - be it being spotted at beagle point, blowing up a thargoid, killing a certain number of high profile villains etc etc etc
Hell yes, this is one of those ideas that comes up from time to time but never seemed to gain traction, along with the flip-side of running missions for the authorities or military as a way of paying off your own notoriety or criminality. You might be the scourge of the space lanes in your Python, but try earning your keep in an escort Sidewinder for an hour or two.

The forced nature of the latter is always a bit contentious, but optional missions flying specific ships seems like such an obvious win. And, unlike many suggestions that might feel* difficult to implement, this one feels* as though most of the parts are already there. Allocate the player the new ship. Lock out the rest of their fleet. Add some flavour text. Undo it all when the mission is over. It wouldn't need to make any more logical sense than the existing courier missions that sometimes pay mad money for stuff that's available on open markets. Why does this person want this particular ship bringing here? Who cares, they're paying me a bucketload of credits.

*obviously there is a danger of "armchair dev disease" in these scenarios, so care is
needed. But it really does seem as though the mechanics are almost there already.
 
It is interesting as to what is the reason some ships can take some modules but not others. Like as mentioned earlier that only Passenger specific ships can do Luxury cabins.
I notice that there seems to be no reason why one ship can have fighter bays but another cannot. It would seem reasonable if they had specialized slots.
 
It would seem reasonable if they had specialized slots.
Well, they do have such...:unsure:

Well, if you check all the ships that can take a fighter bay - you'd notice there is the fighter bay entrance under their belly.
Most obvious if you compare The Alliance Crusader and The Alliance Chieftain
I might also add, that Cutter, is only one from all SLF capables, wich have that cute plate that "covers" hangar entrance if not during use, obviously for gutamaya aesthetic reasons, but for any other ship then indeed, each of them have big and obvious visible hangar bay, wich is like 4x times larger than cargo hatch.
 
It is interesting as to what is the reason some ships can take some modules but not others. Like as mentioned earlier that only Passenger specific ships can do Luxury cabins.
I notice that there seems to be no reason why one ship can have fighter bays but another cannot. It would seem reasonable if they had specialized slots.

Well, if you check all the ships that can take a fighter bay - you'd notice there is the fighter bay entrance under their belly.
Most obvious if you compare The Alliance Crusader and The Alliance Chieftain
IIRC from when they added SLFs to the game and altered the ships so they could carry them the bay is quite a tall structure so certain ships couldn’t fit them as the ship was too thin. Look at how much chunkier the later Krait mk2 is than the Krait Phantom.
 
IIRC from when they added SLFs to the game and altered the ships so they could carry them the bay is quite a tall structure so certain ships couldn’t fit them as the ship was too thin. Look at how much chunkier the later Krait mk2 is than the Krait Phantom.
Why the Krait MK II and the little itty bitty Keelback fit that I have no clue.
 
There was a wee push in this direction years ago and that's how we got the cruise ships being the only ones allowed to do luxury cabins. If I recall, its also how we got the military components only slots in other ships. I think there were more restrictions that were removed due to them not being of value to the cause of fun.
 
I dunno. The drink maker in the Krait MK2 had some pretty wild options, until they changed the menu on it in an update. If the Adder had to have a specialization, it should be "worst cockpit view." - because I for one can't see a damn thing out of those, compared to the Hauler. At least it has cute folding wings I guess.
 
No. One of Elites' strenth is that you can get most ships to do most things.
The --other-- space game talk so much about how many ships it has, but most of those are just specialized versions of another ship.
I spend most of my time in "a" dingy little Keelback. The main version I think can run every mission but mining ones. The core mining version is an absolute delight for that task. And specced right, you can fight targoids and troll gankers in it.
I think this flexibilitet is one of EDs best features.
 
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