Should Guardian Modules be able to be engineered?

I would say yes and no. After much discussion with a few of my dedicated friends, we figured that there should be an "alien tech engineer" who can modify Guardian tech gear/weapons. However, we also believe that there should be a limit. They should only be capable of being engineered to G3 maximum. Of course, this would require Guardian materials... as much as I hate adding to the grind, there's no further use for these materials after you unlock all the modules and weapons. As a caveat, they should not have access to experimental effects considering they are already experimental in nature.

While it isn't "necessary", it would definitely make the Anti-Xeno side of things more interesting. The modifications that would be accessible should be unique to Guardian equipment. For example, the Guardian Hybrid Power Distributor should have access to a "heat based capacitor" modification, making your 3 capacitors recharge faster the higher your heat. Considering how Gauss Cannons barbeque your ship, you could use a heatsink as they max out if you consumed capacitors for boosting, recharging shields and firing weapons.

Just an idea. Probably unnecessary.
 
No, guardian and other tech broker shouldn't be modifiable by the engineers. Gameplay-wise they are there to present an alternative to engineering and lore-wise they are weird prototype stuff that is already operating based on poorly-understood principles and mechanisms.

However, I'd definitely be in favour of adding in engineerable alternatives to them to represent the technology becoming more mainstream and replicable, particularly for the tech broker modules that don't have a regular human equivalent at the moment. Lots of people like using some of the tech broker modules because of how they feel to use, rather than because of their performance, and I'd be willing to bet that a "concussion cannon" that is basically an engineerable shock cannon that exchanges some base stats for the option to engineer them and wider availability.
 
A lot of people would like the Guardian weapons to be useful outside of Thargoids, which means they need a pretty big buff, or engineering. I think they are fine the way they are, but I can understand the desire to engineer them.
If they were to be engineerable, it should not make them better than current human versions.
Outside of synthesis, those guardian, (and Thargoid for that matter), mats/data have no other use in the game once you have your unlocks. Not all of those mats/data can even be used in synthesis either. Seems a waste.

Worse part is that I strongly suspect Fdev intends to do the same thing again with Odyssey as they did with the Guardian/Thargoid stuff. New mats/data, that will only be used to unlock/acquire/modify a handful of suits and maybe new SRVs, and perhaps unlock any new engineers, and then forget those mats/data exist.
 
I think some human tech broker stuff SHOULD be engineerable, but not Guardian stuff.
For instance, Flechette needs a big buff. Letting it take long range or overcharged would be a really great thing for it, either making its rare hits more devastating, or making it easier to hit with. Shock Cannons are probably ok where they are now since they have a baked in experimental (Stock auto loader) in addition to its weird damage multiplier on consecutive hits. Maybe letting it take high capacity, sturdy, and light weight would be good. And then we come to the flaming mess that is the enzyme missile. No actual engineering mod can fully fix this, but letting it apply caustic through shields would be a great buff for it and honestly necessary. Same with requiring decon/self cook to cook off the enzyme as opposed to it going away naturally. Meta Alloy HRPs are tougher, but letting them take heavy duty up to G4 should be a decent enough fix.

I think Guardian stuff should stay where it is because lore-wise we don't know enough about guardian tech, and none of Ram Tah's blueprints overlap with what the guardian tech does.
 
I hope I don't get another strike for responding to a "necro" thread that is 4 years old.... But guardian weapons are for fighting thargoids. They are not an alternative to engineered weapons. And with the latest attack on the SOL system even better equipment is needed to fight the hydra interceptors and they aren't even the top of the line. That said, if FDev hadn't offered free ships with Anti Xeno tech built in (including guardian modules) we would have never saved the SOL system or surrounding systems. I litterlly died 50 or more time fighting thargoids with underpowered ships and weaponry but the ARX purchases get O CR rebuys. I would have never engaged the thargoids otherwise because even pre-engineered guardian weapons are no guarantee. Short answer is YES YES YES. Guardian equipment should be engineered. If you all want to pretend this is a real world simulation then the fact that AEGIS engineered scanners and anti-shutdown tech for thargoids means that AEGIS should be able to reverse engineer guardian tech and therefore we logically can have Guardian Engineering. No reason not to given the tragic loss of million in the SOL system. You all complaining that it would make the game too easy obviously don't know how much armor FDev put on the Hydra's. And you all can't explain why a ship is outfitted with better weapons that a space station. Nothing makes logic sense in this game. Don't try to use logic for why we can't engineer something.
 
Arguably, the Guardian Modules could (should?) instead be normal Module with Mod (Guardian) on it. It'd solve the problem of engineering them... just make sure you can pin that blueprints. Or maybe can only engineer at specific research places. I dunno, brain brrrt
 
A good time for Guardian-related developments (and associated tech) would be after the last Titan falls. Maybe there's a Guardian remnant that emerges after their foe is driven out of the bubble.
 
A good time for Guardian-related developments (and associated tech) would be after the last Titan falls. Maybe there's a Guardian remnant that emerges after their foe is driven out of the bubble.
I wonder how the Guardians look on looters and grave robbers?
 
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