Should the Corvette get a better jump range?

Ironic, then, that the Cutter and Corvette are the best trade ships in the game. The Cutter isn't even a good combat ship, but rocks at trade. Weird, considering it's the top tier "war ship".

Cutter is not in the combat ship archetype as it has low manuverability, a weakness in the size of the power distributor etc. Anaconda makes a better trade ship than corvette due to better jump range(both range and endurance). Cargo capacity isn't the only factor in a trade ship.

There was a huge thread on the jump range topic a few months ago, and after 33 odd pages no one reached a suitable conclusion other than "just because..."
 
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Maybe the Federation don't want you ranking up and stealing their ship before flying it into someone else's territory? Keep the range down and keep the less determined people protecting Federation space with it.

It's possible even with a meagre jump range like the Corvette to travel across human space in an hour or two. Stripped down for fast travelling that halves to 30min-1hr max travel time. Provided you don't expect to move everytime you play I don't see the problem. If you want a fast moving heavy hitting ship the Anaconda is there for that. Make the Corvette/cutter have a bigger range and the Anaconda has no purpose left.
I mean crikey, several people have taken a Corvette to Beagle Point, all of 65,000Ly. If they can why can others not? I sympathise for those with limited playtime but I'd ask the two questions how they'd got that high with limited playtime and why they'd chose a ship with low jump range. Realistically only those with pretty high playtime get a Corvette and therefore should be able to sacrifice an hour or two to put it where they want it and fly other ships to-from it when they wish to travel.

Ah well 2.1 may make it easier with engineers, ship transfers are supposedly coming soon too so my personal opinion is wait and see, if prior to 3.0 people are still unhappy then lets ask the question again, with all the current changes planned for me the question is moot.

Edit: Above point stands, 33 pages no resolution. Opening a new thread expecting different results is ambitions at best :) I can see why people want a jump range buff but I personally do not see the need.
 
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No it should not, and I guess it's because of the same reason that people do not search the forum for threads like this, where the discussion when on for days.
 
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Makes me wonder how the empire and the federation ever managed to get enough ships in one place to have a war with such awful jump ranges.
If you're a major power spanning several hundred star systems, you can probably afford to have J3 boosts for your warships for when the difference between "there in 10 minutes" and "there in 20 minutes" is actually going to matter. A 15 LY basic range doubled to 30 with Jumponium will get you from Sol to Achenar in 5 jumps - and with your internals not filled with an oversized FSD, you might have enough thrusters, power plant and shields to do something useful when you get there.

Obviously for civilians like us, using J3 (or even J2) within the bubble is ridiculously extravagant, but they didn't build those ships for us. Remember that as recently as 15 years ago, it would have taken a month of hyperspace time to get from Sol to Achenar, even with a jump-optimised ship. For admirals used to that, taking an extra five minutes to get into the right system is probably not generally considered important.
 
Exactly. I interpreted 'long range' as referring to loiter time and the abilty to operate far from a base without support, not 'can jump 175 light years'.



Amazing isn't it, how people don't want do-everything lolships. The crazy fools.

I love you, you crazy fool.

"Do-everything lolship" in fact made me laugh out loud.
 
Maybe the Federation don't want you ranking up and stealing their ship before flying it into someone else's territory? Keep the range down and keep the less determined people protecting Federation space with it.

It's possible even with a meagre jump range like the Corvette to travel across human space in an hour or two. Stripped down for fast travelling that halves to 30min-1hr max travel time. Provided you don't expect to move everytime you play I don't see the problem. If you want a fast moving heavy hitting ship the Anaconda is there for that. Make the Corvette/cutter have a bigger range and the Anaconda has no purpose left.
I mean crikey, several people have taken a Corvette to Beagle Point, all of 65,000Ly. If they can why can others not? I sympathise for those with limited playtime but I'd ask the two questions how they'd got that high with limited playtime and why they'd chose a ship with low jump range. Realistically only those with pretty high playtime get a Corvette and therefore should be able to sacrifice an hour or two to put it where they want it and fly other ships to-from it when they wish to travel.

Ah well 2.1 may make it easier with engineers, ship transfers are supposedly coming soon too so my personal opinion is wait and see, if prior to 3.0 people are still unhappy then lets ask the question again, with all the current changes planned for me the question is moot.

Edit: Above point stands, 33 pages no resolution. Opening a new thread expecting different results is ambitions at best :) I can see why people want a jump range buff but I personally do not see the need.

I'm on my way to the Formidine Rift in a Diamondback Explorer and I had just got to thinking what it would be like doing it in a Corvette or a Type-9, where as the type-9 is a trading ship which usually don't have very good jump ranges. The Corvette just rather struck me as odd, not that it needs a better jump range, since if you're exploring a lower jump range will simply give you more places to explore.

But I just thought an addition 4 ly to the corvette would be a nice little touch to it, but if you wanted a good big ship for exploration the Anaconda is going to be the obvious choice.

It takes a long time to explore a lot longer than I thought it would and I'm in a diamondback explorer! So it just you know kind of hit me that if I was going to be doing it in a clothed Corvette my jump range would drop down to nearly a third of what it is now. I didn't know that there had been a topic about this earlier, and I certainly didn't know that it was such a heated debate. It's just something that I though about. But how did people get the Corvette to Beagle Point? I thought you needed a twenty light year jump range at least AND a 100% FSD boost to get there? I wouldn't mind exploring in a ship with a low Frame Shift Drive if I could do more than just sit in the cockpit ya know? But I understand that that is for the future, so I suppose I should just be patient. But I can't wait till you actually get to 'explore' your own ship!
 
I don't know what made Frontier decide that the more expensive ships behind a massive wall of rank grinding should be worse than the cheaper ones available to everybody.

If they are worse, then don't fly them. Although i see lots of people flying them. Maybe some people like flying bad ships? Or... worse is a subjective opinion here, depending on what you are focusing on. Is a corvette worse than an Asp for combat? I don't think so.

But the main reason is probably quite simple, and you almost answered your own question. Because if they were so superior, most people would do the grind to get one and fly one. I like in ED how players fly a range of ships depending on their circumstances and what they are trying to do, and personal preference. A game where everyone focuses on getting to the same ship(s)... that would be rather dull.
 
Yeh I think it needs a bit of a boost, at least it should match the python in its range, if not a bit further. Combat ability has zero to do with jump range, it's a bit silly to link the two. A huge, fearsome warship like the corvette should have jump range to match.
 
If they are worse, then don't fly them. Although i see lots of people flying them. Maybe some people like flying bad ships? Or... worse is a subjective opinion here, depending on what you are focusing on. Is a corvette worse than an Asp for combat? I don't think so.

Normally for my needs i had to use a ship with a bigger jump range. So the corvette is a bad choice for me. But why do i fly it? Because it looks badass. So yes, people like flying bad ships :D I really would like to see additional jump range on that ship. It feels wrong that she is so much behind the other ships.
 
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If they are worse, then don't fly them. Although i see lots of people flying them. Maybe some people like flying bad ships? Or... worse is a subjective opinion here, depending on what you are focusing on. Is a corvette worse than an Asp for combat? I don't think so.

But the main reason is probably quite simple, and you almost answered your own question. Because if they were so superior, most people would do the grind to get one and fly one. I like in ED how players fly a range of ships depending on their circumstances and what they are trying to do, and personal preference. A game where everyone focuses on getting to the same ship(s)... that would be rather dull.

Frontier does do a very good job of balancing the ships, I remember when I first started the game I absolutely HATED the diamondback explorer, it was probably the ship I liked the least, and it stayed that way for a loooong time. Then one day I got a diamondback scout, and started getting into exploration. I plan on one day getting the Corvette, and exploring with it, because to me it is the most beautiful ship in the game, perhaps only topped by the Faragut Battlecruisers. To me the Corvette belongs out there in deep space, manned by a crew which subsists itself from the hydroponic chamber(s). Because that is my one grievance with deep space exploration, how do the Commanders feed themselves?

Yeh I think it needs a bit of a boost, at least it should match the python in its range, if not a bit further. Combat ability has zero to do with jump range, it's a bit silly to link the two. A huge, fearsome warship like the corvette should have jump range to match.

It's not that combat ability has to do with jump range, it's the Company that makes the ships, they all focus on their own specific class of ships, the Gutamaya focuses on speed (and making glorified space airplanes), Lakon Exploration/Trading, Core Dynamics Combat, Delacy Jacks of all trades, Saud Kruger Passengers, Zorgan Peterson... well Zorgan Peterson is Zorgan Peterson.

It doesn't just have to do with balancing it has to do with the lore of the game, it's just a question if 'Core Dynamics' designed the ship to the interest of it's benefactors.
 
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If they are worse, then don't fly them. Although i see lots of people flying them. Maybe some people like flying bad ships? Or... worse is a subjective opinion here, depending on what you are focusing on. Is a corvette worse than an Asp for combat? I don't think so.

But the main reason is probably quite simple, and you almost answered your own question. Because if they were so superior, most people would do the grind to get one and fly one. I like in ED how players fly a range of ships depending on their circumstances and what they are trying to do, and personal preference. A game where everyone focuses on getting to the same ship(s)... that would be rather dull.

That already happens, there IS a best ship, which is the Anaconda, and that leaves you with the choice of A: grind up to an Anaconda, or B: Grind up to an Anaconda. Then quit the game.

I don't even know why you put the ASP as an example when we are talking about top tier ships, the Anaconda is cheaper than both the Corvette and the Cutter, and its just objectively better, and it doesn't even have a rank wall. Why is the cheaper ship better in every way but trading? Well, that is a question I'd like Frontier to answer.

The only thing you can buy with money is ships there is no other end game in ED. So there is no other reason to grind that to get more expensive ships. So you do that work anyway, and then the work is not only not rewarded but also penalized, that leads to frustration and that is poor game design.

Trading ships are linearly better the more expensive they are, why can't combat ships? Why is the Cutter worse than the Corvette or even the Anaconda? Why the effort?

I've had my Anaconda for almost a year, and the only reason I'm not playing the game at all, is because I don't have the drive to work the ranks up to a Cutter to make my life even harder, I pretty much completely stopped playing the game after I tried the Cutter in the beta. Now you can say I'm a horrible person and I should die in a fire or play CoD, just because I don't play ED "with my imagination", but I bought a videogame, not a book, and in the basic rules of videogames, your actions must lead to results, and in this empty shell of a game, the only tangible result you could get before 1.5 was getting better ships, now you can't even get that.
 
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Yeh I think it needs a bit of a boost, at least it should match the python in its range, if not a bit further. Combat ability has zero to do with jump range, it's a bit silly to link the two. A huge, fearsome warship like the corvette should have jump range to match.

The Farragut and the Majestic are huge fearsome warships. The Corvette and the Cutter are the little brothers and sisters that are given away to civilians as a trophy for being loyal to the major power. As for the jump range, the Corvette has the same type of drive that the Anaconda carries, but it's base mass is twice of that of the Anaconda. I would see that impacting the jump range quite heavily, so people can blame Core Dynamics for prioritizing weapon systems, hull and engines in favor of a good jumpdrive. The reason why the Cutter can jump better is because instead of a good distributor, the Empire decided to put the largest FSD known to man (so far) on it.
 
That already happens, there IS a best ship, which is the Anaconda, and that leaves you with the choice of A: grind up to an Anaconda, or B: Grind up to an Anaconda. Then quit the game.

I don't even know why you put the ASP as an example when we are talking about top tier ships, the Anaconda is cheaper than both the Corvette and the Cutter, and its just objectively better, and it doesn't even have a rank wall. Why is the cheaper ship better in every way but trading? Well, that is a question I'd like Frontier to answer.

The only thing you can buy with money is ships there is no other end game in ED. So there is no other reason to grind that to get more expensive ships. So you do that work anyway, and then the work is not only not rewarded but also penalized, that leads to frustration and that is poor game design.

Trading ships are linearly better the more expensive they are, why can't combat ships? Why is the Cutter worse than the Corvette or even the Anaconda? Why the effort?

You can also buy food cartridges with credits, surprisingly which your commander never has to buy to replenish his(or her) supplies out in the deep vastness of the galaxy.
 
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So if i get it, most people that like and use the Corvette very often, are those that complain less about its jump range. Those are the people who instead of asking for 4-5 more LY, prefer to say.. combat ships have crappy jump range, thats how it is get use to it and blah blah. Also, 4 or 5 more LY on a combat loadout would make the Corvette a dedicated deep space explorer and a super trading ship. AMAZING.

Reasonable people have been asking for at least 4 or 5 more LY when on a combat loadout and those are not random numbers. Having only 10 or 11ish LY jump range gives you a lot of pointless detours when plotting a route and if it had 15 or 16 it would only make its jump rang JUST DECENT nothing more. The only thing that someone can tell me on that is.. man leave some internals and weapons and buy them back in the systems close to your destination. Well guess what. If i wanted to spend the extra time of my play time to find again everything i would use that time instead to make the extra jumps, either way i will be LATE. And also with that solution i have to travel with a limited capability Corvette where if i get interdicted from other commanders (has happened), i will have a bigger chance of losing the damn ship and pay the juicy rebuy cost on top of that. And the solution to that? Travel in SOLO and switch to OPEN when your ship is ready, right? Right my friend, now thats the way its meant to be played.
 

Deleted member 38366

D
I'm sure in V2.1 people will be able to upgrade their Corvette Jumprange.

Steps needed
- find and Rep up with the right engineer (whatever his/her requirements are - don't be surprised to realize "The Grind(tm)" coming up for you on meeting these requirements)
- gather all needed Resources
- get Engineer to build you that elusive 6A+, 6A++ or 6A+++ FSD
- enjoy your new gained mobility :D

Should the Engineer prefer ELITE CQC CMDRs and you just happen to hate CQC...

Doing things you hate builds character! Keep at it!

Don't say it couldn't happen ;)
 
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That already happens, there IS a best ship, which is the Anaconda, and that leaves you with the choice of A: grind up to an Anaconda, or B: Grind up to an Anaconda. Then quit the game.
C: don't care about 'best' ship. At the moment the best ship in the game for me is a humble little red T-6. I would not change it for a Corvette, Cutter or Anaconda even if they came with a year's supply of Cheesy wotsits.

The only thing you can buy with money is ships there is no other end game in ED. So there is no other reason to grind that to get more expensive ships. So you do that work anyway, and then the work is not only not rewarded but also penalized, that leads to frustration and that is poor game design.
That's not logical.

1. There is no end game
2. Why is the cost of the ship you're buying important?
3. Especially if the more expensive ship doesn't suit your needs?

You know in advance what you're grinding towards, so if even with that knowledge you decide to grind for a ship for the only reason that it's the most expensive, then yeah, you're going to be disappointed, and you have no one but yourself to blame.

Now you can say I'm a horrible person and I should die in a fire or play CoD, just because I don't play ED "with my imagination", but I bought a videogame, not a book, and in the basic rules of videogames, your actions must lead to results, and in this empty shell of a game, the only tangible result you could get before 1.5 was getting better ships, now you can't even get that.
You're a lovely person I'm sure, just a little overly focused on the number that represents the value of a ship. :)
 
So if i get it, most people that like and use the Corvette very often, are those that complain less about its jump range. Those are the people who instead of asking for 4-5 more LY, prefer to say.. combat ships have crappy jump range, thats how it is get use to it and blah blah. Also, 4 or 5 more LY on a combat loadout would make the Corvette a dedicated deep space explorer and a super trading ship. AMAZING.

Reasonable people have been asking for at least 4 or 5 more LY when on a combat loadout and those are not random numbers. Having only 10 or 11ish LY jump range gives you a lot of pointless detours when plotting a route and if it had 15 or 16 it would only make its jump rang JUST DECENT nothing more. The only thing that someone can tell me on that is.. man leave some internals and weapons and buy them back in the systems close to your destination. Well guess what. If i wanted to spend the extra time of my play time to find again everything i would use that time instead to make the extra jumps, either way i will be LATE. And also with that solution i have to travel with a limited capability Corvette where if i get interdicted from other commanders (has happened), i will have a bigger chance of losing the damn ship and pay the juicy rebuy cost on top of that. And the solution to that? Travel in SOLO and switch to OPEN when your ship is ready, right? Right my friend, now thats the way its meant to be played.

The irony of it is that in Elite Dangerous we can travel over 2,000 light years in one day, and yet here we are yearning for a better range on a ship with 11 ly jump which it can make in about 30 seconds. That is the amazing part. What I would give to have a ship in real life that could travel 10 light years in 30 seconds.
 
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