If it hasn't happened to you it happened to someone you know. Running out of air in the life support.
The problem is, it just doesn't feel fair to have it hit zero and BAM you're dead. Yes, you hear your breathing get labored and whatnot beforehand (which is awesome) but it feels too absolute.
Some suggestions for immersion factor:
- Keep the Life Support times the way they are, BUT shift it over by a minute and give a 1 minute grace period for "holding your breath". For example, if your LS had 7 minutes before, it would show 6 minutes when activated, giving all the typical warnings as it currently does. When it hits zero, the life support warning turns red and starts flashing "Warning - Air Supply Depleted! Warning - Air Supply Depleted!" and starts counting up from zero. Maybe add some more effects like vision going red or black as time goes on. Once you hit +1 minute, destruction happens as normal.
So just to note: this isn't about MORE time, just about rejiggering the time we already have (not unlike how the way temperatures and damage was reworked for the better)
- Another cute idea - why not have a heart monitor ECG under the blue air timer readout, something that starts off fine, but gets erratic as it reaches 0 (and if the above idea was used, would flatline just as it hits +1 minute)
The problem is, it just doesn't feel fair to have it hit zero and BAM you're dead. Yes, you hear your breathing get labored and whatnot beforehand (which is awesome) but it feels too absolute.
Some suggestions for immersion factor:
- Keep the Life Support times the way they are, BUT shift it over by a minute and give a 1 minute grace period for "holding your breath". For example, if your LS had 7 minutes before, it would show 6 minutes when activated, giving all the typical warnings as it currently does. When it hits zero, the life support warning turns red and starts flashing "Warning - Air Supply Depleted! Warning - Air Supply Depleted!" and starts counting up from zero. Maybe add some more effects like vision going red or black as time goes on. Once you hit +1 minute, destruction happens as normal.
So just to note: this isn't about MORE time, just about rejiggering the time we already have (not unlike how the way temperatures and damage was reworked for the better)
- Another cute idea - why not have a heart monitor ECG under the blue air timer readout, something that starts off fine, but gets erratic as it reaches 0 (and if the above idea was used, would flatline just as it hits +1 minute)