You should see how many spreadsheets it took to make it
Michael
How many? Because from what I can tell, it's still not done yet!
You should see how many spreadsheets it took to make it
Michael
OP: HAHAHAHAHAHAHahahahaha.....
So SAD!
Those pesky rotating sneaky invisible teleports in EoB!Did anyone ever play Eye of the Beholder or Dungeon Master back in the 80s? I still fondly remember drawing out all the maps as I played in graph paper that I stole from school!Those were the days.
I had a friend and fellow Elite Dangerous player visiting me this week, and showed him the nine spreadsheets I use to keep track of the game. These cover everything from my fleet, and how they're equipped and engineered, to what upgrades I can get, and what materials I'll need for them, what I've got in storage, what engineers I've still to unlock and what I'll need to get them all to grade 5, what permits I can get and how I can do it, and more besides.
He pointed out, quite correctly, that if I need nine spreadsheets to just keep track of the game, and so I can remember what's going on at any one time, that the game is too complicated. Some of this at least, could be brought into the game after all with things like an in-game Wiki or better ship and storage information at any time.
I'm just wondering what you all think?
P.S. To anybody who's going to ask for a copy, this is an extremely complex spreadsheet with a lot of cross-linking and hard coding. You'd really need to know what you're doing in Excel to get to grips with it.
Mike
<snip>
Those pesky rotating sneaky invisible teleports in EoB!![]()
Oh yes, I'd forgotten about them. I used to hate the things you fell through which landed you a couple of floors below among the really hard monsters![]()
Only 9? Amateur, i have 26.
I use a mark 1 Cortex and find it often returns a negative search for things I require.
With all that data providing answers do you ever find you have forgotten what the question was?
People want to be efficient, have easy access to information and stuff that they have collected, or what they need to craft something. If the game doesn't provide tools to track your progress, assets you have, or what you can do with those assets people will use excel. Hell i use excel in elite to know what blueprints I can craft, how many synthesis rolls i have which ship have witch modules etc. The game doesn't provide these in formations because bad ui design. The information is clearly there, but it isn't provided to player in one place that is easy to access. I could spent long time looking through my ships to find the mod i want to move to ship i plan to use as the game doesn't tell were my mods are.
I had a friend and fellow Elite Dangerous player visiting me this week, and showed him the nine spreadsheets I use to keep track of the game. These cover everything from my fleet, and how they're equipped and engineered, to what upgrades I can get, and what materials I'll need for them, what I've got in storage, what engineers I've still to unlock and what I'll need to get them all to grade 5, what permits I can get and how I can do it, and more besides.
He pointed out, quite correctly, that if I need nine spreadsheets to just keep track of the game, and so I can remember what's going on at any one time, that the game is too complicated. Some of this at least, could be brought into the game after all with things like an in-game Wiki or better ship and storage information at any time.
I'm just wondering what you all think?
P.S. To anybody who's going to ask for a copy, this is an extremely complex spreadsheet with a lot of cross-linking and hard coding. You'd really need to know what you're doing in Excel to get to grips with it.
Mike