Should Massacre Mission Stacking be Nerfed?

Instead of incriminating the kills, they could add a "currency," something like a kill token (a scalp) that you get for each kill. The massacre missions prompt you to collect kill tokens, instead of kills. You can amass as many kill tokens as you like, but each can only be redeemed once.
 
Instead of incriminating the kills, they could add a "currency," something like a kill token (a scalp) that you get for each kill. The massacre missions prompt you to collect kill tokens, instead of kills. You can amass as many kill tokens as you like, but each can only be redeemed once.

It still would be way easier to code a kill pool,
than a "virtual physical object", as that would require
a mission to be taken as an additional state,
to check whether the CMDR is fit to get these.

The missions however have kills,
just make em add up and done.
But anyway we are both on the same side,
as it is basically the same mechanic, just with different prerequisites.

One could even go as far, as just counting the combat bonds,
or the value of combat bonds instead of kills.
So difficult missions could be done quicker killing large ships in czs,
requiring the "faction pledge" in a cz.
That way difficulty can be assured in two ways:
Killing a large amount of smaller ships,
or kill harder bigger targets.

Everything is better than plain kills.
 
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.... except the kill contracts do not name Person C - they are for unnamed targets of a specified type. If the kill contracts were for rats, tails might be expected as evidence - and each tail could only be handed in once.

You aren't really proving your point, he is not proving his point, and neither of you are disproving the other's point. Both are logical in some way, both illogical in some other way and that's why I feel analogies should be left out and the real debate should focus on the amount of money per hour/effort, rather than the whole concept of stacking/paralleling
 
I'm in this one system that was given to me as a hot tip for skimmer missions. When I originally got there, though, the skimmer missions had dried up, so at first it was kind of looking like a bust. Several factions were at war with one another, and there were a small handful of Massacre Missions being handed out, so I stuck around to fiddle with those for a couple of days. Not "big" money at all, less than farming a decent Haz Res, at least for the first day or so. But after cultivating one faction and getting my standing up to Allied, I noticed the competing faction becoming increasingly desperate for some mercenary help, to the point where they were even willing to hire the guy who'd spent the last day murdering all of their military ships. So, naturally I switched sides to make sure nobody won and the system stayed at war...

Additionally, skimmer missions started showing up again. All in all with the skimmer missions and playing the two factions against one another, I'm doing much better than I ever did farming Sothis/Ceos with an Anaconda. A lot of work, though. Work, but even more FUN.

Anyhow, that's what I've been up to whilst this thread was doing its thang. Why did I share? I don't know, guess I just felt gabby:)
 
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I'm in this one system that was given to me as a hot tip for skimmer missions. When I originally got there, though, the skimmer missions had dried up, so at first it was kind of looking like a bust. Several factions were at war with one another, and there were a small handful of Massacre Missions being handed out, so I stuck around to fiddle with those for a couple of days. Not "big" money at all, less than farming a decent Haz Res, at least for the first day or so. But after cultivating one faction and getting my standing up to Allied, I noticed the competing faction becoming increasingly desperate for some mercenary help, to the point where they were even willing to hire the guy who'd spent the last day murdering all of their military ships. So, naturally I switched sides to make sure nobody won and the system stayed at war...

Additionally, skimmer missions started showing up again. All in all with the skimmer missions and playing the two factions against one another, I'm doing much better than I ever did farming Sothis/Ceos with an Anaconda. A lot of work, though. Work, but even more FUN.

Anyhow, that's what I've been up to whilst this thread was doing its thang. Why did I share? I don't know, guess I just felt gabby:)


I was doing the same thing in a system not nearly as remote as the one you are in a couple weeks ago. It's got a FED and IMP faction calling to bomb some IND skimmers, and the IND and FED factions are at war. The system is naturally un-balanced so it's always in and out of civil war states.
 
I was doing the same thing in a system not nearly as remote as the one you are in a couple weeks ago. It's got a FED and IMP faction calling to bomb some IND skimmers, and the IND and FED factions are at war. The system is naturally un-balanced so it's always in and out of civil war states.

You saw me on the gal map? I was too busy to say "Hi" as I was wrapping up some missions and fixing to watch an episode of Dexter with my better half.

The system and situation you're describing is what I really like about these mission types. They're fun and compelling, and if the player is astute they can yield huge dividends; my concern is that in the hysteria to nerf the outliers such as 17 Draconis, the overall balance will tip in the other direction, watering them down to the point where they simply are not worth doing in the first place...which is how I feel the development approach seems to be coming off: people figure out how to work the engineers? Nerf the blueprints. People finally struggle through and get their shields the way they like them? Nerf them. Gimbals too effective? Nerf them. A certain mission type too fun and profitable? Nerf it. The gal map is used by almost 100% of the community instead of the astrolabe? Yes, better nerf that effer, too.

I want to have more fun, not less.
 
You saw me on the gal map? I was too busy to say "Hi" as I was wrapping up some missions and fixing to watch an episode of Dexter with my better half.

The system and situation you're describing is what I really like about these mission types. They're fun and compelling, and if the player is astute they can yield huge dividends; my concern is that in the hysteria to nerf the outliers such as 17 Draconis, the overall balance will tip in the other direction, watering them down to the point where they simply are not worth doing in the first place...which is how I feel the development approach seems to be coming off: people figure out how to work the engineers? Nerf the blueprints. People finally struggle through and get their shields the way they like them? Nerf them. Gimbals too effective? Nerf them. A certain mission type too fun and profitable? Nerf it. The gal map is used by almost 100% of the community instead of the astrolabe? Yes, better nerf that effer, too.

I want to have more fun, not less.

Oh I was only on for a minute to check some system states. I'm busy cleaning/packing for the holidays anyway.

I couldn't agree more. The procedurally generated nature of the game, combined with the reliance on RNG to do so, means there will always be outliers. Frontier will always be chasing their tail.
 
I think it should be fixed not nerfed. Good points have been made that sometimes double dipping on a target shoukd be possible however it should not be the norm for all esp not from the same faction issued by the same person and not to the extent that it can happen now.

Personally the entire mission Q&A for me was the most dissapointing one FD have ever given. The changes i have been hoping for accross a range of things this just being one look not to be happening any time soon.

But i know OP feels its fine and working as FD want it. To each their own

FD promised a believab!e exonomy which combined with a complex BGS created involved and plausible missions. IMO FD have not delivered on this yet and after that Q&A it looks like FD are satisfied with what we have , or at least are prepared to live with it.

That said....whilst i do not think it should be the norm for multiple kills off 1 ship I DO wish the game would spawn a lot more mission targets in a system. I took a kill 32 and was only getting 1 target spawning every 5 mins or so which was not fun gameplay for me, esp when it would be an eagle on its own. Give us wings of 4 etc
 
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I agree with you drkaii but i think there shouldn't be a difference between grinding and playing the game.

But has anyone actually found a system to grind massacre missions in right now?
 
And if the credits are the fun? What then?

If I ignore credits, does not mean that credits is not part of fun. So, I can ignore the increase OR decrease of credits, but since I have to optimize fun, in your premise, credits will be a part of it even if I ignore it.

What everyone is saying is most likely this:

We do not want the game to end when I have all credits and all ships with all engineered mods. It should only be part of the game (can be fun too), the setup, for the ACTUAL fun, the actual game. I see exploration, powerplay/diplomacy, reputation and social networking as the actual game here. No matter what ship, what gear or how much credits you possess at any given time during the entire Histoverse.
 
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I agree with you drkaii but i think there shouldn't be a difference between grinding and playing the game.

But has anyone actually found a system to grind massacre missions in right now?

I haven't found one for a couple of days now despite checking a few candidates. Everything fits but they don't spawn massacre missions in any relevant amount. On top of that the few missions that were offered were irrelevant to a point where it's laughable even if you could stack them.
 

Javert

Volunteer Moderator
You aren't really proving your point, he is not proving his point, and neither of you are disproving the other's point. Both are logical in some way, both illogical in some other way and that's why I feel analogies should be left out and the real debate should focus on the amount of money per hour/effort, rather than the whole concept of stacking/paralleling

After seeing the game evolving for a couple of years, my rough impression is that if large number of players are making more than 10-15m per hour on a consistent basis doing the same thing, it comes to the attention of FD. Once you get up into the 30m-50m per hour I suspect they will be looking to nerf it somehow. The fact that it hasn't been stopped already probably means there are relatively few people doing it.
 
inb4 nerf

I've made 200+ million in about 6 hours of game time, maybe. No mision board flipping, just picking up missions every time I need to rearm.

As someone who loves the combat in Elite, this is the best thing ever.

I'll be sure to enjoy it while it lasts.
 
I've been playing MMO's since the first Asherons Call. Nothing is more annoying than nerf's based on forum outcry.
There's things I would change in Elite, there's things I would boost and others I would reign in but to be honest that would only make me happy. It wouldn't be in the interest of the community at large. The Dev's have the benefits of knowing what the real numbers are, how they are affecting the game, and whether it is or isn't having an adverse affect on what they are intending to do for the game as a whole.

It's a good thing to express opinions and bring things to the Dev's attention. It's arrogant to believe that you know better than they do when you really can't have all the information relevant. It's nice that the Dev's actually seem to read these forums and try to address things that are perceived as problems or could be seen as improvements. Knee jerk reactions to forum flash mobs are always a good way to alienate players that never bother to read or participate in the forums.

I did read the OP and I know they are not calling for nerfing anything, it's good to have the discussion. I'm just saying that what one group thinks is a problem may or may not actually be. Perception and reality are often very different things.
 
Hi , I started to play this game about a month ago .. and was petty guickly fed up with the huge grinding aspect.
I am grateful that I found some friends who showed me 17 Draconis and the skimmer exploit. Now I can finally enjoy this game by starting to do what I really want with the ship I wanted.
This thread just shows me, that I must continue the skimmer exploit before it gets nerfed otherwise I will need to play this game till I get old.. and this is not my goal in life.
 
Hi , I started to play this game about a month ago .. and was petty guickly fed up with the huge grinding aspect.
I am grateful that I found some friends who showed me 17 Draconis and the skimmer exploit. Now I can finally enjoy this game by starting to do what I really want with the ship I wanted.
This thread just shows me, that I must continue the skimmer exploit before it gets nerfed otherwise I will need to play this game till I get old.. and this is not my goal in life.

The missions have slowed down considerably today. What once took 15 minutes to stack 20 now takes much longer.
 
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