Should there be an 'Open' Player Vs Environment Option on the Login Screen

Should there be an 'Open' Player Vs Environment Option on the Start Screnn

  • Yes

    Votes: 638 55.4%
  • No

    Votes: 514 44.6%

  • Total voters
    1,152
  • Poll closed .
Ahh but there's entirely different games for that sort of survival experience like The Long Dark; a beans only carefree collection mode for DayZ would basically be a completely different game without the threat and tension of other players.

The cries for OPEN PVE just sound a lot like "I WANT THIS PART OF THE OPEN EXPERIENCE, AND THIS PART, BUT NOT THIS, THIS, OR THAT. ME ME ME. It's alllllllllll about MEEEEEEEEEEEEEEE!"

Nope, its simply a suggestion to get an official version of what we already have with Mobius, but instead of a single player bieng the arbitrator, its FD. Perhaps with some mechanics behind it to enforce the no-PvP rule, whereas in Mobius its currently an honour system that relies on Mobius booting PvPers who sneak in to kill unsuspecting people.

As stated earlier, i don't think this is the right way for FD to go, but i'm not criticizing those who are in favour of it.
 
I have been playing in open for well over a year now. I have had one bad experience with a player in all that time. You can avoid it if you want to so I don't see the need in a seperate mode. Just make murder/griefing a serious in game crime that makes life difficult for the person that does it and continues to do it.
 
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I wouldn't use it, but I certainly think the option for an Open PvE mode should be there for sociable, cooperative players. Never quite got my head around the idealism of El Brabo in thinking that gamers would treat PvP as something "rare and meaningful", you'd think he'd know better than to hand out spaceships with lasers and not expect people to go "I'm gonna shoot all the things!"

I like apocalypse survival games; if DayZ had a PvE mode, I'd have bought it by now. However, I don't think getting into as many fights as I possibly can! is a very convincing long-term survival strategy (OMG my immersion!), so I'll pass.

"It's alllllllllll about MEEEEEEEEEEEEEEE!"
Like this, you mean?

I'm just against a formal PvE Open mode because I think it would hurt regular Open.
I too think people should remain in a mode they dislike or resent if an alternative means that I might not be able to have 'emergent gameplay' with them, at least until they find out about Mobius and jump through (admittedly minor) hoops to join, and then rely on the good will of one, non-FD employee who surely doesn't mind clicking his way through hundreds of application requests every week.
 
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Because anyone playing in open now as one of the less combat-orientated professions (trader, miner, explorer etc) will opt for a mode where there is less risk. This means there are less of those players for security groups to defend in wings from player pirates (emergent gameplay) and less traders/miners for pirates to target, and by extension less pirates to hunt down for bounty hunters.

Open would just be full of combat players, and therefore be extremely dull.
When a trader/miner/explorers don't want and don't enjoy that kind of emergent gameplay then theres nothing wrong with them not taking part in it. You will still have the ones who want that.
 
Because anyone playing in open now as one of the less combat-orientated professions (trader, miner, explorer etc) will opt for a mode where there is less risk. This means there are less of those players for security groups to defend in wings from player pirates (emergent gameplay) and less traders/miners for pirates to target, and by extension less pirates to hunt down for bounty hunters.

Open would just be full of combat players, and therefore be extremely dull.

If Open ends up dull because only people who want to play that way are on it, I have to suggest again that it is their problem, not anyone else's. ​Nobody can be forced to be someone else's 'content'.
 
There are countless MMOs with maps, instances, whatever with PVE mode only. Add to the fact that last i heard, Mobious had almost 20.000 players. What i want to say is, there is a demand for PVE only. And PVPers need to understand that there's a lot of people that dont enjoy PVP. So it's not a stupid ideia to have two separate modes in ED. I voted YES!
 
Because anyone playing in open now as one of the less combat-orientated professions (trader, miner, explorer etc) will opt for a mode where there is less risk. This means there are less of those players for security groups to defend in wings from player pirates (emergent gameplay) and less traders/miners for pirates to target, and by extension less pirates to hunt down for bounty hunters.

Open would just be full of combat players, and therefore be extremely dull.

^this

Brimstone
 
If Open ends up dull because only people who want to play that way are on it, I have to suggest again that it is their problem, not anyone else's. ​Nobody can be forced to be someone else's 'content'.

They're not... Solo, Private groups...
 
Because anyone playing in open now as one of the less combat-orientated professions (trader, miner, explorer etc) will opt for a mode where there is less risk. This means there are less of those players for security groups to defend in wings from player pirates (emergent gameplay) and less traders/miners for pirates to target, and by extension less pirates to hunt down for bounty hunters.

That's the problem, though. Players already have opted, in huge numbers, to play in modes where there is less risk of being ganked by people out to kill without even a profit motive. They're just currently in a Solo mode where they don't get any of the positive aspects of an online-only game, or in a Group mode where they're at the mercy of a group leader Frontier have no control over.
 
I wonder if DayZ would be a better game if at the start you could choose a PVE mode and all you need to worry about is finding cans of beans so you don't go hungry.

you mean a game where humans work together scavaging food and what not, and helping each other fight of zombies....... I would be all over that, and indeed iirc this was exactly what the game was billed as right at the start. One could make a good case that there are parallels between ED and DayZ in that respect actually.

As it is now however, i aint going near DayZ with a dirty stick.
 
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I voted yes.

I suspect a PvE mode engineered by FDev would more likely to encourage people out of solo - which would be han-dy... :rolleyes: - than to 'kill off' open. Which I think unlikely as, if people don't want to play in open, they already have solo.

Also at the back of my mind is that the PvE community is largely dependent upon CMDR Mobius, and it seems to me a bit of an imposition as well as a large assumption that Mobius will want to be running the group 'forever'.

It would be very interesting to get the average percentages (not numbers) of active players in solo, all groups and open - just to see where the 'centre of mass' of the player-base sits - not least as, even at its total number, this forum only represents under 8% of total sales - and any view we have is likely biased in favour of player groups. These percentages would also 'inform' as to whether there looks to be sufficient demand to reward the effort required by FDev.
 
I suspect the next argument would be complaints about being put in to an instance of people you can't shoot and ruining someone's immersion. Or players selecting no PvP to avoid combat. I don't really see how PvP and PvE can live together to please everyone. Glad I'm not an FD dev :)

by using match making filters the point is, you would not see someone with a different option.
personally i am not a fan of flags where your weapons do no damage, i would rather just not be instanced together.
 
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There are countless MMOs with maps, instances, whatever with PVE mode only. Add to the fact that last i heard, Mobious had almost 20.000 players. What i want to say is, there is a demand for PVE only. And PVPers need to understand that there's a lot of people that dont enjoy PVP. So it's not a stupid ideia to have two separate modes in ED. I voted YES!

Then whats the problem with a offical PvE group? People who don't want to play in open are not playing there already anyway, so all good.

FD obviously see the problem of bringing in an Open PvE mode otherwise it would already be there... also 20,000 (alleged Mobius member count) is a fairly small percentage of the player-base.
 
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They're not... Solo, Private groups...

Here we go again, the same old argument. Please explain why, since Moebus demonstrates that there is a significant demand for PvE multiplayer, why FD should not provide a clear and explicit option for this in the menu. As it stands, the 'private group' option does nothing whatsoever to inform paying customers what the options are, or what difference it would make - and why should a single player be obliged to administer a group, when there is no need for this in other options? Paying customers are what keeps this game going - and making it difficult for paying customers to find their preferred playing environment doesn't look like a good long-term strategy to me.
 
FD obviously see the problem of bringing in an Open PvE otheriwse it would already be there... also 20,000 (alleged Mobius member count) is a fairly small percentage of the player-base.
But you say a offical PvE Group would drive all kinds of people out of open, yet you also stated correctly that everybody who don't want to play in open already can go somwhere else. Nobody has to play in open, that would not change, but an offical pve group could unite all PvE groups thus creating a bigger player pool and more importantly it would be a group that does not depend on one player keep on managing it. So nothing changes for open but for people wanting PvE it would be an improvment.
 
FD obviously see the problem of bringing in an Open PvE otheriwse it would already be there... also 20,000 (alleged Mobius member count) is a fairly small percentage of the player-base.

What percentage of the player base play on open?
 
you mean a game where humans work together scavaging food and what not, and helping each other fight of zombies....... I would be all over that, and indeed iirc this was exactly what the game was billed as right at the start. One could make a good case that there are parallels between ED and DayZ in that respect actually.

As it is now however, i aint going near DayZ with a dirty stick.

You can do that, it's just not everyone is going to be friendly and you can't be naive and trust every tom, or harry. You need to suss people out, be cautious.

Every decent zombie movie I've seen basically has the zombies as a threat but it's people that make things go totally bosoms up in the end. Zombies are dangerous but the real threat is other people tends to be the message.
 
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I have been playing in open for well over a year now. I have had one bad experience with a player in all that time. You can avoid it if you want to so I don't see the need in a seperate mode. Just make murder/griefing a serious in game crime that makes life difficult for the person that does it and continues to do it.

Well said! I've been playing just over a year too, although I don't think I've had any "bad" experiences - some players have tried to kill me, but that's probably because I used to have an Archon Delaine tag and occasionally I am known to do naughty things and wear a fetching red "Wanted" badge in public.

On the whole, I've made more friends than enemies playing in Open. The scare-stories are just as silly as those who make out that Open is some kind of "macho" option and that you need pairs of things to play it.

As a few of us have said, making crime and consequences better is more preferable and likely to happen - the devs are actively engaging on that topic, I haven't read anything from them about changing the game modes.
 
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