Should I go with an overcharged power plant, or guardian power plant?

My 6A power plant is outta power, so I need to choose either a Grade-3 overcharged power plant, or Guardian power plant. I’m gonna use it for combat only.

If i overcharge the power plant, it makes it run hotter and hurts the integrity, but the thermal spread effect should help the heat.

The Guardian 6A power plant has an integrity of 124 but runs hotter.

What do you think I should go with? Do these numbers I’m mulling over matter much or am I splitting hairs?
 
My 6A power plant is outta power, so I need to choose either a Grade-3 overcharged power plant, or Guardian power plant. I’m gonna use it for combat only.

If i overcharge the power plant, it makes it run hotter and hurts the integrity, but the thermal spread effect should help the heat.

The Guardian 6A power plant has an integrity of 124 but runs hotter.

What do you think I should go with? Do these numbers I’m mulling over matter much or am I splitting hairs?

What sort of distributor do you have?

Guardian Power Plant + Guardian Distributor creates synergy and awards additional available power. I use one in a particular Orca I fly, and have 102% available power with 89% utilized.

If you're running an Engineered human distributor, then stick with a human power plant. The Guardian ones have more mass as well. But you might want to consider pushing that to a G-5 upgrade. It really helps with the heat, especially with Thermal Spread.
 
My 6A power plant is outta power, so I need to choose either a Grade-3 overcharged power plant, or Guardian power plant. I’m gonna use it for combat only.

If i overcharge the power plant, it makes it run hotter and hurts the integrity, but the thermal spread effect should help the heat.

The Guardian 6A power plant has an integrity of 124 but runs hotter.

What do you think I should go with? Do these numbers I’m mulling over matter much or am I splitting hairs?
What ship, what role, and what weapons loadout?

You might be able to get away with an armoured PP - there's a power bonus to armoured plants as well as a thermal reduction.
 
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My 6A power plant is outta power, so I need to choose either a Grade-3 overcharged power plant, or Guardian power plant. I’m gonna use it for combat only.

If i overcharge the power plant, it makes it run hotter and hurts the integrity, but the thermal spread effect should help the heat.

The Guardian 6A power plant has an integrity of 124 but runs hotter.

What do you think I should go with? Do these numbers I’m mulling over matter much or am I splitting hairs?


Neither in most cases.
Use armored + monstered if possible.
For a 6A G5
Int 272
Eff .35
Pow 29.6
Mass 26.4

G3
223
.37
28.6
24.64
 
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I use a guardian power plant on my exploration ship because I can undersize and get the same power as the hummie one for the weight. Other than that, I go with human built parts.
 
What sort of distributor do you have?

Guardian Power Plant + Guardian Distributor creates synergy and awards additional available power. I use one in a particular Orca I fly, and have 102% available power with 89% utilized.

If you're running an Engineered human distributor, then stick with a human power plant. The Guardian ones have more mass as well. But you might want to consider pushing that to a G-5 upgrade. It really helps with the heat, especially with Thermal Spread.

What ship, what role, and what weapons loadout?

You might be able to get away with an armoured PP - there's a power bonus to armoured plants as well as a thermal reduction.

I'm flying an Alliance Challenger, all the core modules are A-rated, a 5D Hull reinforcement package, a bunch of Guardian shield reinforcements, Kill warrant scanner and A-rated shield boosters. I got a Large Plasma Accelerator, 2 medium gimballed multi-cannons, and 4 lasers.

So far I've only engineered the thrusters, and FSD, but this thing is a power-hungry beast. It's my time building a combat ship from scratch, and first time engineering a ship for fighting.
 
My 6A power plant is outta power, so I need to choose either a Grade-3 overcharged power plant, or Guardian power plant. I’m gonna use it for combat only.

If i overcharge the power plant, it makes it run hotter and hurts the integrity, but the thermal spread effect should help the heat.

The Guardian 6A power plant has an integrity of 124 but runs hotter.

What do you think I should go with? Do these numbers I’m mulling over matter much or am I splitting hairs?

Depends how much power you want/need but I usually go with armoured. It provides extra power (not as much as overpowered) and for me at least, uses mats I always seem to have plenty of. Consider a B-rated power plant for extra hitpoints, I usually use A-rated for improved heat tolerance.
 
The Guardian version adds a little but takes away much more in power and heat. If you are eventually going to a PVP combat ship then engineer it and forget the Guardian versions. If your goal is to take out Thargoids an engineered power plant always beats the Guardian version. Go with a Xeno Scanner and a Shutdown Field Neutralizer so you won't die in 30 seconds. As for weapons there are many threads dialing them in.

Just one opinion.

Regards
 
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I'm flying an Alliance Challenger, all the core modules are A-rated, a 5D Hull reinforcement package, a bunch of Guardian shield reinforcements, Kill warrant scanner and A-rated shield boosters. I got a Large Plasma Accelerator, 2 medium gimballed multi-cannons, and 4 lasers.

So far I've only engineered the thrusters, and FSD, but this thing is a power-hungry beast. It's my time building a combat ship from scratch, and first time engineering a ship for fighting.



I don't fly it often but here's mine: https://s.orbis.zone/r7z

I usually prefer PAs but kind of like the frags in the Challenger.
The dps is pretty good.
 
Those gaurdian shield booster things are what's using so much power right? I'd go with armored G5 plus monstered and if that's not enough, consider it using less GSB things and more HRP.
 
Does reboot/repair work when you have Guardian core-modules (such as PP and Pdist) fitted?

I know the Guardian internal modules can be a PITA because it's difficult to get them to shut down but I'm not sure if I've ever tried doing a reboot/repair on a ship with a Guardian PP or Pdist.

Might cause problems if a combat ship fitted with a Guardian PP can't be rebooted to get the shields back up quickly.
 
Something like this: https://s.orbis.zone/rf9 ?

No wonder you're running out of power :D.

All those high end modules are breaking your back, and aren't accomplishing anything much. Look at the listing at the bottom of the page, then sort in by descending power. All numbers relating to unengineered modules:
1) thrusters. 7.56 MW, and that isn't going to get better when you plug in grade 5 DDs. No way to save here.
2) shields 4.34 MW. That is one place that is easy to change - and, if you combine it with a few other changes, without too much loss (of course, you could still get better shields by not doing the other things, but that's the point, really - you will need to choose). Since you're running both guardian and regular shield boosters, there's not much point in going for bi-weaves, so just slap a grade 5 enhanced low power on there and drop that to 2.6 MW.
3) The KWS is a power hog. Drop it to C-rated and slap a fast scan grade 5 on it. Instead of 10 seconds at 4 km, you'll now need 2 seconds at 2.3 km - and only a quarter of the power.
4) Your plasma accelerator. I have no personal experience with this, so keep it as it is. But there are at least two mods that will reduce the powerr draw.
5) All those A-rated shield boosters... Swap the for D-rated and mod them with resistance augmented/flow control. Raw shield strength is AFAIK only good against plasmas, and those are easy to evade.
6) Guardian shield reinforcements - nothing to mod there.
7) small stuff.

Result: https://s.orbis.zone/rfq

Now you even have a little bit of spare power for the engineered thrusters and about effectively 40% stronger shields :cool:.
 
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