I guess you learn something new everyday. I never knew that Spanish and English navy ships had FSD drives and could jump, but thanks for sharing that fascinating fact with us.
Frakly my Python can't go too far either if I fill it up with HRPs but I see the allure of a better jump range. But honestly, if I would want to take something as big as the Corvette all the way to Maia, I would probably lose some weight, at least for the time being, while deep space is safe. Incidentally, for the Barnacle CG we did show up with the least useful ships with my friends. I was too lazy to go home for my Asp, so I set out in a Python, the other two came in a Clipper and a Cutter xD The Cutter had to do 92 jumps in eco route to Maia.
and that is another abomination that has been forced on us. The Corvette should not be able to equip so many cargo bays. It should be limited in what can be equipped in certain slots, similar to the Orca.
I don't see how an overall increase in FSD changes the way people chose their ships. In fact, if you'd do that you would remove drawbacks from some of the ships, and make the choice even more obvious than it is now.If every ship gets s FSD range increase, then it doesn't boost the power any any ship. What FD is doing right now is making everyone use the same ship for certain tasks. There is no decision to be made. If you want to explore is ASP or Conda if you want to bulk trade at outposts its Pythons. If you smuggle its ASP. If you built trade its iCutter and finally combat is FDL or Corvette, etc.
There is no decision making need, and no originality required. What an increase in FSD does is open up options for players. The galaxy is huge, so an increase in FSD range only makes every star system discoverable in 15,000 years not the 25,000 years people predict!!!!
Speaking of which.. where does this 10ly range come from? To my knowledge all weapons in the same class weigh the same, so throwing random crap on a Corvette, filling it with the largest HRPs, putting military armor on it, fully A rank it.. I still can't get it below 12ly. Am I forgetting something? I tried to make it as heavy as possible: http://coriolis.io/outfit/federal_c...40404044k2d2d2d2d2d2d322b29.Iw18Z5A=.Aw18Z5A=
And as a reference, if I fill up my Python to the brim with goods, it can only jump 13-14ly >.>
I don't see how an overall increase in FSD changes the way people chose their ships. In fact, if you'd do that you would remove drawbacks from some of the ships, and make the choice even more obvious than it is now.
By the way, I'm a seasoned explorer. My favourite two ships to explore in are the Python and the T-6. I found this out by trying out different types of ships, and not be hampered by merely focussing on the jump range.
Ships have drawbacks, either live with them or chose another ship.
I don't see how an overall increase in FSD changes the way people chose their ships. In fact, if you'd do that you would remove drawbacks from some of the ships, and make the choice even more obvious than it is now.
By the way, I'm a seasoned explorer. My favourite two ships to explore in are the Python and the T-6. I found this out by trying out different types of ships, and not be hampered by merely focussing on the jump range.
Ships have drawbacks, either live with them or chose another ship.
Why do people want every ship to be the "bestest"? There are tradeoffs, if you want to explore, don't get a Corvette.
What's next? a two-button Elite Gamepad with Button A "Instant win" and Button B "Instant Travel"?
Here is one that is below 12 and not even maxed out
http://coriolis.io/outfit/federal_c...==.CwBhGYzBGW+gTPRSENFEwg==?bn=Heavy Corvette
When you are actually traveling in a ship like this, you will quickly notice that many of your jumps are much less than your 11.9 LY range and are really closer in the range of 6-10 LY. So you have an already bad jump range and cant even utilize it efficiently.
The word: "So" usually means you're about to draw a conclusion from what I posted. What you're saying above doesn't even make sense. Range is a limitation in the game. Limitations is what makes games.So everyone should be forced into the same ships, because you don't see range as a limitation in the game?
I don't see how an overall increase in FSD changes the way people chose their ships. In fact, if you'd do that you would remove drawbacks from some of the ships, and make the choice even more obvious than it is now.
Your point would be much improved if it had argumentation to support it. Why should jumprange not be a pro or con?Your example of exploring in those two ships is an example of my point. Ships should have pros and cons, but jump range should not be one of them.
That already happens, there IS a best ship, which is the Anaconda
Should the Corvette get a better jump range?
So everyone should be forced into the same ships, because you don't see range as a limitation in the game? Your example of exploring in those two ships is an example of my point. Ships should have pros and cons, but jump range should not be one of them.
Only if the FDL and Viper get a proportional increase, too.
And the vulture. It should have the jump range of an exploraconda, the speed of a smuggling cobra and the shields of a coriolis station.
After all, it's so lacking in so many ways that make it sub-par (the canopy) that it needs a buff somewhere ... for balance, you know.
And the vulture. It should have the jump range of an exploraconda, the speed of a smuggling cobra and the shields of a coriolis station.
After all, it's so lacking in so many ways that make it sub-par (the canopy) that it needs a buff somewhere ... for balance, you know.
"Yes, you can have the fastest car but it is crippled to keep balance, you understand"