Given the choice, I'd rather redirect the escape pods oxygen reserve to my life support system and risk permadeath instead unless I'm thousands of LY away.
The current system doesn't make any sense in the slightest. Does the escape pod put us into cryostasis? Probably, but then it should be months/years to be recovered before we can play that character again if we get ejected on a long exploration trip.
I am all too aware the game is taylored towards casual arcade players preferring lack of consequence and it's evident that it gravitates towards that demographic at an increasing rate.
I'm not blaming FD - they're a business and I have to agree that e.g. making the RES space invaders minigame (without the increasing speed and defense bunkers - that would be too complex) entirely idiot-proof will mitigate future customer support cost more efficiently than addressing complaints about the lack of a proper ironman mode, AI and lack of the slightest bit of risk would do.
It's just something I personally don't like, but I'm a minority, so that's fine.
Yeah, that's about the only thing I've been disappointed about since I joined the beta, I REALLY wanted iron man mode. But I agree, we're not likely to see it any time soon. Maybe it'll get built in with EVA expansion?