We all know the ordinary coders at Frontier are good people.
It's in the "game" part of the game that Frontier falls down, like Wile E. Coyote, off a cliff.
How many of us here are pen and paper, face-to-face Game Masters, who could hep Frontier with therapy, about being a Killer Dungeon-Master, and railroading the game, etc?
I have only been running Traveller since 1978, so I'm a rookie. I need some of you, with more experience, to help the leadership at Frontier out of the Pit Of Despair.![]()
No. The story is fine as is, albeit slow (Idon't think it should go faster though, this is not that kind of a game).
I like it that FD leaves us a lot of room for speculation about what the Thargoids really are.
I look forward to seeing their space stations, planetary stations and other types of ships. I hope the stuff is awesome and alien.
What is really needed is revisiting of the core mechanics. That is what it is all about. The core mechanics of exploration, mining, bounty hunting, piracy etc need to become more solid, more interesting and deeper. Now is the time to create really solid foundations of game play that can withstand time.
If FDev does that right this game will still be played in 20 years time.
When all that has been done and after they have added stuff like atmospheric planetary landings, and perhaps walking around etc., then they can create a cool solid story campaign, throw in a few new ships and perhaps an SRV for good measure and sell that to me for full retail price. It would be epic to start as a noob on some planet, earn my wages, do a bit of discovering, and then earning a spaceship and then eventually leaving that planet.
I would be happy to pay 50 bucks for that on top of what I already paid. It would be worth it.
Last edited: