should our speed depend on hard point deployment?

mostly for when atmosphere is released:
Weapons out, go slower overall. maneuvering speed decreased and max boost decreased.
weapons in, normal speeds without encumbrance.
discuss.
 
Nope, wouldn't make sense outside of atmosphere.

It wouldn't necessarily even make sense IN atmosphere if your shields were still up....unless shields are pourous to gas. I have no idea if they are or not. If they are, then it still would need to be a factor of ship design, hardpoint placement, size, shape, etc....not just a simple "hardpoints out slows you down"
 
It surely makes no more or less sense than slowing down when gear is deployed. But if hardpoints were going to act as a brake, it would've happened from day one, and I can't see any changing that now.

As for atmospheric landings, I've long believed that if that ever happens, it will require a specialist aerodynamic vehicle (probably like the fighters). But that's a different matter entirely.
 
It surely makes no more or less sense than slowing down when gear is deployed. But if hardpoints were going to act as a brake, it would've happened from day one, and I can't see any changing that now.

As for atmospheric landings, I've long believed that if that ever happens, it will require a specialist aerodynamic vehicle (probably like the fighters). But that's a different matter entirely.

You can't boost with those open/down unless you have them away then boost and toggle again, and those speeds are capped. I'm suggesting a hunter/prey scenario between identical ships having better speed with weapons in vs out. just subtle changes in speed.
 
It surely makes no more or less sense than slowing down when gear is deployed.

Based on how it works, I feel the scoop and gear slow down is a ship computer factor, not "increased drag". i.e. It's a safety feature and nothing more. I can't mentally use the same logic for hard point deployment.

....seems to me that slowing down while in combat is not going to be something you necessarily want to do for safety so yah...it definitely does make less sense to me to have hardpoints effect speed then landing gear.

I'm suggesting a hunter/prey scenario between identical ships having better speed with weapons in vs out. just subtle changes in speed.

Sounds like you're suggesting this more for the purpose of gameplay than an attempt at any kind of realism. I am all for making sacrifices for the sake of gameplay.

In this case, however, I don't see it as beneficial to gameplay either. It's already far too easy to "run away" rather than fight as the game is right now. Something to make it even easier is just not a good idea. Just mho, obviously others might feel differently.
 
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Few ships look like they take aerodynamics into serious account and the effect of hardpoints would vary from vessel to vessel.

Given that most ships have massive thrust and fairly low speed caps already, any changes in drag could probably be ignored, at least for thinner atmospheres. However, it may be relevant for thicker ones.

It surely makes no more or less sense than slowing down when gear is deployed.

This is a landing aid, not something that implies any sort of drag.
 
Setting aside any discussion of realism for a moment, I like the play opportunities that are opened up by giving a bonus to straight line speed and maybe some kind of boost or eng charge bonus to ships with hard points stowed.
 
This is a landing aid, not something that implies any sort of drag.
Right but isn't it kind of weird that by deploying landing gear/scoop, you can cancel a boost/slow down faster than you would otherwise be able to using reverse throttle alone? It might be justified as a computerized auto-assist, but it functions in-game exactly like drag, because it doesn't operate within the existing performance parameters of your ship's thrusters, but rather adds on top of them.
 
Right but isn't it kind of weird that by deploying landing gear/scoop, you can cancel a boost/slow down faster than you would otherwise be able to using reverse throttle alone? It might be justified as a computerized auto-assist, but it functions in-game exactly like drag, because it doesn't operate within the existing performance parameters of your ship's thrusters, but rather adds on top of them.

I'm almost positive that the landing gear/scoop no longer results in greater negative acceleration than the throttle settings. it also doesn't operate like drag, because drag is dependent on the medium being traveled through and can be overcome with more thrust.

Anyway, the limits imposed by the flight computer are all over the place with FA On and Off result in different performance augmentations to thrusters.
 
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