Should Frontier adjust the rankings of ascent to ELITE?

The only rank that takes more than a couple of days now is combat. And, since this can still be gained with zero risk and effort using the healing beams exploit, it doesn't mean anything either.
 
Trade and Exploration need to be brought up in line with combat as combat by far takes he longest to get.

I would not mind in the slightest if raising the bar in trade and explo means I would be set back a rank or 2.

They need to do this or remove passenger missions and mining adding points to explo and trade respectively.
 
Getting Elite (1984) loaded on the ZX Specrum using the Lenslok anti piracy device was harder than ranking up to Elite in ED
Once done, just snapshot the memory and save it to tape.:O

Then just put the original away for safe keeping and never ever bother with Lenslok.

(Just being Hypothetical)
 

Guest193293

G
You do have 5000 hours behind you..
 
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Ranks are fine. FD just need to stop making everything easier with each patch. Explo payout was pitiful but when they raised it they should've raised the rank tiers to match. The incredibly unwise decision to make certain commodities worth 8x normal value just cannot not be defended. it's completely stuffed up the game progression. What they should have fixed was mining progression, not just multiplied the pay by a stupid number.
 
I'm not saying I played Elite a lot but I didn't need the lenslok to start the game.
I just recognised all the patterns automatically. :eek:

Me too and getting to Elite felt like a right of passage. Like some here I don't bother with the ranks and enjoy playing the game :)
 
I think it's probably far too late for the current systems, similar to how the runaway inflation of credits had already created a major awareness of perceived "inequity" of players who have gone before with what they have achieved or acquired already vs. newer players whom many can be afflicted by today's quick consumer entitlement culture of today's games industry.

I'd suggest when FD gets to implementing spacelegs and such that a whole new set of rankings and levels are created with progression more traditionally and equitably challenging like other MMO's where it can take months or years to reach a "level 100". FD have catered to too many personal minded requests of particular changes and have been taken advantage of far too often by vocal minorities with little community consideration of the game's future and balance. They can be more draconian with a newer fresh set of gameplay rules with the next milestones of ED's part 2 of it's ten-year planning.
 
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It's 12.5 off regular prices and access at all if you didn't have it as a backer. That's pretty significant as a one stop shop. Especially compared to my experiences hopping around LYR space assembling ships.

You're mixing two things up. Jameson base has everything at 10% off, which gets added to the 2.5% you get everywhere else. Still in LYR space everything is 15% off, and the 2.5% for Elite get added to that. Looking for the modules within LYR space really isn't hard when you use EDDB. As you're builiding a fleet this literally saves you hundreds of millions.
 
Triple Elite is the new Elite imo.

I get the problem with fast ranking in some areas, in fact each elite ranking has got pretty much one each. I think that's OK though because if you like to explore pew-pew is probably relatively difficult. And if you're the kind of player who prefers pew-pew chances are exploring, even accelerated, is a real test of patience.

The Elite Pilot Federation is only granting Triple Elite to those pilots willing to do what's necessary, against their own feelings then. That's above and beyond and Triple Elite is worth calling Elite, imo because it's pretty tough.

Trouble is that triple Elite only respects one playstyle, making lots and lots of combat mandatory while you just need to touch the other playstyles.
 
Trouble is that triple Elite only respects one playstyle, making lots and lots of combat mandatory while you just need to touch the other playstyles.

I don't speak for FD or anything but - with respect - 'respecting playstyles' is a meta argument that ignores lore.

If you don't want to Elite rank in combat or trade and want to stick to exploration only, go for it and without exploits if you want .. that's your game game game, absolutely fine. But in terms of lore I can see why the EPF would grant rank to good, all around pilots. ie. elite means you're expert in anything, no matter what you prefer to do. A Pilot Federation wouldn't care about what you like to do, just as in general education you don't get an English A level/diploma if you only want to do Maths.

That's just my take on how it seems to be and I think it makes sense if you see it as a spaceman rating, rather than as a computer gaming high score. Especially true imo if the idea is to world-build and create an in-game universe.
 
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Fair point, OP.

I have reached Merchant rank in trade after about half a year of casual playing, which feels abour right to me.
That is entirely without mining. If modern mining can take you to Elite trader in 1 month, that rank certainly looses all value.

Not sure how it could be easily adressed, though.

A mining rank which is only partly linked to profit and also partly to tonnage.
I agree with OP. (And despite what others keep saying I am not elite yet in any area) - but am having to ignore mining for now and I am also not exploring in the hope FD increase the rank level like they did with every other past exploration pay boost.
 
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Trade and Exploration need to be brought up in line with combat as combat by far takes he longest to get.

I would not mind in the slightest if raising the bar in trade and explo means I would be set back a rank or 2.

They need to do this or remove passenger missions and mining adding points to explo and trade respectively.

It's an idea I'm not crazy about.

You do have 5000 hours behind you..

And? What I've done to go up Elite in trade, just make 15 rounds of the new mining, you can do anyone who enters new to the game. What has to do the total hours I have played in my main account with what I expose in this post?. Many put as an excuse that I've been playing for many hours and apparently I'm taking advantage for this reason. I say that there is no excuse for 15 mining sessions and in a month doing engineers, rising reputation with federation, Empire, etc. that is, in a month doing everything in the game, is already Elite in trade and 9% of the last level in exploration.

I think it's probably far too late for the current systems, similar to how the runaway inflation of credits had already created a major awareness of perceived "inequity" of players who have gone before with what they have achieved or acquired already vs. newer players whom many can be afflicted by today's quick consumer entitlement culture of today's games industry.

I'd suggest when FD gets to implementing spacelegs and such that a whole new set of rankings and levels are created with progression more traditionally and equitably challenging like other MMO's where it can take months or years to reach a "level 100". FD have catered to too many personal minded requests of particular changes and have been taken advantage of far too often by vocal minorities with little community consideration of the game's future and balance. They can be more draconian with a newer fresh set of gameplay rules with the next milestones of ED's part 2 of it's ten-year planning.

Another pretty interesting idea.

A mining rank which is only partly linked to profit and also partly to tonnage.
I agree with OP. (And despite what others keep saying I am not elite yet in any area) - but am having to ignore mining for now and I am also not exploring in the hope FD increase the rank level like they did with every other past exploration pay boost.

It's just that what you're saying has happened to me in this account. He went up to Elite because I just like to do the new mining for me, much more fun than the previous one.

But do you know? I've climbed Elite unwittingly, not even noticing.
 
A mining rank which is only partly linked to profit and also partly to tonnage.
I agree with OP. (And despite what others keep saying I am not elite yet in any area) - but am having to ignore mining for now and I am also not exploring in the hope FD increase the rank level like they did with every other past exploration pay boost.

I like the idea that mining profit is counted separately - or at least not contributing to trade as much as it does now.


What I gather now after some more reading is that FDev deliberately wanted to start a mining bonanza. Wether it is because they wanted to get more players to do mining or more players to have access to big ships or new players to quickly come even with the older ones, I don't know. But fair enough, they may have a good thought behind it.

The important thing is, that this is intended to be temporary. From what I understand, depleted mines will not be refilled and so eventually the void opals will become more and more rare around the bubble. Eventually they will be really difficult to find and things will be back to "normal".


Still, for the players who are now joining and go into mining, their rise to Elite trader will be fast and pointles.
Perhaps it would be good to stop mining profits from adding to the trade ranking for as long as the bonanza lasts. It can be added back in again later, when the opal rush is over.
 
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As a counterpoint to this from someone who's been loving the heck out of this game every day for the last 4 years and has yet to hit a single Elite rank, personally I'd say nah, it's fine.

This ^

"What the hell have you been doing?" I hear some of you cry. Errr, dunno really. A little bit of this, a lttle bit of that and some of the other? Certainly never chasing those ranks, just letting them tick up casually as a natural consequence of my normal gameplay.

And that ^

Played since day one, I'm:

99% Dangerous (hoping to bump up to Deadly some time this week)
11% Pioneer
06% Tycoon

I play the game when I want, how I want and I never grind.

Surprisingly, 49% of my Dangerous has been achieved since August when I bought a Rift headset. Combat in Elite will never be the same again!
 
Precisely what you say is what I mean. It should not have reached the Elite rank in trade by doing only 15 mining sessions. Nor should it have reached 9% of Pioneer in exploration with only 10k of Ly tours.

This is an aberration.

And I do not think that 15 sessions of mining is considered a grind...

These ranks are known to be based on the credits earned and, if Frontier has risen so much what you can earn by doing mining and exploration, they should have adjusted this rise in ranks according to the new mechanics and their new gains.

That's what I think.
 
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