Bob Lighthouse
Banned
It seems the industry as a whole is reluctant to embrace "under-promise/over-deliver."
A lot of that is probably wishful thinking tbh..
Originally Posted by Chrystoph View Post (Source)
This little bit right here tells me that your crowd has the same problem, across three platforms no less, as Frontier. That is lack of communication with the community that is their customer base.
If you only talk to the customers when you need to perform damage control, you cannot manage their expectations because you let the customers create them in the void of your lack of communication.
You see that day in and day out in this forum. Frontier releases some "pretty", with NO actual information, and speculation runs rampant. Then, when the material doesn't match the speculation, there is massive disappointment which was entirely avoidable.
Then........
See, the problem here is that what you have demonstrated is not communication.FDev 12 months previously: "Seasons 2 & 3 will be smaller updates"
Many Players: "This update is really poor, nothing in it for me, game is dead"
Where have all my fellow rage quitters gone, I expected far more than NONE!
It’s not a great signal of how the ‘game’s’ going. I thought FD recently bragged about ED was in a ‘really great place’?
Seems incongruous.
Maybe not annoyed, just bored of the waffle & disappointed as usual.
They're over on the Spiderman forums arguing about puddles.
That's...that's apparently a thing. That's happening. I....yeah.
Dont tell me, these puddles are a mile wide and an inch deep - lol
Again this raises my point of expectation and the era we are in. I can name you loads of mass multiplayer games that are "work in progress".
We all expected Elite as a game to launch with epic space combat, several careers, working multiplayer with atmospheric planets, walking around and an amazing universe to follow quickly. This is what Star Citizen has promised us and look where that is. In essence look at No Mans Sky that's taken over a year or so to get near it's promised content. Games like this launch as a shell now.
World of Warcraft took 2-3 years to have good working PvP. I could reel off loads of games that haven't taken years to get near the level they wanted. Star Trek Online... uh Grand Theft Auto 5 Online... Minecraft had no working multiplayer on launch. Literally any online multiplayer game takes years to make. This is why I feel as gamers and customers we expect too much and get far to angry and disappointed. If you want a finished product you pay for a single player game if you go online you're supporting a project or company to deliver long term.
None of the games above had amazing development cycles did they? GTA 5 launch was horrendous.
Where have all my fellow rage quitters gone, I expected far more than NONE!
Where have all my fellow rage quitters gone, I expected far more than NONE!
Optimistically, I can kind of see why Carriers might have been suspended.
Creating "Squadrons" but then not adding a lot of actual activities (I find myself using that word a lot these days) for them to do probably isn't the best way to make a good first impression.
Presumably, it was fairly straightforward to create a means for players to form a Squadron but it probably wasn't worth spending the time creating Carriers until there's also a reasonable amount of things for Squadrons to do.
FDev promised "Squadrons" so we'll get a bare-bones iteration of them, but until they're able to add content related to them there's probably more important things to be working on.
I honestly think that FDev are working on some kind of all-encompassing "guild system" (they seem to have a thing for co-op gameplay at the moment) which will incorporate stuff related to superpowers, factions, the BGS and PP with Squadrons so that's probably going to become a proper "project" so it makes sense that the Carriers would be designed in conjunction with all that stuff.
Honestly, I do not care about all the dropped features.
The major issue is the massive lack of the core gameplay, if the coregameplay would be a wholesome interconnected experience, we would be so damn busy with PP and other stuff (since it now matters) we would be surprised about new stuff and no one would ask FD for new stuff. Without this proper core gameplay fleet carriers and all that will just be a short mildly entertaining experience.
Honestly, I do not care about all the dropped features.
The major issue is the massive lack of the core gameplay, if the coregameplay would be a wholesome interconnected experience, we would be so damn busy with PP and other stuff (since it now matters) we would be surprised about new stuff and no one would ask FD for new stuff. Without this proper core gameplay fleet carriers and all that will just be a short mildly entertaining experience.