Personally I think if someone wants to nolife this game for a week and earn a billion credits then more power to them. No nerf needed. Players with the most time on their hands will always earn the most money. If you nerf that, then all you're really doing is applying a heavier nerf to those with almost no time to play.
Exactly, this. I watch the video by the op, what he fails to mention is the time he dedicated to this endeavour. 1bn credits fair enough, however my observations and experience of this particular gameplay mechanic are vastly different. From the new year I have targeted systems that were military and in civil war, or war with close by stations. Not only is that task tedious and time consuming (although a little easier if you use the eddb api and script some of it) but the time taken to get allied with a particular faction in those systems before the war ends is huge, added to that when you are allied the amount of these missions varies and even with the time spent board flipping (exploit or not this is still tedious and a chore) you are never really able to stack 20 of these unless you spent the whole day building them up.
Then comes the time to implement these kills, the time span for these missions is usually 19-20h, now say you have a job earning real credits (not the space kind) and you spend an evening doing this stacking you don't have enough time to come back the next evening to kill them, the mission would have failed...which leaves these things to public holidays or weekends where other real life commitments take priority. The only system I have seen where you can stack 20 of these quite quickly (but still have to board flip) is 17 draconis.
Now once you have these stacked you had to have a fair amount of skill to stay in the CZ to plough through the amount of kills in that time. Many times I have not even made it to the CZ in my modified vulture due to interdictions, I have also only killed 2 ships in a vulture before having to limp back to the station. I am rated Master so have a bit of CZ experience, but am willing to accept I could be a better pilot, but even in my A rated heavily engineered conda it is an effort to stay out there marking off those kills. RARELY you get with the pack and things flow, but this is probably 1 in every 10 drop ins, and I am finding as soon as it starts to flow nicely I am experiencing network drop outs and having to build up the pack again - annoying. It is a little easier if you wing up with someone, however again time and coordination are a factor.
ok, so the OP made a billion in a week - he fails to say how much sleep he got.... this may be possible for students or kids locked in their bedroom without sunlight for a week solid, but some of the talk on here about 1/2 bn in an hour is absolute .
Half the fan bois on these sites moaning about exploits or noobs in condas are people that more than likely farmed the earlier exploits anyway - ex poop or robigo slave smugglers, no crying ....."don't break OUR game, or MY immersion" fk off!
So nerf the stacking of massacre missions counting for all stacked missions... hmmm then how will people with limited time earn any credits to enjoy playing the game for the small time slots they have? Just let people play the game however they want, I don't give a how many space billionaires are out there or what ships they fly as I never run into them anyway.
1/2bn an hour ....please ....