Should there be an 'Open' Player Vs Environment Option on the Login Screen

Should there be an 'Open' Player Vs Environment Option on the Start Screnn

  • Yes

    Votes: 638 55.4%
  • No

    Votes: 514 44.6%

  • Total voters
    1,152
  • Poll closed .
And why should PvP players be priviledget with their own mode and PvE plyers have to go thru the lengthly processo of registering witn mobius. Bewsides that most Pve players dont know how to get there or that it even exists.

The only reason i can imagine someone would be opposed to an open PvE is that said someone wants more soft targets in open (PvP) to feed their needs on.

Because open needs a decent enough participation rate to provide the experience open players are looking for. Yet another mode encourages players to avoid open and go into 'safe open'.

The only players left in open will be combat players, which is not the experience a lot of opens players want.
 
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And why should PvP players be priviledget with their own mode and PvE plyers have to go thru the lengthly processo of registering witn mobius. Bewsides that most Pve players dont know how to get there or that it even exists.

The only reason i can imagine someone would be opposed to an open PvE is that said someone wants more soft targets in open (PvP) to feed their needs on.

Because open mode isn't PVP only mode.

Everything else you said is just.... Silly.
 
Yes you can. But the point is new players who don't have any friends playing the game or they don't know about Mobus (why would they). They shouldn't be forced into solo or open if that isn't gaming experience they are looking for.


They are new to the game, so how are they going to know what gaming experience they like or dislike?
 
i`d personally love to have a cloaking device brought into the game,back in the day ed used to have this and gave you a chance to jump and get away from attacks ...just a thought guys ..:D :D
 
Yes you can. But the point is new players who don't have any friends playing the game or they don't know about Mobus (why would they). They shouldn't be forced into solo or open if that isn't gaming experience they are looking for.

We all have to learn the game... The different modes just need a better explanation on the menu screen.

Also, those modes are what the game offers so they must choose one - nobody is entitled to a game mode that doesn't exist.
 
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So only talk about the action, and not what caused the action? hrm, ok I suppose.

On that topic then, no, splitting the players up even more isn't going to be positive at least not how I see the game.
Though yes it is already a bit split with private groups and whatnot, but even more would make it worse.

Mate I respect your point of view, I honestly do, I have seen what you have had to write on 'griefing vs PVP' and some other topics and I can tell you, there are a lot of points I agree with you on, but the whole reason I wrote those veto's in the OP was so this does not devolve into a thread that would get simply 'locked and merged' to an existing thread which is not actually there to discuss the topic I have proposed...

I do think that there is merit in a PVE only mode of the game that is not reliant on groups admistration.
 
They are new to the game, so how are they going to know what gaming experience they like or dislike?

As a player you know if you are the PvP or PvE type. Given the choice, most people would know which category they fit.

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We all have to learn the game... The different modes just need a better explanation on the menu screen.

Indeed

Solo - play on your own
PvE - Play the environment
PvP - No restrictions with player on player combat
Group - play with your friends
 

Deleted member 110222

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I'd be all for a mode where damage between players is turned off.

I very much respect the work that the guy who moderates Mobius does, but I imagine it hits on his flying time. I respect it all the more so by the fact that I've said many times over on the Xbox forum that I will personally host an Xbox-equivalent group should PG arrive on that platform.

But, if FD just made a version of open where PvP damage was turned off, there'd be no need for players to host PvE-only groups anymore, which can only be a good thing.
 
Because open needs a decent enough participation rate to provide the experience open players are looking for. Yet another mode encourages players to avoid open and go into 'safe open'.

The only players left in open will be combat players, which is not the experience a lot of opens players want.

And why should any PvE player care about the experience of killers?

The only thing that happens when you force PvE Players in PvP is that you will get combat loggers by the dozen.

If open becomes "empty" after installing an Open PvE i have to say: not the problem of the PvEers, that is a thing
the sealclubbers in Open PvP have caused themselves. No pity from me there.
 
Back to whether people can even 'find' PVE groups to play with...

Come on guys, it's not like Elite dangerous is the easiest game in the world here. It takes a considerable amount of learning to even begin making a few credits at the beginning. Brand new players aren't worried about pvp encounters, and if they were then they most likely chose 'solo' at the beginning, because 'Holy crap how do I fly this thing!'

If they can figure that out, then I'm sure, just like all of us, they've figured out how to use the Internet, have found this forum or the subreddit, because all games have them, and if they were interested in finding a PVE group, it would have been much X easier than docking their sidewinders.
 
This times 1,000,000

It seems some people these days are intent on segregating themselves everywhere, we even have 'safe spaces' at certain colleges now. It's horrific.

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It would impede on my ability to have emergent gameplay with someone.

They could be getting interdicted by some dirty Fed, and I would see it, so I'd run to their rescue.

interesting... How would it impede your ability to have an emergent experience with someone? How I see it is, a lot (not all) of people who play in mobius or play in solo (people who you would never actually be able to experience emergent gameplay with anyway) would probably welcome the chance of having an 'open' PVE only mode where they can interact with other players without the need for PVP.

So again, how would that 'affect' you as a player?
 
And why should any PvE player care about the experience of killers?

The only thing that happens when you force PvE Players in PvP is that you will get combat loggers by the dozen.

If open becomes "empty" after installing an Open PvE i have to say: not the problem of the PvEers, that is a thing
the sealclubbers in Open PvP have caused themselves. No pity from me there.
You seem to think everyone is crazy in Open mode.

Lol.

Wait a minute, your avatar is a Cylon.

Did you happen to play Battlestar Galactica Online?

Because this game is NOTHING like that lol.
 
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Because open mode isn't PVP only mode.

Everything else you said is just.... Silly.
unfortunately, apparently a lot of combat interested people treat it as such, i'm up to 9 newish people talked to and all of them have been attacked for no reason by bigger ships with no interaction, just blown up, when flying their small starterish ships. (sidewinder/hauler/adder)
 
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unfortunately, apparently a lot of combat interested people treat it as such, i'm up to 9 newish people talked to and all of them have been attacked for no reason by bigger ships with no interaction, just blown up, when flying their small starterish ships. (sidewinder/hauler/adder)

Baby turtles who linger on the beach for too long get eaten..
 
unfortunately, apparently a lot of combat interested people treat it as such, i'm up to 9 newish people talked to and all of them have been attacked for no reason by bigger ships with no interaction, just blown up, when flying their small starterish ships. (sidewinder/hauler/adder)


Was this recent? Because a month or so ago, I spent a considerable amount of time at Trevithick dock, asking new players if they need any help, or if they were getting harassed. Those who figured out how to use the comms told me that they were just fine. Of course, I wasn't experiencing every instance there.

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Except, these kills are not happening in starting system, but outside it, you know, when they begin finally doing things..



Are you sure that these new players were sure that they had pvp encounters? Not everyone realizes at first that only hollow icons on the scanner are other players.
 
And why should any PvE player care about the experience of killers?

The only thing that happens when you force PvE Players in PvP is that you will get combat loggers by the dozen.

If open becomes "empty" after installing an Open PvE i have to say: not the problem of the PvEers, that is a thing
the sealclubbers in Open PvP have caused themselves. No pity from me there.

Nobody is saying you should care about killers, but FD need to consider the overall consequences of such a massive change to the game - not just the views of one particular group of players (no matter how loud they scream on the forums).
 
You'd then get complaints from those who see ED as a PvP playground, but have no-one to play with. :)

They could be surer that other players in their group were indeed PvPers and less likely to combat log. Except for those PvPers who do combat log.

Of course, it would probably mean in that mode that nobody would be flying a majority of the ships, especially the non-combat capable ones. Kind of boring if you ask me, but the dedicated PvPers might like it. Those who like to do PvP piracy might be a bit upset about it though.
 
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