Should there be an 'Open' Player Vs Environment Option on the Login Screen

Should there be an 'Open' Player Vs Environment Option on the Start Screnn

  • Yes

    Votes: 638 55.4%
  • No

    Votes: 514 44.6%

  • Total voters
    1,152
  • Poll closed .
for the love all that is braben, can we please not discuss the whole open vs solo or open vs group or greifing vs pvp in this thread, that is not the intention of this thread at all...

cheers :)
Well it is the reason that people would want a PvE mode, because they do not want pvp/griefing to happen? So it is really hard to separate the two.
 
If there was no direct PvP, by which I mean friendly fire off, then yes. I wouldn't have a problem with PvP in CZ, but only if on opposite sides.

Some people want to be social, but not partake in PvP, that is what an open-PvE mode would do.

Mobius and other PvE groups are what we have now to try and meet this need. However, groups don't prevent PvP. They don't have the tools to do so.

As for people saying it wouldn't be "realistic" IFF system exist now, why wouldn't they in the future?

My understanding is that is how it works in Mobius Rules, in a CZ or WZ if you are on the 'opposing side' to another player you are allowed to engage them and for me, that makes for meaningful PvP. If someone is opposing my faction yes indeed I would like the opportunity to engage them, but I can also appreciate that if they made it a pure PVE option that then I could do no damage to that opponent, and would accept that as part of the gameplay mechanics for that environment.
 
An even simpler idea could be to make the starting systems be disabled for pvp.

That would not split up the modes even more and allow both new and old having a place where they would be safe, not from npcs though, but you know what i mean
 
What I would like to see instead, is a proper, working, exploit free, crime and punishment system, one that makes criminals actually wanted, cannot be easily got rid of (no more jumping in sidewinders to get rid of wanted states). Also, to relax a little the penalties for the less severe crimes.

At the same time, choosing a criminal life should have its own rewards - for careers like piracy and smuggling anyway. Something that is lacking (no, i'm not talking about insane profits like LRS provides, i mean playstyle rewards, not just monetary). For those who do murder against unwanted targets, i'd like to the game react appropriately. Their setting foot inside any civilized system should set off alarms everywhere with the system security, and at best they can spend a few mins in system before NPCs are dispatched to hunt them down. In high sec systems they shouldn't be able to last 5 mins without getting pounded. This would push the murderers to live on the outskits of civilization, forces to prey upon those foolish enough to enter uncivilized systems.

I'm inclned to agree with you about having a more meaningful crime system but I'd prefer if it the game were more that of a risk reward system based upon the security status of a system , but your chosen preference for criminals seems a tad on the OTT side. After all there are missions where we are asked to go kill traders, and civilians.. Kinda gonna be a boring game if all we do is play squeaky clean.
 
Sandro Sammarco is already considering much harsher penalties for certain types of murders, along with a full overhaul of the crime system.

and SS was also handed a fairly well fleshed out crime and punishment idea prior to the current crime and punishment system that would have seen more a flexible and responsive system in place that would be based on commanders actions and relationships to the minor factions as well as system security levels etc, that idea was essentially ignored... and here we are with what we have...

So please forgive me if I pay little heed to SS saying he is considering harsher penalties for certain types of crime...

This is not meant as a slur on Sandro or the FD team, it was a design choice no doubt at the time, which now has to be revisited.... A step that actually could have been avoided but is also a discussion for another thread...
 
Their preferred style of playing is already supported, with Solo Play, and Private Groups.

Did you know that you can make your own private group, for just you and your friends?

This is so true... I mentioned one time to some PvPer's that where complaining about PvEer's logging off on them in open... You know how it goes... the words "Combat Logger","Cheater","Cowards" where being thrown about... I could see that this was obviously distressing them.... Soooo being the nice guy that I am, I thought to give them some friendly advise... I said "Guys, guys, guys... listen, what happens in open happens. Your going to meet cheaters, loggers and cowards in open that's just life I'm afraid, you're just going to have to suck it up. But don't worry there is a solution to your troubles." I then went on to explain that if they where to start up a private PvP only group, they could PvP to their hearts content. I also warned them that from time to time they may get the odd CMDR that thinks its funny to join the group then log off on one of your members then brag about their exploits on an other forum, but they could be easily kick once reported.

I believe they may have already set up a group but I can't confirm this as the thread we were chatting on was shortly after deleted. Fly safe CMDR o7
 
Well it is the reason that people would want a PvE mode, because they do not want pvp/griefing to happen? So it is really hard to separate the two.

I disagree, it is entirely easy to seperate the two... as per the OP request to not discuss those aspects here, you make a choice of yes or no to the proposed topic and discuss what you would like to see in such a mode or why you feel there is a need or no need for said idea, or you try to derail the actual topic of discussion by discussing other aspects which are irrelevant to the actual reason for this thread...

Choices we make eh :D
 

Jex =TE=

Banned
No. it would be incredibly odd to allow a player to attack a wanted NPC, but not a wanted player - there's no logic to it unless you're going to spin some pilots federation lore yarn into it that PF members don't attack each other.

Sounds like the problem you're trying to solve is that new players get attacked by vastly superior players in starter areas?

Why not just beef up system security in a few select systems to near telepathic levels such that anytime a player interdicts another ship (player or NPC) and wing of 4xvulture, 4xAnaconda appears in the instance seconds later.

That should stop newbie bullying and isn't unrealistic.
It's way too easy to commit crime in supposedly civilized space - it's about time the system security levels were upped to match their names - anarchy should be a free for all, rich or high pop systems should have a lot more police presence.

This and we've said it a dozen times before in various forms except ED isn't going that way. It's going to be one big RNG generator where nothing makes sense and nobody is going to help you unless you're lucky enough to have a player come in and save you from another player.
 
Sure, why not. The game does support PvE and has nothing against people playing in a PvE enviroment as it offers the tools to create just that. Its just that the tools not that good, such groups are nowhere present in game to be seen for players wanting PvE and of course one person alon has to manage it all alone without proper tools. An official PvE group to be seen for everybody and not relying on the free time of one player to have it keep on going would be a good improvment.
 
For one reason, Mobius (other groups are available) is incredibly useful if you want to see other people but don't want PvP at that time, and making effectively the same thing as Mobius, but more visible and not dependant on one person, would mean you'd have more chance of seeing other people. It would also mean that more rigorous sanctions could be applied within the game to keep the group working as intended. For instance the removal of friendly fire, or the game punishing those who attack in said group.

Obviously everyone playing in Open is the ideal, but as I said elsewhere it doesn't appeal to the sense of justice that a newbie has to skulk off to Solo after being given grief or whatever.

Also while I can't bring myself to work against the excitement of a universe with other perhaps hostile pilots in, having the possibility of surprise PvP may be more of a theoretical advantage than a real one for some, and those people will not necessarily come to the forums/meet other people and discover the existence of Mobius (other groups are available). An option might save the game for them.
 
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Sandro Sammarco is already considering much harsher penalties for certain types of murders, along with a full overhaul of the crime system.

they had already outlined what they were going to do for crime and punishment back in 2013..... I have no idea at what point the agreed mechanics became "something to consider but no promises", but either way, if it happens, great i will be happy, but i wont hold my breath any more.

A PvE mode for me would be the best compromise for all, at least whilst FD decide what they want to do about crime and punishment, those who want the full anarchy rules and players police themselves game can go into open, those who want player interaction but not have to think about player combat go into PvE
for me its not perfect, I actually like the idea of role play piracy, but not at the current cost.

We already have it, its just got 1 huge potential point of failure, making it an official mode just makes life easier for all involved, and those who do not like the idea of it, just do not have to log into it.
 
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I find the question in the poll poorly worded. Instead of "Should there be", it might better be "Would you use".

I don't care to define myself as either a PVP or PVE player. I play in Open. I have never been the victim of, nor even seen, "griefers". I have both been engaged by and engaged other players in Conflict Zones, but the vast majority of the time I see other human players, we either ignore each other, or have a friendly exchange. Most of the time, I don't even see other human players (other than people I know). This in over a year of playing. So, I would not use an "Open PVE" mode.

 
Sure, why not. The game does support PvE and has nothing against people playing in a PvE enviroment as it offers the tools to create just that. Its just that the tools not that good, such groups are nowhere present in game to be seen for players wanting PvE and of course one person alon has to manage it all alone without proper tools. An official PvE group to be seen for everybody and not relying on the free time of one player to have it keep on going would be a good improvment.


Thousands upon thousands of people have already discovered PVE orented groups. All they need to do is Google 'Elite Dangerous PVE group" and they'll find all of the popular groups. They can find networking sites like Inara to meet like-minded individuals, and make their own groups with them.
 
I'm inclned to agree with you about having a more meaningful crime system but I'd prefer if it the game were more that of a risk reward system based upon the security status of a system , but your chosen preference for criminals seems a tad on the OTT side. After all there are missions where we are asked to go kill traders, and civilians.. Kinda gonna be a boring game if all we do is play squeaky clean.

And indeed, its a tricky one and would need lots of thought.

However, we have different jurisdictions, and this could work very well with that.

You are in (for example) empire space, and you get a mission to go assassinate a Fed military guy. What the hell, you are wanted in Fed space anyway aren't you? They have never forgiven you for killing Justin Blurber, their Orca flying celebrity. So you take the asassination mission, get into the system, hunt down your target. You know the first Fed ship to spot you will put out the APB that you are in the system. You have maybe 5 mins tops before the system is crawling with SA ships. Get in, hit the target, get out.

What you wouldn't take is missions to kill traders/civvies in systems you want to remain on good terms with.

It would also help align players with different groups, and actually provide more justification for more valid lore oriented PvP.

And i'm sure some people wouldn't be amused by this, but i could see for example things like it becoming risky to become involved with some CGs, because they are in the middle of a territory where you are wanted. Kind of "You've made your bed, you better lie in it"

To help people overcome wanted statuses, they could slowly degrade, like we have with faction rep. So over time, if you remain a good boy, you can return, but not 7 days for someone who is a mass murderer like we have now, and can be got rid of with the old sidewinder trick.
 
I disagree, it is entirely easy to seperate the two... as per the OP request to not discuss those aspects here, you make a choice of yes or no to the proposed topic and discuss what you would like to see in such a mode or why you feel there is a need or no need for said idea, or you try to derail the actual topic of discussion by discussing other aspects which are irrelevant to the actual reason for this thread...

Choices we make eh :D

Not really.. I'm always suspicious of threads that start stipulating what can and cant be discussed because it often comes from a biased standpoint and iits likely an attempt to rig the result. We are afterall talking about a major alteratnion of the game. Not derailing threads is part of the TOS for the forum, however, some subjects cant be discussed in total isolation to large issues which affect it. Its not like we are chatting about Eskimos now is it?
 
and SS was also handed a fairly well fleshed out crime and punishment idea prior to the current crime and punishment system that would have seen more a flexible and responsive system in place that would be based on commanders actions and relationships to the minor factions as well as system security levels etc, that idea was essentially ignored... and here we are with what we have...

So please forgive me if I pay little heed to SS saying he is considering harsher penalties for certain types of crime...

This is not meant as a slur on Sandro or the FD team, it was a design choice no doubt at the time, which now has to be revisited.... A step that actually could have been avoided but is also a discussion for another thread...


My guess is the devs would contradict you by saying nothing is ignored. All they have done so far is lay down the first layer of the foundation for the crime and punishment system, seeing how it works, then consider adding the next layer, and the next, and the next. We see this with many aspects of the game.

Problem with this approach is, people see lots of unfinished things rather than a few finished things, and get frustrated by it.
 
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